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About Captain_Colossus

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  1. no kidding. have you followed this topic from the beginning? i say it again- we know that these images were being posted. that's why this all looks hokey, because of some apparent misrepresentation, or hype. to hash this entire thread all over again is getting old- but in sum, there is something goofy with all of this. if you follow this thread to the beginning, we discussed this already. i said what i did not not because you're hyping a specific game, but you're hyping this situation after lengthy discussion about something which seems weird going on, again, if you followed this topic from the beginning, you might understand why i say that about these images. and these are your words "excited for the Microprose return nonetheless, loved Falcon 4.0 and play Falcon BMS regularly. " again, you connect the dots here, as if you expect microprose to pick up where it left off where you remember. i didn't put words in your mouth, i take this directly from you. you can feel the way you want, but keep in mind you are making a statement about a topic already discussed at length, and you're making the same points all over again as some other individual who joined this site just for this topic promoting or nurturing this hype- and i have seen this individual posting on at least one other site under the same username doing the same thing, so i suspect something going on there. if you read this topic from the beginning, you'd understand you are rehashing the same points. you're talking about the titan engine again when we've already already discussed the strange way microprose is behaving, and in the end, we get news that microprose is publishing content from small teams, who aren't using the titan engine- if you've seen those video links you posted, there's no evidence or mention of it. "but so what? Microprose was already a Publisher next to being a Developer in the 90's. just because they are not making their own game, or have admitted to making their own game means i should not be getting excited about their return?" whatever- if you're excited, then that's your thing. but this is a discussion board, and discussions don't just revolve around your feelings- in other words, no one should expect any discussion to just conform the way they want it because of their feelings. i see something sketchy with these promotions, and the way it seems to be affecting some people; and just as much as it is your imperative to discuss your feelings, i am explaining my reservations about this- it looks sketchy. so this is my point- this advertising campaign is creating i believe in impression in consumers thinking that microprose itself has turned the corner and is now filling the vacuum of where it left off previously. i do not think that's what it is. in other words, it's the name that's being hyped- the company called microprose that has you excited no longer exists- by using the name, someone is pushing the nostalgia buttons. suppose all this news were presented from a new publisher who used a different name, for the sake of argument let's call it "Microware", then it would not be having the same effect.
  2. i don't know how someone takes a ride on the hype train after all that's been said, but here were are. microprose apparently is not developing their own content- it looks like they are publishing. that's fine, but i think you are are expecting something more, that is, you seem to think with your last sentence that microprose's return means the next generation of content where falcon 4.0 left off. what looks to be the case is microprose partners with developers looking for either a publisher or assistance to bring them to market. this does not warrant all of sudden the idea that microprose in itself is the same kind of company you may remember from the 1980s and 1990s. the real advantage is the name- they are able to capitalize on a name and gain traction with development teams who know the name micrprose, which is not a bad strategy if microprose cannot make its own content. personally i think it's fine if they are able to help small developers, nothing wrong with that. but the press is all rather misleading enthusiastic customers who believe that they are seeing the resurrection of the past in the same way they remember. my objection is both the overtly misleading and covertly suggestive way microprose plants in your mind which suggest something else. someone is using manipulative techniques, and you see it plainly if you know how the mind can tend to run away with suggestion. it gives the impression of a bait and switch- the initial suggestion or impression of something different than what is actually being delivered. at any rate those video links aren't all of them, if any of them, using the titan engine that you refer to, you can see that for yourself. the microprose website doesn't make mention of the titan engine, so at this point it looks like projection from enthusiastic customers to think new content from microprose is using it. for example the below (this should indicate that microprose isn't developing these games with the titan engine, they are coming from different teams using different resources):
  3. trying to isolate the issue further, in order to rule out a malfunctioning codemeter stick, is there an option to buy a new stick or trade for a replacement? in either case i am willing to pay for a replacement cost
  4. it is quite weird- if it's not that, then it is rather uncanny that the only solution that has worked is fighting with kapersky- sometimes i have to turn it off and on multiple times, then it will work for awhile, then it comes back to turning it off and on again, and repeats- if not that, i'm at a loss, and somehow there is something else which coincidentally seems to operate within that behavior
  5. it turns out the problem was related to kapersky anti-virus shutting steel beasts down; coming out of the blue, it may have been an automatic update that suddenly changed the behavior. shutting kapersky off and on again seemed to wrestle control back over again, although from time to time, it seems to still aggressively stop steel beasts from running- have to turn it off and on again
  6. i thought it might be windows defender blocking the program from running, since i was getting no feedback at all- clicking the icon or attempting to execute from the start menu simply wouldn't do anything but appear to load for a while then quit. now i am getting this message below. this is the first time i have ever seen this happen; i attempted a repair license, it seemed to update the files. i wonder if either the dongle is malfunctioning after some 15 years, or there is something windows is doing to block the license,
  7. there was a DOS era sci-fi space shooter called Mantis, if i recall, which sold itself on using real newtonian physics; the perfect example where trying to achieve that made the game a commercial failure if not everything about the game was obscure and unpolished. unlike the Star Wars ww2 dogfights as if there was objective gravity (star wars plane formations always meet in a horizontal plane, as if agreed upon by convention) and an atmosphere in space, Mantis was too difficult to play and enjoy, ships would slip around as if on ice with simple turns as they tried to re-orient to one another with their thrusters. maybe for large star cruiser battles perhaps, dogfighting in space with small craft was impossible. it's probably infinitely better that developers forsake 'realism' at some point.
  8. Age of Wonders: Shadow Magic, i picked it up recently for about $10.00 on GOG.com as i read about it. based on a microprose classic (i also never played): Master of Magic, Age of Wonders Shadow Magic is a 'typical' 4X explore, research, build and exterminate strategy game in a fantasy setting. at the strategy level, it is generally like any other Civilzation clone but combining tactical battles like another microprose legacy classic X-Com UFO defense. the result is a strategy / RPG like hybrid with kingdom and resource management at one level, and tactical combat resolved by individual parties on another. the most cited classic in the Age of Wonders series, Shadow Magic is said to be better than the modern version with updated, modern graphics in the polygon era. here you get attractive hand drawn 2D art and special effects, decent voice acting and dialogue. moreover a lot of factions and alignments out of recognizeable tolkien and RPG elements: humans, dwarves, elves, halflings, orcs, lots of dragons, the undead, paladins, castle sieges, spells which either directly or indirectly influence combat, global spells enemy wizards can cast against each other's domains, combat modifiers depending on equipment, line of sight modifiers for ranged attacks, and opportunity attacks during conserved movement point phases, and so on. available spells and unit types are varied depending on the type of faction, alignment and magic concentration you choose (for example, death based, life based, fire based, or a universal concentration based magic which has access to all magic concentration but, it is more difficult to acquire the most powerful spells of any of them). i can say it is very well produced with lots of value here: the developers threw everything in they could, lots of variety, the single player campaign is very long, and when you finish that, you get an assortment of individual scenarios, a random scenario builder, the tools to create your own scenarios with tailored storylines, and multiplayer (which i don't see as very practical- individual scenarios can take so long that i can't see wrangling that much with multiple people putting their lives on hold to finish one). fortunately, the single player campaigns often provide brutal opponents capable of scouting your domain, blitzing with multi-pronged attacks, shifting armies on the fly if they detect reserves being brought up in order to attempt breakthroughs on weaker protected domains, or retreating to their redoubts if they sense they are disadavantaged- even able to use tunnels and caves to metastasize like cancer behind your defenses; what's more, rogue independent parties will harass you, the gods demand you drop your plans and fulfill quests, and this often happens at the worst time when you have your attention and resources already tied up- hence they got the "just one more turn" formula down. screenshot one: the effect of one of my global spells during the campaign: a curse of damnation emits from my domain and transforms the land into forests of dead, briar patch like thorns and volcanic wasteland (a good aligned wizard in contrast may fight me by casting an opposite spell of repairing the land once more, or an air magic concentration wizard turns the land into an arctic environment, etc. ). screenshot two: tactical combat resolved in open terrain. screenshot three: an example of a description of one of the game's units: the bone dragons. surprisingly, one of the physically weaker of the dragon types, the red, black and gold dragons seem to be the strongest, but the background story descriptions have flair and quality consistent with the game. screenshot four: crafting armors and items and personalizing them with either godly or hellish names and particular abilities offering combat modifiers, or non combat abilities which have other effects: moving through walls, invisible when traveling overland, etc. this is the only game i have on my hard drive at the moment, and it's a steal at the reduced price if you have a hankering for the subject matter. the consensus seems to be Shadow Magic was the best of the series, improving on the first Age of Wonders game, never surpassed by the follow ups to the series. unfortunately, the game's manual is not included with the download at GOG.com, i found a .pdf copy of the manual after searching around, and it's necessary to play the tutorials to understand the basics of the user interface- which won't explain everything- there are a lot rules and stats to track, but the game's depth is admirable once you get used to it.
  9. something is squirrely with installing 4.167 as a standalone version, if it isn't a patch to a previous version. the codemeter license seems to update, but the program won't launch after installation. if 4.167does require 4.163 or 4.162 to patch up, i cannot locate those files archived on the website. there is a link to version 4.163 as if you could download it, but the link comes back to 4.167 again. the last previous version available seems to be 4.023, creating a gap for the necessary files
  10. Gents, I intended to install the latest version 4.167, but the instructions at eSim Games indicate that it can only be applied as a patch to either version 4.162 or 4.163- I cannot find either of these available in the downloads section: that is, there seems to be a gap between 4.167 and 4.023, no versions in between are available, or what am I missing?
  11. more vigorously burning tanks without necessarily popping the turret- some vehicles like the bradley already burn like this, imagine the below screenshot as if the turret did not blow off but remained in a state of burning
  12. Version 1.0.0


    Russian Tri-Color T-72B skin for the following: T-72B1 m. 1984 (crewable) T-72B1 m. 1985 (crewable) T-72B m. 1984 (AI only, non-crewable) T-72B m. 1985 (AI only, non-crewable)
  13. i suppose i could do more, but it would take time and it wasn't my original intention to match all the vehicles. however, as you see in the first screenshot, the stock color schemes already do not match the standard colors, either. not to be pedantic, but even if i wanted to make the same color scheme, it will likely only be approximately the same- similar, but something might seem a little off. if you try to use extract color tool, you can choose a single pixel or a larger sample, but it never quite turns out the same, since color is subjective and depends on many factors to give you the impression of specific color. if you look at the second screenshot, every one of these marked circles will give a different hue of green, some lighter than others, some closer to each other than others, but none are exactly the same as each one is exposed to the light source differently, each one has different dirt or weathering or what have you. across a large sample, you get an average of all the colors, a smaller sample shows you how different even nearby pixels are from one another, some much so it's like comparing black with white
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