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Everything posted by Colebrook

  1. Well this was my idea, yes.Is this unrealistic? I'm not asking for all weapons but we have light atgms, like javelins or dragon, no more than 40Kg, i think they move too slow for the weight.
  2. How the map download manager works? I launch the missions and opens the Map package download wizard, I press copy UID button but nothing happens, and the other buttons(Query package and download package) are not active.
  3. Few wishes: -Faster inf when nudging heavy weapons, right now is too slow to be useful -PC/IFV resupplying their OWN inf at distance, like normal supply truck, with no need to mount/dismount inf. -Tactics BP keeping the spacing from the previous route,not going to medium spacing always.
  4. I stay in recon better, i dont know when im going to leave.
  5. Put me in recon. I will have to leave mission before end, but recon usually dies fast, so should not be a problem 😁
  6. I run another tests at different distances with similar results, 6 leos destroyed with 8-11 rounds( in total), and aiming at center of mass.Most of the tanks were killed on first shoot, but 1 or 2 needed 3 shoots. Maybe my RNG is broken? test-2_10768_081419DESKTOP-VEAL0150.aar test-2_10768_081419DESKTOP-VEAL0145.aar test-of-26_10768_081419DESKTOP-VEAL0135.aar
  7. It would be interesting if some else test these missions and post the results.
  8. First test mission: thfgh.sce , you need to open with the mission editor and play from the red side, you start in cover, so you need to advance like 200-300 m north to see the enemy. I repeated the test with another mission to confirm it wasn't an extreme case, and the results are the same(6 kills with 8 shots, 1 leo resisted 3 shoots, other 5 killed with first shot), i upload the mission and the aar (test-of-26). thfgh.sce test-of-26.sce test-of-26_13428_081319DESKTOP-VEAL1135.aar
  9. Im uploading an aar where you can see t-72 firing and killing 3 Leos2E hitting in the front turret with HE,not sure what it is, if the overpressure or the round itself but something is wrong here. thfgh_20700_081119DESKTOP-VEAL0131.aar
  10. In the relase notes one of the bugfixing says: "No longer showing certain laser effects in the AAR" What is this?,what is a laser effect?, never seen that on AAR.
  11. Now is 5/10 for KE, is this change intentional?
  12. Is possible to do this inf -pc coordination during game( not planning phase)?
  13. -Infantry, now crawl less and shoot more. -Snipers, they are deadly now, one shoot, one kill -Transparency for ground cover in thermal sights, is interesting how that small change can improve playability a lot. -On the AAR the option to look for events only in the area of the map you are looking, very useful for big MP missions.
  14. Thank you, i had wrong keys asigned, is working now!
  15. Im trying with the arrow keys and also look on key config without luck, Im not able to move them.
  16. The bug with the tanks in battle positions hitting ground half of the shots is fixed?. I don't see it in the release notes, but there are a lot of bugs without description,so who knows.
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