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Everything posted by Colebrook

  1. Not a DNS, a name or a description that you write yourself, because remembering who each IP is only with the numbers is difficult.
  2. http://www.steelbeasts.com/sbwiki/index.php?title=BMP-2 Look for ATGM Sight (9Sh119M1) section
  3. Im not sure if i can join this one, count me at 50%,put me where needed.
  4. The IP saving thing is a great addition, but it would be much better if you could add a name or a description. Something like this server
  5. Change of plans,I think i can join. I had a course this weekend but has been delayed(it was in Barcelona).Put me in O14 pls
  6. I will be in A3, if he must leave i can take Co position.
  7. Not literally.But you can adjust the zoom level so you only see the map sector you want, if you select the option the AAR will show only events in that map sector
  8. Mission this evening? In 3 hours from now.
  9. It was in a mp mission and i was not hosting, so im not sure about the realism level. Nike-Ajax was the host,(the kanium mission) lets see if he reads this and can tell us the realism setting he was using.
  10. Its an old bug, but is still present and i'm not sure if it has been reported. Also the damage report shows 2 lasers damaged.
  11. Are you using 4.1 or older version?. In older version bridge crossing was giving problems, but in 4.1 is working perfect.
  12. Thank you. Any idea about when the patch will be released?
  13. Yes i think they are different, in the first bug report the tank detects the enemy(because is visible), but hits the ground because gunner ia ignores that gps is higher than the gun. In the second one the tanks are totally out of sight, however ai spots them ans starts firing.
  14. And they keep shooting and shooting although there is nothing in sight. I upload a test scenario: Blue tanks have red tanks to the south. Blue tanks have 2 positions, a covered position and a firing position(more to the south). Move the blue tanks (using the proceed order) to the firing position, when they spot the red tanks wait a bit until they exchange some shots. Retreat the blue tanks to the covered position( using the proceed order) The red tanks will keep firing even though they have nothing in sight. Firing bug.sce
  15. I can do it if there is no other volunteer, but wait a bit to see if someone shows up.
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