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Colebrook

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Everything posted by Colebrook

  1. Volcano,the scenario has some phase lines im not going to use, if i add my own phase lines there are too much drawings on map and it gets a little confusing.So, can you edit the scen and delete the phase lines?,or i can do it myself and upload the new scen
  2. If Assassin and Brun allow me, I want to Co Blue.Dont worry about my english,i will use a lot of graphics :bigsmile:
  3. I have made some tests and i have seen a lot of strange kills,some screenshots: Is this correct?
  4. Problem solved,something was wrong with ports
  5. More things,if he activates DMZ on his router we can see his session,but still cant join,we get "error joinining session"
  6. Seems the german TS server needs a password.Can someone send it to me?
  7. Me too,with some challengers if possible,1 or 2nd tank troop
  8. :confused: Hmmm,this is the oposite of what i have seen.More opinions? Importan question about IA,their time of aiming is constant?, or increases with distance and if target is moving?
  9. -New route/tactic order,similar to scout order:Advance until enemy contact is made, then engage if enemy can be destroyed, retreat if not.For example, CV-90 engange if he detects BMP and retreats if he is facing some T-XX.You can also add on the facing of the enemy(if he is on read or side) when diciding if engange or not. -AI gunner is very very slow,especially at short distances,this is a big problem in MP games(not very bad in SP).Decrease his reaction time. -Better infantry IA pathfinder,now IA goes crazy with walls
  10. This mission causes massive lag,regardless the number of players or the internet connection,you always have the "network overload" error. Also when editing if you delete some units SB crashes (and not always the same unit, seems a bit random) Is the new patch going to solve this? PD Ok ,i cant upload the save ,18mb. Lets see if dropbox works https://www.dropbox.com/s/cdcn4fdltv1ngp7/33333-editado.rar
  11. SB has problems recognizing some keyboards.For example if i press "up arrow" SB says im pressing "Number 8". Check if keyboard is working right for you. Something similar happened to me with lasing key, and it was because i had the same key assigned for different commands
  12. -"Ignore target" key for stop TC overriding you to unwanted targets -Laser warning systems -Hard/soft kill systems
  13. You are in KW mode, you are firing yourself i think
  14. I have uploaded it to dropbox,not sure how it works, but try if you can see the video here https://www.dropbox.com/s/1lyzjsmmlxmpd6y/SBProPEcm%202014-05-05%2020-14-44-327.avi I was hearing music while recording and i dont know why but music is also recorded,ignore it. Before I started recording AI had alredy missed about 8 shoots.
  15. Its a .avi video, 2:48 secs, 1.25 Gb, What program(free) i can use to compress it?
  16. This problem happens when you are TC and assing a target to your IA gunner, gunner seems unable to hit anything until you give him another target or reassing target. But this not always occurs,and i cant find a way to consistently reproduce the bug,so making a test scenario wouldn't solve anything,unless you want to loose time making tests until the bug happens again.
  17. AI gunner missing more than 20 shoots againt an easy target (1500-2000).This bug allways happened to me with Leo2E,but maybe its because is the tank i use 90% of time.I have a video,very big(1GB),How do I send it? PD: I will try uploading to TS
  18. No,they move because inf always try to stay perfectly aligned with enemy,its a rotation movement,arround central squad soldier.This central soldier stays hidden and covered,but the other not.This happens even if you use hold ot stay orders. This is infantry in normal hidding position: subir imagenes And here they start rotating, the central soldier stays hidden subir imagenes imagen subir imagenes gratis So my suggestions are,for infantry in open ground stop that rotating movement,and for infantry in buildings add some hide order.The infantry positions order(prone-kneeking-standing) has no efect for infantry inside buildings,maybe a good option is if you give the prone order ->they hide.
  19. Some images: subir imagen sube fotos sube fotos You can easily detect inf in buildings at 4000m, this is only with Leo 2 GPS,with M1 sep GPS or Leo 2 TC Thermal camera.....bufff.AI can only see inf at -1000m.Not only detecion is a problem, when you shoot them at ,lets say at 2500m, they only stay until death. Its impossible make any kind of ambush,not only at citys,infantry hiding in woods is well covered with the "sinking",but when enemy is close they always start moving loosing they protection. People who say inf is useful,its ok for SP because IA is a little stupid,but can you use infantry with some effectively in MP games?.Maybe its my fault and im doing something wrong
  20. Some images: sube fotos You can easily detect inf in buildings at 4000m, this is only with Leo 2 GPS,with M1 sep GPS or Leo 2 TC Thermal camera.....bufff.AI can only see inf at -1000m.Not only detecion is a problem, when you shoot them at ,lets say at 2500m, they only stay until death. Its impossible make any kind of ambush,not only at citys,infantry hiding in woods is well covered with the "sinking",but when enemy is close they always start moving loosing they protection. People who say inf is useful,its ok for SP because IA is a little stupid,but can you use infantry with some effectively in MP games?.Maybe its my fault and im doing something wrong
  21. More wishes: -possibility of adding enemy contact reports map manually, very usefull when playing without automatic updates -different colour messages for units under your controll and allied units -tanks on your platoon reporting contacts like this: tanks, 11 o'clock,2000 m Infantry is near useless in game,not sure how to change this but some ideas: -Infantry in buildings is invisible for enemy IA until they shoot,but a human player can see them easily at +3000m, some hidding system is needed against human player. -Infantry under fire is always moving, because they always try to maintain their "perfect line" formation,this causes infantry loosing their " sunken" positions.A more independet and loose formations for infantry can solve this -Make infantry able too shoot in stand and kneeling position. PD:And of couse, visible TC.
  22. Same happened to me,although didnt test Pzbtl server. How the battle ended? Who won?
  23. Infantry move into the near building or fighting position only with hold and defend orders,you can use all the others or give no waypoint tactics.
  24. No,i mean changing Hector for Pegasus, nobody is on Pegasus and Tacom has no unit in Hector group.Anyways we wait to see if someone wants Pegasus.
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