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RedWardancer

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Everything posted by RedWardancer

  1. This is what happens when I have 6 batteries of howitzers and 3 full batteries of BM-21s. I won't do this again!
  2. When Russians don't care about ammo...
  3. Any updates on this? Been a year or three. Setting up scenario scoring on my own is still a pain in my rump.
  4. Today, I noticed that some of the scenarios I can play are missing the terrain maps. One in particular is the NTC map that has graced its presence with SB for generations. I did not delete anything. Running 4.379. I tried to find the missing maps in the downloads, no joy. A bit worried...
  5. So, maybe a year from now we will have them implemented into SB as playable? I'm down with that. DRUMS BEATING LOUDER!!! 🤘
  6. Past time to implement these into the game. Going to beat this drum until there are no more drums to bang on!
  7. Only the first three minutes of this video is what counts here.
  8. I was testing a homebrew scenario on this map yesterday. The very first thing that stood out for me was how vehicles were getting stuck in open areas that did not have swamps or marshy terrain. The wooded areas were just impassable. Both wheeled and tracked vehicles alike had a hell of a time moving anywhere. In other cases, vehicle moved perfectly well, then hit a small patch somewhere and nearly get stuck as if they hit a small sand pit. The area I had used is located in the southwest corner of the terrain map. Anyone else noticed this? A bug in my system perhaps? I will retest with a video in a day or two.
  9. Roll on thru 2024, my fellow Treadheads!
  10. Tank battalions per the same manual, the FKSM 71-8. Tank battalions were set up almost exactly the same way as listed above for a mechanized battalion during that era, only there was no fifth company, and the XO did have his own tank (24ID 2/7I, H65).
  11. I found this old manual in my basement: FKSM 71-8, Armor/Cavalry Reference Data from the Armor Center dated January 1995. This gives a perfect OOB of US Army units for different battalions based on the era from about 1984 to roughly 2000 in which I had served. This is a detailed TO&E of a mechanized battalion in the exact same configuration I had seen when I was with 2/7 Inf, 24 ID: 4x Companies (A, B, C, D) CO track (M3) XO track (M3) 3x mech platoons (1, 2, 3) each with 4x M2s NOTE: the vehicles were numbered within the platoons. The first number was the platoon, the second was the vehicle designation. EXAMPLE: 1st platoon had tracks 11, 12, 15 (PSG) and 16 (PL). Second platoon was 21, 22, 25, and 26. Third platoon was 31, 32, 35, and 36. The CO was 66, the XO was 65. The radio call signs were 1st platoon: Red, 2nd Platoon: white, 3rd Platoon: Blue, HQ: Black. The 1SG was in an M113, and the HQ section had 2x trucks; one was for the NBC Sgt. In a platoon, the first two tracks were 1 and 2(Red 1, Blue 2, etc). The two dismount squads were 3, and 4. The PSG was 5, and the PL was 6. The CO was Black 6, the XO was Black 5, and the 1SG was Black 1. 1x Anti-Armor Company (E) CO truck (Hummer) XO truck (Hummer) 3x Plt HQ, with 3x M113s (PL) 6x sections, each with 2x M901s NOTE: the HQ section was exactly the same as with a line company as above. HEADQUARTERS Company HHC Bn CO (M3 or Hummer) XO (M577 or Hummer) SGM (Hummer) NOTE: The Sergeant Major was the one man in the battalion you avoided at all costs, as they were as mean as a badger on drugs! Scout Platoon 2X HQ section (Hummer with M2 HMG, Hummer with TOW) 2x scout sections, one with 4x M2s, the other with 4x TOWs) Mortar Platoon 2x HQ section (both Hummers) 2x FDC section (2x M577). 2x 4.2" mounted squads, each with 3x M106 carriers Medical Platoon 2x HQ section (CO Hummer, 2x M577s, 2x trucks) NOTE: this section formed the battalion Casualty Collection Point 4x Ambulance squads, each with 2x M113 Medic tracks) Recovery Platoon 3x M881 RCVs Maintenance Supply Section 6x Repair trucks with trailers Transportation Platoon 7x Supply trucks 4x fuel trucks 3x Chemical trucks Each of the five line companies were assigned a semi-dedicated service units called Rifle/Anti-Armor sections. These were comprised of: 2x Supply/transportation trucks 1x fuelers 1x maintenance truck with trailer 1x Repair track (M113) 1x M881 RCV Engineers, FOs (FIST-V), and air defense units (M163s) were at the brigade or division level and were assigned on a part-time, irregular basis. I did not include the S-1, S-2, S-3, S-4, sections, nor did I include the Food Service section...heheh. Hope this helps.
  12. Merry Christmas, my fellow Treadheads! 🎅
  13. UPDATE: Ok, found out why I was getting blocked from the website. My SETTINGS said my VPN and proxy was turned off. Didn't think about checking my Norton Security settings until now...😒😝 So, I just now updated my license to 4.3. Next major project: Dongle
  14. I turned off my VPN, and the proxy settings. Success. However... Now I have a message that says: License Failure - please ensure that the CodeMeter Control Center is running, and that you have a valid softwar or USB-dongle license of the following type available: 'SB Pro PE'. For any further inquiries, please contact Sales@eSimGames.com Pretty sure I didn't delete the Codemeter app.
  15. Not much difference in stability regardless of your bearing, only in firing sideways because the rounds didn't always land where you wanted them to. This holds true with ranges farther than about 1600 meters. Obviously, you can't fire the TOWs on the move unless you are the smoothest surface and moving no faster than about 2km/hr.
  16. I never fired the weapons on a real Bradley, I was just a driver during the Gulf War so many many many many years ago. I will say that the gunners always told me that the stability was very good. Not on par with the Abrams, but well enough to engage targets on the move on uneven terrain. Many years later, I heard the A3 variants improved the stability even more, but I can only go by word of mouth on that. Speaking of which, any works on bringing the M2A3s into the game?
  17. Made a zipped quick video, but can't upload it. 😡
  18. In the 20 years of playing this wonderful game, I don't EVER recall the stability on the M2s and M1A2s being so poor. The turret stability motors on these were second to none. Well, seems like this changed and I can't hit the broadside of a mountain with the Bradleys on the move at ranges greater than 800 meters. When did this happen? Even the SEPS are not as stable as before on the move.
  19. UPDATE: I turned off my firewall and tried to get into the website. Attached below is what I see on the website. Says this: Store Unavailable. We are not currently accepting orders from this country. If you believe this message has been reached in error, then please disconnect any VPN or proxy and try again. Thanks for your interest! Store Unavailable – eSim Games.pdf
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