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RedWardancer

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Everything posted by RedWardancer

  1. Just wanted to post this. It's a bit long.
  2. I have several projects going on with marginal progression and equal amount of success (or lack thereof). One is a simple airfield defense mission in Banak, Norway. The defending Norwegians hold off a Russian air assault followed by an airborne dropped mechanized force. Another one is a reconnaissance-in-force of a full strength cavalry troop into enemy territory. The much larger, far more difficult project is a campaign in Ukraine. The first scenario involves the UA forces launching an all-out offensive to retake the provincial city of Donetsk from th
  3. Excellent! This is what I have been looking for. You da man!
  4. Overambitious. I was thinking on a campaign to play on my own that would literally take days/weeks for myself to accomplish when I don't have time and money to go travel on my weekends off. Best solution is to eliminate at least one side, cut a battalion or two down, and save it for later follow up missions. I have the templates saved so I'm clear on that.
  5. It really was that simple wasn't it? * Crawls into a hole in shame..."
  6. I have a massive single player scenario on the drawing boards. Chances are this is way too much to handle. Two allies: blue and gold vs red and green. Each of the four sides have a regiment in force give or take. Blue and Gold is playable, Red and Green CPU controlled. The easy part is playing Blue. What I can't figure out is how to set up the ability to play both Blue and Gold. Am I missing something so simple that all I have to do is click an option? Or is this not possible at all?
  7. Does the US Army still maintain dedicated antitank companies as they did when I served back in 1988-94 at the brigade level? In a US mechanized battalion waaaaaaaaaaaaaaay back then, E company was all M901s. I cannot remember if they had something similar at the brigade level.
  8. A few of you brought up some valid points on crazy people operating milsims. The question is this: what would YOU do to make it work better? I've played in a few, but never controlled one before.
  9. Without thermals, it was quite a difficult mission. With the narrow AO, it was easy to get mixed up with other units.
  10. Let's say someone who loves this game as much as we all do, won a massive lottery prize. That person offered you and others in the SB community roughly $50,000 USD to play SB pro as a unit with ranking structure, training days, campaigns operations, single day operations, and so on. 4-8 hours per day, 3-5 days per week for one full year. You could be an admin, a trainer, a trooper, whatever. But this person is in charge and runs it almost like a milsim (military simulation) unit as is found in say, Arma 3. Just curious to see who'd do this. I'm in!
  11. I'm going to do something different from my SOP: using a tank! When was the last time that happened eh? A14 please.
  12. I would have thought the DM63A1 is newer and better than the DM53, which would provide better results, no? Perhaps the R&D section was bribed for a lousy product?
  13. AHA!!!! I have SB scenario work to be done. 🤘
  14. So once the spawned units reach a location, they disappear. Is there a way to make them stay at such locations besides death? Or do I have to do this the hard, long, drawn out process by giving each unit the "Embark if" and and "Jump to end if" routine? This isn't so bad at platoon and company level engagements. But at battalion/regiment...😒
  15. Would someone please give a short, detailed video example of spawn zones?
  16. Starting with the UA front line Army mech battalion, then brigade on the Eastern zone. I am looking for TO&E for tank and mech. To ask for everything may be a stretch for now. Apocalypse gave a good suggestion. I'll look into this after work. Does SB actually have these late T-72s in development for the next upgrade?
  17. Ok, I have this part down. It's the details of the TO&E and the unit organization that I am missing. In the past, the Ukrainian army followed the Russian templates (3 vehicles in a platoon, 3 companies in a battalion), along with the equipment. I could just say, "Hell with it, it's just a game..." 😎
  18. In the recent past, the UA followed the TO&E of the Russian army in terms of organization. What I don't know is during their reconstruction after the loss of Donetsk and Luhansk, is if they continue to follow that template. My research has borne zero fruit. Does anyone have an answer? Or follow the SOP of SB Pro PE scenario format: Best Judgment?
  19. #1, I mixed it up manual driving with the breaching tanks to eliminate as much of those pesky mines in the spoils. Never know when the AI decides to make crazy turns inside the lane. The company I pushed through were all AI driven. #2, I pulled the plow/rollers away before reaching the wire. Few things worse than an immobile vehicle in a breach lane. #3, I mixed the minefields up because I've noticed how AT minefields are too well organized to where some smaller vehicles can just drive right in between them. So I made more dangerous to try and discourage that. I didn't take ov
  20. Um Coach, are we the X's or are we the O's? 🤣
  21. I'm pretty sure what happened the first time was that I ordered the plow tank to breach through everything and too close to the edge of the obstacles, including the triple-wire fence that messed the breaching process up. In doing so, the elements trying to pass through caused a pileup and most units just didn't want to go smoothly. I saw a breaching lane past the minefield and steel beams followed by a short smooth gap, then another breached lane where the wires were at. This time, in this bad quality video, I had the breaching tanks stop short of the wire, ordered the engineers to breach t
  22. Has anyone noticed a major problem with breaching operations? I've run some tests recently as OPFOR using RF units. One tank section would have a plow tank followed by a rollers tank. Accompanying them would be a section of MT-LB engineers. When the lead plow tanks clears the minefield, it would go in reverse and hit a mine somewhere along the retreat that I did not give an order to. The roller tank would just veer off and also hit a mine. The dismount engineers do just fine, just takes an unbelievable amount of time which in truth is realistic. Also, I spotted front line units of tanks
  23. Ah well. Wanted to make sure there wasn't an easier way, such as how to save callsign templates, breach obstacles, using medics, batteries for the night vision, food for those long Thunder Runs and so on.
  24. I'm setting up minefields and concertina wire in a scenario. I know how to work with them, duplicate, change marking, and so on. Just wondering if there is a speedier way to make them up instead of having to conjure them up and move them one by one into place. Know how you can speed route a march order along roads? Is there a way to do the same thing for obstacles to save time?
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