Jump to content


  • Posts

  • Joined

  • Last visited

  • Days Won


Everything posted by Colebrook

  1. I supossed, then i think that the rule is very restrictive, and we are moving from one side to the opposite,from helicopters being deadly killing tank machines to being near harmless flying birds.I think its better limit helicopter's power using worst ammo,or adding more air defense units,or limit their resupply times,like addind a simulated "air base" that ressuply helicopters only after 15 mins. Im going to explain the ridiculous situation that happened last TGIF.There was some enemy tanks in a objective at the top of a hill, and my helicopter was not able to engage them because my height was too low, so my only option was get very close inside the top of the hill to engage(i will add picture later for clarify this). subir gif The problem with helicopters detecting everything can be solved using no enemy map contacts, as we usually do in TGIF.
  2. From house rules:"DO NOT hover helicopters at maximum ("Normal") height in battle positions, to use as an ATGM platform or to act as a recon satellite or an AI distraction. This is unrealistic at the moment since the Scenario Designer currently has no way to restrict/limit/cap flight height because he may want to represent certain types of conflicts where long range air defense and air superiority fighters exist. At such time, if ever, that the Scenario Designer can specify a maximum flight height, then we can remove this house rule." It only says hover,does this means that you can use routes(atack,assault,etc) at high height?
  3. Volcano,not sure if its done on purpose but technicals equiped with HMG don't have ammo(enemy map updates are active too).
  4. Where I have to put the .htg file to open the mission with the editor?. I can not remember :c:
  5. New secret weapon, you dont know if he is atacking or retreating imag Massive enemy assault subir foto And this is how it ended subirimagenes imagenes gratis
  6. Excellent!,very fast fix. The fix dont change the version numbers,what happens if 1 player with the fix and other without try to play MP?
  7. It was single player. I have made more tests and the damage ray seems ok,I was aiming on the machine gun and on the AAR the red line was hitting the machine gun.
  8. Tested on 3.019 on Leo 2E subir foto Dont see on the screenshot but cannon is damaged,as the title says.
  9. When you switch from binocular view to TC thermal camera sometimes view is not centered: hosting imagenes The deviation seems related to the direction you were oriented on the binocular view Only tested on Leo 2, but i think also happens on M1
  10. Looking at Rotar's video i have discovered that they had a detection area arround edge of map.Thats why your units were dying so fast Duke :bigsmile: .And our briefing didn't say anything about that
  11. Thank you for the campaing,I enjoyed a lot,some sugestions: -If missions are not linked there was no need for the first mission, were we only moving to BP. -We were a lot of people,maybe its a good idea for next time make a head to head misison,fighting IA is good,but fighting a real I is much better.This will also reduce the total number of units and maybe the number of crashes we had(we had a lot)
  12. Volcano,the scenario has some phase lines im not going to use, if i add my own phase lines there are too much drawings on map and it gets a little confusing.So, can you edit the scen and delete the phase lines?,or i can do it myself and upload the new scen
  13. If Assassin and Brun allow me, I want to Co Blue.Dont worry about my english,i will use a lot of graphics :bigsmile:
  14. I have made some tests and i have seen a lot of strange kills,some screenshots: Is this correct?
  15. Problem solved,something was wrong with ports
  16. More things,if he activates DMZ on his router we can see his session,but still cant join,we get "error joinining session"
  17. Seems the german TS server needs a password.Can someone send it to me?
  • Create New...