Jump to content

BlackDeath

Members
  • Posts

    2,803
  • Joined

  • Last visited

  • Days Won

    4

Everything posted by BlackDeath

  1. In latest Esim video, I noticed this little guy...
  2. Are there any dedicated AT towed gun still in service in any modern army? I saw Russia used (and lost) a few 100mm MT-12 anti-tank gun but I guess their main purpose was actually artillery?
  3. In case someone missed it : I noticed this little guy... Is it SB PRO only or...?
  4. I read somewhere that when the brits shot T-55s during gulf war, the sabot rounds did go all the way through without causing any damage, because T-55 were not enough armored. Anyway, there is no infantery in warthunder to threaten light armor with small arm fire and most people shot light vehicle using anti-armor rounds (because this is usually what is already loaded).
  5. There is quite a few other ways to get mobility kills besides driver being dead so you'd still have the need for recovery. Anyway, my guess is IRL one of the crew would try to assume driver position for the tank not to be a sitting duck (at least for well trained crews, conscripts might want to bail out) which might take a while, especially under fire. Admitidly, instantaneous switch between crew isn't an answer either. Thinking about it, most battle don't last that long so I guess you are right about no need for this one Well, that's a wishlist, isn't it? 🙃
  6. Misinformation? We pretty much all say the same thing, that is when driver gone, no more driving; which, according to Ssnake shouldn't be the case. I didn't mention the medical vehicle but of course you can get your crew back with an ambulance (which is not the point of this thread).
  7. I confirm; here is a test scenario with all cases. (The same happens in game when a crew is lost) Driver dead, vehicle is immobile forever; you cannot jump into driver position either TC & Gunner dead, vehicle cannot shot anymore (including only AI vehicles) Only loader left, well no more action left, no position available. test8.sce
  8. Same for gunner & TC, if both dead, neither the driver nor the loader will currently assume position. And if only the loader remains, well the vehicle is as good as dead (except it can still report eny positions)
  9. - for supply trucks, possibility to choose ammo type and quantity carried for each one (with default being unlimited) - Same for fuel trucks - Be able to share ammo among vehicles in the platoon (or above) - Fire RPGs manually! - A more detailed driver position - If driver is down, other crew takes place / if tc and gunner are down, loader takes position/ if only 1 crew left, he can switch between position while waiting for support - Ability to dismount crew from vehicles for scouting
  10. Did some tests on M1A2SEP & T55 If only gunner is dead, I guess some other crew take position. If both gunner & TC are dead, no more shooting; neither loader nor driver take position of either. If driver is dead, no more moving even with rest of crew OK. If only loader is dead, no change, i guess TC reloads the gun. If loader and TC are dead, gunner assumes loader position after firing. Can also go to TC station. If loader and gunner are dead, TC assumes gunner & loader position. If all dead, the vehicle is considered destroyed (means no more recovery from ambulance) I suppose IRL all crews are trained on all stations ?
  11. Hi, I'm being curious about damages : how are they modelled in Steel Beasts ? For exemple, if I have a "gunner" damage on my tank, does that mean the gunner is incapacitated or the whole gunner controls are destroyed (or both)? Same for the driver, if I have a "driver" damage, would that mean an incapacitated driver or damage to the steering wheel/levers/whatever other controls/transmission (or both)? What about "Destroyed" (not when the turret goes airbone or the vehicle is burning obviously); does that mean the vehicle substained crippling damage and is just considered destroyed? Or is the whole crew "simply" incapacitated? I am pretty sure I once had all crew incapacitated in one of my tank when hitting a tree (long time ago, V2.x); today I tried hitting stuff to incapacitate all crew, the vehicle is systematically destroyed. Thanks!
  12. List of equipments losses on both sides (reported if pictures available) https://www.oryxspioenkop.com/2022/02/attack-on-europe-documenting-equipment.html
  13. My bad, i am so used to dismiss the platoon size (to use the default) when you add the new unit, I didn't even think about it; by default this is simply set to 1 for this vehicle, you are absolutly right.
  14. Hello, I was playing with those 2 vehicles in the mission editor; weirdly i cannot create a platoon with them, they only come as a single vehicle. Is there an issue? Thank you, Regards
  15. An alternative solution maybe : be able to place vehicle emplacements and obstacles in the planning phase, maybe limited by a deployment area and number/type of obstacles the scenario designer decided
  16. What he said, yes, i wrote too fast ^^
  17. For once I can give an answer : if the bubble is empty, that means the point you are trying to observe is visible to the platoon leader. If not, the bubble is plain black. [corrected] From 3:52 onward
  18. Btw, a question that I don't think needs a topic on it's own but still relevant on ammunition storage : why does the Leopard need to have the turret backward when reloading the ready rack, while the Abrams doesn't?
  19. How to drive a T-55 ^^ (in french though)
  20. Bonjour à tous qui parlent la langue de Molière, Afin d'aider à promouvoir le soft dans nos contrées sauvages et suite aux récents appels de traduction d'Esimgames, j'aimerai prendre les devants et souhaiterai monter une équipe de traducteurs pour aider à la fois aux projets d'Esim à venir, par exemple les récents sous-titres, mais également lancer une traduction du wiki ou d'autres éléments. Pour les intéressés, contactez moi, pm, mail... jonathan-michel at outlook.com
  21. More wishes to come : I'd like a small new mechanic in the scenario editor : A variable we have some control on When scenario is started : variable Y = 10 (or whatever the sce designer wants it to be) When an event or condition is true, Y = Y + 1 (or 2 or 100) When an event or condition is true, Y = Y - 1 ( or 2 or 100) Idea is, for exemple, to spawn a unit if Y=10, an other if Y=20; when either unit is spawned, decrease value of Y by 10 or 20 I'm sure we could find multiples others applications for that small mechanic.
  22. More money? ^^ More seriously, I'd gladly pay a few bucks for a vehicle (like a kickstarter of sorts); after all, I did pay about €40 for a custom Tiger 2 for warthunder a few years ago but afaik, this is not how Esim works
×
×
  • Create New...