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Everything posted by OnAlienware

  1. Is this a work in progress? The site feels stripped.
  2. Are we still looking at a possible summer release?
  3. Needless to say, I think a lot of us would like a Christmas preview of things to come. Can we have an enticing screen shot?
  4. Is the path forward incremental change, or a bold rewrite in a future update?
  5. I'd like to see lights and lighting. Interior lights/shadows, spotlights, IR spotlights, headlights, etc. And the M1A2sepV3, T-14 Armata, zombies, & Area 51 w/UFOs.
  6. Real world, or even for flight sims, I'm on board. For a PC-centric tank sim, IMO, a stick is artificial "cool" that adds the interface to the enemies you're fighting.
  7. I recommend the mouse and keyboard; far more precise, and allows seamless access to menus, the map etc. Fight the enemy, not the interface. Oh, and I want the Roswell UFO crewable in the next update.
  8. Mouse and keyboard, gents. It's the most effective. Fight the enemy, not the interface.
  9. Does an "eye-candy" solution degrade the sim? Having lighting which units don't respond tactically to seems no more broken than denying those units the use of their lights to begin with. In my opinion, go for it.
  10. Honestly, I'd be pretty happy with lights/lighting. IR spotlights, interior lights, white light, etc. Is this part of the new engine's functionality?
  11. So, ummm... T-14 Armata? (now ducking to avoid thrown objects)
  12. My fear is they won't, if they make the entirely reasonable assumption that the included scenarios reflect the power of the editor.
  13. The idea is to avoid showcasing SB with obsolete building sets, odd proxy vehicles, and other omissions due to scenarios being a generation or more old. Whatever features are added to 3.X, they ought to be accessible via official, provided content. I know there's a "do it yourself" chorus here, but expecting new people to learn the editor or sift through community-made content isn't reasonable. SB's scenarios should stand on their own.
  14. This is my periodic bump for this thread. I believe including (at least) a couple showcase scenarios is important for SB.
  15. Perhaps a commitment to at least one or two showcase scenarios?
  16. Perhaps re-engineering all scenarios is too much, but I believe not including at least a couple showcase scenarios is an enormous missed opportunity.
  17. Gentlemen, I'm reviving this thread to begin lobbying for 2016's release to include feature-current scenarios. I believe it's important for (modestly) growing the community.
  18. Thanks for the response! Yes and no. If not, there's the perception of leaving available horsepower on the table. Needless to say, as always, I'm looking forward to supporting the next release.
  19. Exciting news about the new engine. Will it fully utilize multicore(4+) processors? Also, pardon my random question: does SB have multi-screen support for, say, having a permanent map up? Thanks!
  20. Updated scenarios with updates (imagine that!) would go a long way. Campaigns, in my view, aren't necessary. Included content that leverages the sims's full capabilities, however, is.
  21. After additional play, I can say the performance still isn't optimal. Turning off v-sync seems to be a helpful work-around for an underlying performance issue, but not a true fix. Is it a known issue? Thanks
  22. Hi Ssnake, I disabled V-sync globally, and preliminarily, it seems to have solved the problem. The default setting is to honor the application setting, which SB doesn't seem to have. Is there a fix on the way? Thanks!
  23. Hey, gents: After an absence (and many driver updates), my performance issues are still here, but different. My frame rates rather suspiciously seem to lock in at 20, 30 or 60fps, and the trigger for these rates seems to be changing views. I love SB. This is killing me. Please help.
  24. Do you guys have any ideas to mitigate this? Thanks.
  25. Hi Jam, I'm using Nvidia's 335.23 driver on a GTX780M. The problem has persisted over a couple updates. Please help.
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