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Major duck

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About Major duck

  • Birthday 04/28/1965

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    Nyborg Denmark
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    Playing wargames
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    IT Pro / Nightportier

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  1. We are still short of a CO, FO, a Recon Guy, 2 Tankers, and a Mech INF MD
  2. Family is always more important then us gaming so if you have time and feel like it you know we like you to play with us if not then we will cu when you have time and surplus MD
  3. Certainly and welcome Make sure that you download ChrisRebs mappack before as it can take some time depending on where in the world you live and what connection you have (Link in the top post in this thread) and if you know how then put it where its suppose to go that will make it much easier then i only need to teach you how we use TS to simulate radio channels and intercom. So please show up about an hour before game start on our TS3 Make a new bookmark in TS3 and put this in the address field : teamspeak3.i3d.net:10077 Chris mappack: https://drive.google.com/file/d/1ps6Ol4Bbjj_H_eyeuOAi1GgxPVh0lTji/view?usp=sharing This is start time https://www.timeanddate.com/worldclock/fixedtime.html?msg=KANIUM+Sunday+25th+of+July+-+CG13_Hartfield_Gap_V1+-+Kanium+by+ChrisReb&iso=20210725T18&p1=%3A&ah=3 So 1 hour before that. MD
  4. So we are missing a CO, FO, Reconplt Leader, 1 Recon guy, 4 tankers, 1 Mech So still plenty of room go go MD
  5. Thats fine Grenny if you have time and feel like it come join us if your too tired then your situation at your home/area certainly beats playing so go do what you need to do if we can help with a little relaxation then you know your welcome. MD
  6. Manninglist Battle Group HQ A66 CO (Leopard 2A6): A5 FO (M113 FO): 1E RECON PLT (Luchs) 11E: Swordsmandk (Kanium,DK) 21E: Roerbaek (Kanium,DK) 41E: A1 (Leopard 2A6) PLT 11A: Assassin 7 (Kanium,US) 21A: Badger (Kanium,CAN) 31A: Higgs (?,?) 41A: Cavgunner (Kanium,US) A2 (Leopard 2A6) PLT 12A: Irish Hussar(Kanium,UK) 22A: Zaphod (Kanium,CAN) 32A: Connaugh (Kanium,US) 42A: Major Duck (Kanium,DK) A3 (Leopard 2A6) PLT 13A: Colebrok (Kanium,ESP) 23A: FUBAR (?,?) 33A: 43A: B1 (Marder) PLT 11B: Kingtiger (Kanium,SE) 21B: sNs/Short & Sweet (Kanium,UK) 31B: Snoggy(Kanium,CAN) 41B: Wiglif (Kanium,US) B2 (Marder) PLT 12B: Chrisreb (Kanium,UK) Maybe CO if nobody else steps up 22B: O. Schmidt (Kanium,DE) 32B: 42B: JAG-11A (Kanium,US) 10A Maintenance and supply Maybe/Don't Know: Grenny/Ronin (Kanium,DE) Pancho (Kanium,US) Cant make it: Nike Ajax (Kanium,DK) Mirzayev (Kanium,US)
  7. KANIUM Sunday 25th of July - CG13_Hartfield_Gap_V1 - Kanium by ChrisReb Where: Kanium TS : teamspeak3.i3d.net:10077 World Clock 1800 GMT (Same time as always in Europe - adjusted for Daylight Savings Time: click the time below for your local time) World clock 1800 GMT IMPORTANT NOTICE: This SB session may be recorded with video and sound and uploaded, including to a public youtube channel. IMPORTANT NOTICE II: I suggest to all who play with us download and install Chris mappack: https://drive.google.com/file/d/1ps6Ol4Bbjj_H_eyeuOAi1GgxPVh0lTji/view?usp=sharing Untile further notice will be working with this mappack and the official one when making scenarios. AS always, then we are running the session with the latest version of Steelbeasts. Everybody is Welcome: you don't have to belong to Kanium. We love playing with you all, the arranger and CO loves you even more if you sign up in advance 😁 Welcome back from vacation for those of you that are finished with it Excerpts of the battalion commander's orders for... CG13 Hartfield Gap 1) SITUATION: 0600 May 1999 a) Enemy: Enemy forces are making an offensive thrust in the Hartfield Gap area. They are expected to make anything from 1 to 3 initial penetrations of this area. A light screen is thought to have already made it's way to South Valley. Potentially the screen may have some Armoured support. Enemy forces consist of T72m4 and BMP2 although a slight possibility they may provide a small number of their newer T90 tanks. Each thrust is likely to be of BTN strength with an advance element of 1 or 2 Coy Indirect Artillery support will no doubt accompany the Enemy Advance b) Own: You have the following units : 3 x PLT Leo 2A5, 2x PLT Marder (3 callsigns each with Inf and Milan AT), 1 x PLT Luchs 2A2, Logisitics platoon also providied c) Attachments and detachments: 3 x Battery of Indirect Fire (HE, Smoke and ICM including 2 missions of FASCAM) Priority markers for FASCAM and Priority fires are available to the CO 2) MISSION: Push through initial enemy screen to identify how many enemy assault forces are moving forward and the direction they are taking. You are NOT expected to stand and fight with your available force which will necessarily be spread out. Having identified enemy thrusts you should seek to conduct a withdrawal to PL Iron or suitable positions in the area. 3) EXECUTION: Intent: Give a statement that defines the purpose of the operation a) Concept of Operation: Initially you will need to push through light enemy screen dealing with any armoured support. After this it may be necessary to disperse your force to cover potential enemy offensive routes concentrating again as you identify the enemy advance routes. Once this is done you should seek to preserve your force withdrawing and seeking to consolidate with your reinforcements Once you are firm after consolidation you are free to move forward if possible to eliminate enemy penetrations and establish overwatch into North Valley from PL Steel so you can observe the road junctions leading to Hartfield Gap You may choose to deploy your Inf and AT teams in suitable backup locations as you move forward initially NB : Whilst securing Hartfield gap is the Enemy Objective it is not likely that they will advance solely on this axis and will seek to outflank us if we simply concentrate there Battalion will release a further 2 x Coy of tanks and the remaining Marder PLT of B Coy, with minimal CSS, as enemy penetrate further South Should Enemy penetrate past PL Iron and your losses be too high Battalion will have to commit battalion Armoured Reserve wich should be considered as turning Victory to a Draw - TRIGGER 1 will call the Reserve Forward but will only become active when friendly losses v enemy penetration is considered critical - you will be advised when available WEATHER: Rain easing to a light drizzle VICTORY 1. Anytime after 80 mins there are less than 2 PLT Red AFV South of PL Steel AND 2. The Hartfield Gap box is clear of Red AFVs
  8. The scaling problem has nothing to do with what your playing it on only that you have a big screen i run it at 3840x1080 no problems at all unless my scaling is anything other then 100 % And its just right clicking on the desktop and scrolling with the scroll wheel until its at 100 % so fairly easy to fix MD
  9. No need we will be sitting in the same channel and we will be the only ones so i dont have to be polite or politically correct i will even sing for you (falsetto and out of key) 🙉 and since you are my gunner there is always the option of boots to the kidneys so you get the Military left and right 😘 MD
  10. For comms this Sunday Everybody will be in vehicle channels, so those that are commanders of the wingmen vehicles only need 1 whisper list. Those that are Platoon leaders or PLT sergents need 2. Everybody need to listen to their Platoon nets 31000 and 41000, and all leader need 26000 as well. MD
  11. Higgson: I'm unexpectedly free tonight and saw that A13 is still open. Is it possible that I can take that it? From Discord MD
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