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tarball

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Everything posted by tarball

  1. Hello, any update on the UHD situation? Also, the 2nd account approach is interesting. I suspect, SB perhaps suffers from the same thing that Falcon BMS does although Pro PE doesn't have a graphics engine quite that old, but does seem to have UI elements that suffer from some of the same conditions. I am currently attempting a re-install to get to 4.2 and will report experiences. I do miss SB Pro PE and I haven't actually played/touched it in getting on to a decade now.
  2. I see SBPROPE is at 4.2 now, any developments on UHD resolutions and scaling? Thanks.
  3. Hi, Thanks for the status update. I will watch the development of this as it unfolds.
  4. Hello, So my only SB activity these days is to drop in on occasion and inquire about UI Scaling support for higher resolution and pixel density displays. Before I make an upgrade purchase, has this matter been attended to? I've looked through here - https://www.steelbeasts.com/updates/SBProPE_4_156_Release_Notes.pdf -and I'm afraid the answer is no? Thank you.
  5. It seems my annual pilgrimage back into the realm of SB leads me to the same general question regarding current handling of the 3840 x 2160 screen resolution. I found the previous suggestions helpful, but it still didn't seam like SB Pro PE was oriented to these higher resolutions in any intrinsic way and I lost interest. Looking at my original post, It is apparent that I've had this monitor for close to 2 1/2 years now. Did higher-res monitors not become impactful enough to accommodate? I am considering grabbing the latest version and/or update, but wonder what developments are like on this front. Thank you.
  6. Is that what you do to handle the scaling? Do you have to hold down CTRL and scroll wheel when you enter the game? I am reinstalling right now so I haven't had the occasion to try your advice yet (thanks for it though).
  7. Hello Major Duck, Can you elaborate about this: "he trick is to not scale to make it 1 to 1"
  8. The wires extending from the launchers on these Brads. I know a TOW is a wire-guided missile. What I am asking about is the thicker/white portion that remains dangling out of the launchers after the firing in this video: Danke
  9. Okay, thanks. I was afraid that would be the answer. The change to and from scaling is cumbersome. Is there a road map that suggests that UHD scaling will enter into the product development queue?
  10. Thank you. I'll await developments.
  11. I return a year later, contemplating whether I should return to the SB Pro PE dance and ask this question: what is the status of 4K (UHD) support? The last I heard was "I would not recommend it, plain and simple," is this still the case? Thank you.
  12. I fire up SB Gold once in a blue moon to recess into pixel heaven and to bask in the glow of the sprites. Halcyon days those were.
  13. I got it, but is that because the client side is using UPnP now?
  14. Did the thread get a retirement watch or pen? I am so out of touch with the game now. How does it resolve these issues? Is it UPnP?
  15. David, any perspectives on what you do to use the resolution? Full screen? Fullscreen windowed?
  16. Thanks again for the replies. I experienced the mouse pointer disappearance as well. I will set to HD for now. Things are a little fuzzy, but its not terrible. Happy Holidays.
  17. Thank you for the reply. So, something in the range of 1920 by 1080 (HD) is the recommended max?
  18. Is 3460 by 2160 supported? The UI has several issues at this resolution, so I am wondering if there are any tricks. Or, is this just too high of a resolution for SBProPE? Thanks.
  19. Seems like the removal of map updates is always great for reinforcing platoon tactics. Just let the platoon commander worry about where you are on the map. If you get lost, it is his fault. In any case, map study is good and it looks like this map from the ever artful manteuffel is tops. Are all of his creations in the download library?
  20. So much of the combat footage you can watch from the last decade or so on the web looks just like this. Take contact, hunker down, throw masses of ammo downrange, and then call in arty/air.
  21. I will try to get in and control a Ural or something one night. I can be the wa-wa-waterboy. Looks like the quality is on the rise with this installment.
  22. Would it be possible to conduct, as a simultaneous side-show, operation constant? We all line up, on the flat map, 100 meters apart, with everything disabled except for crew and the main gun. All gun sights, turret motors, and computer wizardry are disabled. Last man standing wins. Not so much a campaign as it is catharsis. Could certainly be used as a pre-mission drill to up the intensity. Great-looking campaign BTW.
  23. Your mother was a hamster and your father smelt of elderberries.
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