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Colebrook

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Posts posted by Colebrook

  1. Today we were playing a MP mission and something very strange happened,TC was watching a tank ,and gunner was not able to see it(one using GPSE and other GPS ).

    On the after action report apperars:**** Network clocks corrected by - 2917.917238 seconds ****

    On the log: [01:17:00,717] ERROR: Scenario has duplicate combatant IDs!

    We had no errors or ping warnings during the session.

    I have both AAR if needed.

  2. In fact in SB at this moment its more efective have a lot of small fire teams than a big squad,because in a big squad only 1 soldier can fire AT weapons, if you have a lot of small fire teams you can fire RPGfrom varius directions,also a complete squad can be supressed with only a coax burst,doesnt matter how big it is, only few bullets arround them and they will not fire their RPG,that can not happen if you spread your fire teams far enough.

  3. I supossed, then i think that the rule is very restrictive, and we are moving from one side to the opposite,from helicopters being deadly killing tank machines to being near harmless flying birds.I think its better limit helicopter's power using worst ammo,or adding more air defense units,or limit their resupply times,like addind a simulated "air base" that ressuply helicopters only after 15 mins.

    Im going to explain the ridiculous situation that happened last TGIF.There was some enemy tanks in a objective at the top of a hill, and my helicopter was not able to engage them because my height was too low, so my only option was get very close inside the top of the hill to engage(i will add picture later for clarify this).

    dibujo.jpg

    subir gif

    The problem with helicopters detecting everything can be solved using no enemy map contacts, as we usually do in TGIF.

  4. From house rules:"DO NOT hover helicopters at maximum ("Normal") height in battle positions, to use as an ATGM platform or to act as a recon satellite or an AI distraction. This is unrealistic at the moment since the Scenario Designer currently has no way to restrict/limit/cap flight height because he may want to represent certain types of conflicts where long range air defense and air superiority fighters exist. At such time, if ever, that the Scenario Designer can specify a maximum flight height, then we can remove this house rule."

    It only says hover,does this means that you can use routes(atack,assault,etc) at high height?

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