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Colebrook

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Everything posted by Colebrook

  1. Changing the ammo you also change the maximum shooting distance, so if you put DM13 ammo(or other old ammo) AI will only engage at 3 km.
  2. I'm not studying anything, you can see red ammo on blue briefing.
  3. You always can take infantry, this is going to be a infantry map, tanks are going to be a bit secondary,and with not many units per player. Volcano, two things: Can you remove the ammo for the cobra cannon?, AI don't know how to use it and only causes problems. I see the red side has some dragons,is that right?, or are you trying to represent some russian atgm,like when you put Leos2a4 representing T-80 Sorry to make you retract your words
  4. The low visibility and the rain are not bad thing 'per se',in fact I think is good use this on some missions because it forces you to change the way you play,but if you want to use it you need to rebalance the mission and add much more units to the non-thermal team. I don't understand point 4, hard to see??
  5. Well, i think your company was 4 platoons with 3 players, that makes 5-6 vehicles per player and you always can keep 1 platoon in reserve and is only 1 platoon per player. If you put less vehicles at the middle of the mission you will have a lot of players without vehicle just observing in the f8 view. And if you activate the enemy map contacts you make the arty too powerful, and infantry becomes useless because the are insta killed by arty. Anyway changing the enemy map contacts on or off would not change the outcome of the mission, the main problem was that teams were unbalance,we should do the draft for next missions.
  6. Sad to hear that, come back soon Brun!
  7. Lol, the briefing of the mission is changing every time i click on the mission,is happening to someone else?
  8. Sure!, I will also join red side on this one.
  9. Are we going to use some of the new 4.0 options (no compass or the new external view )?
  10. I see a big improvement on the AI, they react faster,use better hull down positions etc, but i dont see this on the release notes.You have really improved the "IA" or am I imagining things? I havent seen yet an AI tank on a defensive position moving into the reverse slope!
  11. AFV are engaging infantry with HE/HEAT only at coax range (1000-1200m), this is ok with standard infantry but is a big problem when you are facing atgms, because until you arrive 1200m or less your vehicles will do nothing.
  12. If i uninstall 3.0 the key settings and mods are keep for 4.0?, and 3.0 mods are compatible with 4.0?
  13. Not sure if the CO challenge is a good idea, a lot of people don't like to Co, and if the win they have to Co again next week,would seem a punishment for them, i can imagine people losing on purpose so they are not Co next week Anyways, i still have my plan from the last week, so if we dont have a volunteer i can Co blue team (again)
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