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Everything posted by BlackDeath

  1. Hello Possilibity to decrease the repair time by a factor of X (decided by the mission designer) when Engineers are around & when they are not. Besides, we lack triggers that can be activated multiple times : unless I am wrong, once a trigger has been activated, we cannot use it again since it stays on by default. What I mean is "special triggers" which can be turned on (it then activates an event); then is automatically set to 0 ready to activated again to trigger that same event later. Finally, 1 or several ingame counter that can be increase by 1 e
  2. Thank you, it works fine, I was looking from the infantry side From the vehicle option menu => Load troops. Here are the happy folks
  3. Not exactly the same topic but still infantry & transport related; I am pretty sure I once saw a "Mount" option somewhere but I am not able reproduce it; how to embark troops not affiliated to a transport, be it (empty) chopper, truck or pc ? Both trucks and chopper are empty in the exemple below, infantry group is 6 people strengh and would fit into. I deleted both squads related to the transports.
  4. Check that out, this is quite well done!
  5. Hello! If I had wishes, have those vehicles playable : I am no programmer here but : Easy to do (iron sight or weapon system already implanted) - Wiesel Tow - 3.5T truck G - ZU-23-2 - 1.2 Technical T - RCL Less easy but most system already included in other variants - BRDM2-AT - Leopard 1 A2 - T55 AM More difficult - AMX 13 - BMD 2 - BMP 1 - PT76 - Shilka Complex systems - T80 - T90 - Leclerc - TTB Regards
  6. Back to the topic, there might be a release this very year?
  7. He certainly was! (unless you are his wife then you are an a**hole) If you haven't checked this, have a look at this expedition : https://www.amazon.com/Endurance-Shackletons-Incredible-Alfred-Lansing-ebook/dp/B00IC8VF10
  8. Same for me, I got a xmas card too, that is customer care at its finest
  9. Well, a balance between red and blue can still be achieved by a good sce design, if needed. http://www.steelbeasts.com/sbwiki/index.php?title=AFV_Fair_Matchup
  10. This is no Warthunder; never has SB team claimed the game to be balanced in any sort. But if a mission is too difficult, just go in the mission editor and transform all armatas into T90s [Troll on]Besides, maybe it's time to admit the M1A2 is not the top dog anymore 😁 [Troll off]
  11. It doesn't either. More tests M2s &leo1a5 driver can unbottun, bmp2s' can't (lower realism on those tests)
  12. Hello Maybe a bug, maybe a feature. As a driver (F9) in the M1 serie (M1A2, M1A1) or Late leos (2A6, 2E), i am not able to unbottun anymore, wherever the turret is facing (i remember being able to do so, once upon a time). It works with T72s, T55s, M60 though. Didn't tried with other tanks. thanks
  13. I read somewhere "TheTOS-1A will be ... spectacular. The BM-21, too." Any chance to see those in a video before release or should we be a bit more patient?
  14. Ssnake, Just sent you back the file by email. Here my message in case my mail goes into spam. Regards
  15. looks like you can't receive PM either nevermind, here is my email jonathan-michel at outlook.com
  16. Ssnake, French speaking here, how can I help?
  17. What I'd like to see crewable are these guys, already in game : Because sights already exist on other system and with that small size it must be quite effective Because it is just awesome Because sights on those two must be quite crude but still fun to use : With BMP1, T80 and T90 as well, i would be the happiest man on earth!
  18. Hi, I currently have one main 4.0 and a secondary 4.0. I'd like to upgrade those 2 to 4.1 + get 6 others secondarys, I guess I should choose 8X "Upgrade License from version 4.0" @ $25, am I correct? Thank you
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