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aop

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Everything posted by aop

  1. Thanks for you super valuable input. True thanks to SSnake for quite long and comprehensive answer. Still I think there are a lot more simmers out there that this game currently doesn't reach. I don't personally play any kind of simulator games as training tools, I just play them because they offer much more challenge and depth than 99% of games out there.
  2. Well considering the current copy-protection system and distribution channels it's almost if you don't even want to sell the PE to anyone. There is a market for niche games like these, DCS series proves that pretty well, you are just too afraid of piratism to go after it.
  3. Challenger 2 variant without the addon armor on hull front would be interesting. You would have to be very careful with your tank positioning, making sure you are hull down almost always with that tank.
  4. Can you aks ammunition manufacturers like MECAR for the information directly? For example I think FDF uses MECAR 100mm rounds for their upgraded T-55 tanks.
  5. I still haven't solved the networking issues I have been having but I have had some fun with the singleplayer. Only significant issue I have with the SP is the commander AI. It makes playing as gunner sometimes real pain in the ass: - Commander orders to use low velocity HEAT/HESH on PC moving diagonally to your position at full speed over 2km away. It's almost impossible to hit that kind of shot. If the commander ordered to use higher velocity APFSDS it would be easy to hit. - In T-62 the HEAT rounds available are significantly better than any of the APFSDS rounds but yet the commander insist on using APFSDS against targets it can't defeat. Best example is when facing T-72M1 with the T-62. None of the APFSDS rounds can penetrate anything but the lower hull front but both of the HEAT rounds can penetrate the glacis and parts of the turret front. So my question is: Is it possible to overdrive AI commanders ammo selection? Like command the commander to change the ammo type? It's really annoying to hop to commander seat, order loading of different ammo type, jump back to gunner seat and then the retard AI orders to change the ammo back to the inferior type right away so you only get one shot before you have to jump back to the commanders seat.
  6. I think I found the bug. The game thinks the OF-11 round is HEAT. You can verify it yourself in the tank range mission briefing, it says: 30% BM-5 (1967), KE 50% OF-11 HEF-T (1960s), HEAT 20% BK-15M (1980s), Spec. A In the tank range mission the game prefers BK-15M over OF-11 but in the single player mission I made I had older BK-4M ammo.
  7. But the problem is that the HEAT performs much better overall than the APFSDS in T-62. Just spawn a T-72M1 against you (don't give it any ammo so it won't shoot back) and try both APFSDS and HEAT rounds on it. HEAT rounds penetrate the glacis with almost every shot, the APFSDS rounds pretty much never. edit: I also had a problem with the tank using HE rounds against other tanks, here's the screenies: 1. I gave the tank 2 APFSDS, 8 HE and 30 HEAT rounds in editor: 2. The commander wants me to engage the T-72M1 with APFSDS even if it's not going to penetrate it (HEAT kills it every time) so I'll be good boy and shoot those 2 APFSDS rounds away: 3. At this point when all the APFSDS rounds are expended wouldn't it be logical to switch to HEAT when facing tanks? Not according to the T-62 commander. BTW. loader shouts "HEAT UP!" but wrong round is loaded:
  8. O'rly? Anyways the T-62 seems to be a bit bugged. The commander always tells you to shoot sabot against tanks and when you run out of sabot he starts using regular HE rounds. You have to switch to commander position and manually order loading of HEAT rounds if you want to use them. I just tested it in editor, gave the tank HEAT and HE rounds (no APFSDS) and the commander wants you to shoot tanks with the HE rounds. Is there any way to overdrive the AI commanders insane orders? edit: BK-4M seems nice enough.
  9. Thanks, I'm going to check it out.
  10. It would be great if someone made some scenarios for the T-62. I tried looking for some but couldn't find any. BTW. Any data on the ammo available for T-62 ingame?
  11. I have played the game for like 10 hours and got 100% score with M1A2. I think the main reason why it's much easier to score 100% with M1A2 than with Leopard 2E for example is the ammo. The commander always tells you to engage PCs with something else than APFSDS and the M1A2 has subcaliber MPAT round with flat trajectory and short flight to target time which makes hitting much, much easier than in tanks with HESH or regular HEAT rounds. When trying the Leopard 2E tank range mission the commander keeps ordering to fire a round with really low muzzle velocity at diagonally moving PCs 2km+ away. It's quite literally impossible hit those PCs because by the time the round reaches then they might be 100m closer or further away from you and the round goes either over or short. You can cheat with the T-72, always fire APFSDS even if the commander orders to use HEAT, much easier to hit targets.
  12. Some Syrian map would be great since we have playable T-62 and T-72M1 now. It would be most likely kinda fun to play as rebel T-62 supported by BMP-1s and infantry ATGM squads against regime T-72M1s supported by BMP-2s and artillery and vice versa.
  13. Thanks, that helped a bit. Couple a more problems: 1. My game crashes when I try to host a multiplayer session, however my brothers almost exactly the same computer works fine. 2. Host doesn't seem to be able to jump to new vehicle when he loses his, he gets stuck in Observer position and cant do anything for rest of the battle. 3. AI is really stupid, they keep bumping to each other and expending all ammo on targets they can't hit. After expending the ammo they don't bother to reload.
  14. Just started to play the game tonight and after getting in touch with the gunnery in the gunnery range I decided to try some scenarios. I ran into little problem: How do I reload the ready ammo from stowed rounds after all ready ammo is expended? I intend to use this thread more when I run into more trouble.
  15. I got it to work by rebooting the computer. Most likely some sort of bug with the software.
  16. God damn I tried again and the licence went activated but the container completely disappeared from the software and I can't run the game.
  17. How long is this supposed to take? I first tried Firefox and it wasn't going anywhere and now I'm trying with IE. Pic as attachment. edit: Just got "Internal Error during activation. Please contact support."
  18. Thanks. I'm going to install the games now. I didn't dare to click the link because it told me to install the game first so I assumed the link was single-use.
  19. Well, still got small issue with the order. I ordered 2x 1month licence and though I would get two separate 1 month licences but they mailed me only one licence link that is apparently a 2 month licence. I tried ordering 2 so I can play coop with my brother.
  20. Yeah, seems like me VISA Debit card worked. Atleast the order seems to have gone through. Ordered 2x1month licences for testing purposes
  21. I just opened new bank account this week and I'm getting a VISA Debit card in 2-3 weeks. I wonder if it will work?
  22. They only have the upgrade licenses and DVDs but no dongles. I wonder if they'll carry the 3.0 with dongle?
  23. So no PayPal support in near future? Do you have any European distributors? IIRC one German site sold upgrade licences but no dongles. Is there any way for us who don't have credit cards to get the game?
  24. I was trying to purchase the game from the eSim Games store but it doesn't accept my Visa Electron (says invalid credit card number). Is there any alternative way to purchase the game? My Visa Electron works with PayPal so if you'd accept payment that way I could purchase the game. With the upcoming 3.0 version do you have any plans to do a retail release or use some digital distribution system like Steam? Or even wider variety of payment methods?
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