Jump to content


  • Content Count

  • Joined

  • Last visited

About Captain_Colossus

  • Rank
    Senior Member

Recent Profile Visitors

5,992 profile views
  1. trying to isolate the issue further, in order to rule out a malfunctioning codemeter stick, is there an option to buy a new stick or trade for a replacement? in either case i am willing to pay for a replacement cost
  2. it is quite weird- if it's not that, then it is rather uncanny that the only solution that has worked is fighting with kapersky- sometimes i have to turn it off and on multiple times, then it will work for awhile, then it comes back to turning it off and on again, and repeats- if not that, i'm at a loss, and somehow there is something else which coincidentally seems to operate within that behavior
  3. it turns out the problem was related to kapersky anti-virus shutting steel beasts down; coming out of the blue, it may have been an automatic update that suddenly changed the behavior. shutting kapersky off and on again seemed to wrestle control back over again, although from time to time, it seems to still aggressively stop steel beasts from running- have to turn it off and on again
  4. i thought it might be windows defender blocking the program from running, since i was getting no feedback at all- clicking the icon or attempting to execute from the start menu simply wouldn't do anything but appear to load for a while then quit. now i am getting this message below. this is the first time i have ever seen this happen; i attempted a repair license, it seemed to update the files. i wonder if either the dongle is malfunctioning after some 15 years, or there is something windows is doing to block the license,
  5. there was a DOS era sci-fi space shooter called Mantis, if i recall, which sold itself on using real newtonian physics; the perfect example where trying to achieve that made the game a commercial failure if not everything about the game was obscure and unpolished. unlike the Star Wars ww2 dogfights as if there was objective gravity (star wars plane formations always meet in a horizontal plane, as if agreed upon by convention) and an atmosphere in space, Mantis was too difficult to play and enjoy, ships would slip around as if on ice with simple turns as they tried to re-orient to one another with their thrusters. maybe for large star cruiser battles perhaps, dogfighting in space with small craft was impossible. it's probably infinitely better that developers forsake 'realism' at some point.
  6. Age of Wonders: Shadow Magic, i picked it up recently for about $10.00 on GOG.com as i read about it. based on a microprose classic (i also never played): Master of Magic, Age of Wonders Shadow Magic is a 'typical' 4X explore, research, build and exterminate strategy game in a fantasy setting. at the strategy level, it is generally like any other Civilzation clone but combining tactical battles like another microprose legacy classic X-Com UFO defense. the result is a strategy / RPG like hybrid with kingdom and resource management at one level, and tactical combat resolved by individual parties on another. the most cited classic in the Age of Wonders series, Shadow Magic is said to be better than the modern version with updated, modern graphics in the polygon era. here you get attractive hand drawn 2D art and special effects, decent voice acting and dialogue. moreover a lot of factions and alignments out of recognizeable tolkien and RPG elements: humans, dwarves, elves, halflings, orcs, lots of dragons, the undead, paladins, castle sieges, spells which either directly or indirectly influence combat, global spells enemy wizards can cast against each other's domains, combat modifiers depending on equipment, line of sight modifiers for ranged attacks, and opportunity attacks during conserved movement point phases, and so on. available spells and unit types are varied depending on the type of faction, alignment and magic concentration you choose (for example, death based, life based, fire based, or a universal concentration based magic which has access to all magic concentration but, it is more difficult to acquire the most powerful spells of any of them). i can say it is very well produced with lots of value here: the developers threw everything in they could, lots of variety, the single player campaign is very long, and when you finish that, you get an assortment of individual scenarios, a random scenario builder, the tools to create your own scenarios with tailored storylines, and multiplayer (which i don't see as very practical- individual scenarios can take so long that i can't see wrangling that much with multiple people putting their lives on hold to finish one). fortunately, the single player campaigns often provide brutal opponents capable of scouting your domain, blitzing with multi-pronged attacks, shifting armies on the fly if they detect reserves being brought up in order to attempt breakthroughs on weaker protected domains, or retreating to their redoubts if they sense they are disadavantaged- even able to use tunnels and caves to metastasize like cancer behind your defenses; what's more, rogue independent parties will harass you, the gods demand you drop your plans and fulfill quests, and this often happens at the worst time when you have your attention and resources already tied up- hence they got the "just one more turn" formula down. screenshot one: the effect of one of my global spells during the campaign: a curse of damnation emits from my domain and transforms the land into forests of dead, briar patch like thorns and volcanic wasteland (a good aligned wizard in contrast may fight me by casting an opposite spell of repairing the land once more, or an air magic concentration wizard turns the land into an arctic environment, etc. ). screenshot two: tactical combat resolved in open terrain. screenshot three: an example of a description of one of the game's units: the bone dragons. surprisingly, one of the physically weaker of the dragon types, the red, black and gold dragons seem to be the strongest, but the background story descriptions have flair and quality consistent with the game. screenshot four: crafting armors and items and personalizing them with either godly or hellish names and particular abilities offering combat modifiers, or non combat abilities which have other effects: moving through walls, invisible when traveling overland, etc. this is the only game i have on my hard drive at the moment, and it's a steal at the reduced price if you have a hankering for the subject matter. the consensus seems to be Shadow Magic was the best of the series, improving on the first Age of Wonders game, never surpassed by the follow ups to the series. unfortunately, the game's manual is not included with the download at GOG.com, i found a .pdf copy of the manual after searching around, and it's necessary to play the tutorials to understand the basics of the user interface- which won't explain everything- there are a lot rules and stats to track, but the game's depth is admirable once you get used to it.
  7. something is squirrely with installing 4.167 as a standalone version, if it isn't a patch to a previous version. the codemeter license seems to update, but the program won't launch after installation. if 4.167does require 4.163 or 4.162 to patch up, i cannot locate those files archived on the website. there is a link to version 4.163 as if you could download it, but the link comes back to 4.167 again. the last previous version available seems to be 4.023, creating a gap for the necessary files
  8. Gents, I intended to install the latest version 4.167, but the instructions at eSim Games indicate that it can only be applied as a patch to either version 4.162 or 4.163- I cannot find either of these available in the downloads section: that is, there seems to be a gap between 4.167 and 4.023, no versions in between are available, or what am I missing?
  9. more vigorously burning tanks without necessarily popping the turret- some vehicles like the bradley already burn like this, imagine the below screenshot as if the turret did not blow off but remained in a state of burning
  10. Version 1.0.0


    Russian Tri-Color T-72B skin for the following: T-72B1 m. 1984 (crewable) T-72B1 m. 1985 (crewable) T-72B m. 1984 (AI only, non-crewable) T-72B m. 1985 (AI only, non-crewable)
  11. i suppose i could do more, but it would take time and it wasn't my original intention to match all the vehicles. however, as you see in the first screenshot, the stock color schemes already do not match the standard colors, either. not to be pedantic, but even if i wanted to make the same color scheme, it will likely only be approximately the same- similar, but something might seem a little off. if you try to use extract color tool, you can choose a single pixel or a larger sample, but it never quite turns out the same, since color is subjective and depends on many factors to give you the impression of specific color. if you look at the second screenshot, every one of these marked circles will give a different hue of green, some lighter than others, some closer to each other than others, but none are exactly the same as each one is exposed to the light source differently, each one has different dirt or weathering or what have you. across a large sample, you get an average of all the colors, a smaller sample shows you how different even nearby pixels are from one another, some much so it's like comparing black with white
  12. it is within the range of base green that you will find depending on the light source, the time of day, meterological conditions, amount of dirt or water stains or weathering effects. there is no such thing in this universe as a tone of color that exists in a vacuum (in fact we know from physics that color doesn't exist "out there" at all- like sound does not exist in space, it is the brain's interpretation of what it estimates is "out there" based on signals received from the optic nerve. depending on the wavelength of light, say time of day or other atmospheric conditions, the same tone of green will look different to the observer, none are "correct"). the stock paint scheme in steel beasts isn't even 'correct' in the sense that it doesn't match up to reference photos. compare the two images below: both the green and tan contain different values. i chose areas of the reference photo that are approximately most similar, appear to have the least amount of dirt or dust or changes in light reflection or what have you. using a one point sample, the bullseye on the turret is 818375, in steel beasts this approximate same location is 3932c29. the tan color in the reference photo is e8e2d6, while in steel beasts it is 817b66. in both the steel beasts model and the reference photo, these values can differ wildly depending on the part of the tank and the amount of sun reflection or dirt, but within general parameters for these tones. then the next photos show obviously completely different tones- again based on the factors i mention above, and some of which have different paint applied (either at the factory or at the unit level perhaps.
  13. i figured out the workaround- duplicate spawned units in the same location- for example., primary unit has 80 percent chance of spawn with active protection equipped, secondary unit has 20 percent chance of active protection removed. not too bad.
  • Create New...