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Pulstar

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About Pulstar

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  • Birthday 07/07/1985

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  1. Well, this is the 3rd time I get an annual license, yet it's the same as before: I find myself reluctant to join MP since it's not an easy affair (time and knowledge wise) and only mess about with the editor but I could never design a satisfying instant action scenario the way M1TP2 used to offer me for many years. No element of surprise, hard to get ambushed etc. Is there a better way to get one's money's worth?
  2. I hope fritzgryphon doesn't mind my intruding here, but I got a couple of quick questions. 1) How do I prevent choppers from doing suicidal runs, ala Arma? They seem to charge into enemy formations quite frequently 2) what is the best in-editor option(s) to make troops dismount APCs and helicopters within an effective engagement range?
  3. Thanks for the answer, I wish we could use SweetFX in-game though.
  4. Are those snapshots taken with in-game post-processing or post-game?
  5. Nice tiny planet effect there! Btw, does the engine use a funky DX version? I tried SweetFX 1.5.1 but the game crashed on launch.
  6. I'm sure this has been asked for countless times already, but I'm already wishing for modelled crew members, especially witnessing how immersive it can be in SABOW. Whenever the hatches are unbuttoned and nothing pops up I get ghostly vibes haha.
  7. Thanks for the reply, still trying to get the hang of lasing before I go into full scenarios
  8. Just started playing with SB PE, only playing Instant Action for now, do APCs carry infantry at all in this sim? Would be nice to have disembark and take up positions like they did in M1TP2.
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