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Major duck

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Everything posted by Major duck

  1. What we saw this Sunday game was shots that hit it in the side or in places where there are no ERA and some of those B3 just tock hit after hit after hit and kept on going but we also saw Bradleys get hit by AT-11B and sabot in the cooling without being mobility hit and 5 or 6 wampir hits. Most of us had the feeling that B3s where easier to kill at long ranges 3+ Km then at 1km or closer. And B3s armour havent been upgraded for 30 years so a Dm53 should slice right through 3 clicks 3 clicks 1,4 km 3 clicks but on ERA and a kill 3 Clicks Kill AT11B No damage 🤔 2 clicks No damage But take a look a this AAR especially C23 it have to be an Irish crew and they are covered in four leaf clover https://drive.google.com/file/d/1peXoAED_d1Lp8kctFp4Ek6OGyslYHG1g/view?usp=sharing But like Assasin says thanks for the explanation
  2. How about you doing C66 and you and Colebrook have @Oggii80 to do CSS and Bridges so you will only have to follow @Colebrook plan and command your 2 PLTs MD
  3. https://www.armyrecognition.com/defense_news_july_2022_global_security_army_industry/poland_requests_44_leopard_2a4_tanks_to_germany_following_donation_of_its_t-72s_to_ukraine.html
  4. I have a little itcy bitcy question about It says it got 8km range, how does it log on at that range as i have seen M1 and Leo 2 s optics at 4-5 KM and Russia is not exactly known for superior optics let alone TIS so somebody please come up with a believable explanation please ?
  5. Manninglist Command SEC A COY A66 M1A2(SEP): Colebrok (Kanium,ESP) A-OPS M1A2(SEP): A91 FOV90: A1 Tank PLT M1A2(SEP) A11: Assassin 7 (Kanium,US) A12: A13: A14: CharlieB(Kanium/UKArmour,UK) A2 Tank PLT M1A2(SEP) A21: Major Duck (Kanium,DK) A22: A23: Connaugh (Kanium,US) A24: Swordsmandk (Kanium,DK) A3 Tank PLT M1A2(SEP) A31: JAG-11A (Kanium,US) A32: A33: Lusik (?,PL) A34: Roerbaek (Kanium,DK) A5 CSS PLT A51 Vector ATTV: Oggii80 (?,US) A52 Boxer Medic A53 M977 HEMTT A56 Wisent ARV A8 Mortar SEC A81 M1064A3 A82 M1064A3 A83 M1064A3 A84 M1064A3 Command SEC C COY C66 Piranha DF30: C1 MECH INF PLT Piranha 5 and Piranha DF30 C11 Piranha 5: Snoggy(Kanium,CAN) C12 Piranha 5: C13 Piranha 5: Grenny/Ronin (Kanium,DE) C14 Piranha DF30+ Spike Team: C15 Piranha DF30+ Spike Team: Wiglif (Kanium,US) C2 MECH INF PLT Piranha 5 and Piranha DF30 C21 Piranha 5: Mirzayev (Kanium,US) C22 Piranha 5: C23 Piranha 5: RooksandKings (?,US) C24 Piranha DF30+ Spike Team: C25 Piranha DF30+ Spike Team: Apocalypse 31 (Tanksim,US) E1 Bridge SEC (Biber) E11: Oggii80 (?,US) E14: Gunner: Any where: Cant Make it: Kingtiger (Kanium,SE) Combat Wasp (?,US) Lumi (Team Sabre,FI)
  6. Kanium Sunday 31st of July "Operation Charger III" by Apocalypse & Ben For all players: From now on we will be there about 30 minutes before go time to test everything. If it isnt sorted before GO time, then we will have to start the game at the allotted time, for the benefit of all the other players. Where: Kanium TS : teamspeak3.i3d.net:10077 World Clock 1800 GMT (Same time as always in Europe - adjusted for Daylight Savings Time: click the time below for your local time) World clock 1800 GMT IMPORTANT NOTICE: This SB session may be recorded with video and sound and uploaded, including to a public youtube or Twitch channel. IMPORTANT NOTICE II: I suggest to all who play with us download and install Chris mappack: ChrisReb Mappack V.4 Untile further notice will be working with this mappack and the official one when making scenarios. AS always, then we are running the session with the latest version of Steelbeasts. Everybody is Welcome: you don't have to belong to Kanium. We love playing with you all, the arranger and CO loves you even more if you sign up in advance 😁 Operation Charger III by Apocalypse & Ben I. SITUATION a. Enemy. We expelled the enemy from Cantavo, but the fight isn't over. We fully expect the enemy to counter-attack Cantavo as a final effort to create space and breathing room for the Regiment that still holds the capitol city of Agona - a political win that hangs in the threads. We have detected their Regimental HQ in the capitol city of Agona with a defending, subordinate BN HQ positioned in Efkalio. b. Friendly. -2nd Battalion seized Castillo and is preparing to attack north to seize Riorense and protect our northern flank. -3rd Battalion is preparing to conduct an air assault against the capitol of Agona, pending our successfull northern envelopment. They will launch once we have seized Efkalio -Our BN HQ is established in Thelfeia and has established its Unit Maintenance Control Point (UMCP) forward to support this operation (automatic repair/heal). Do not enter Agona - it is heavily fortified and not your objective. 3rd Battalion will clear the city. II. MISSION: Attack to clear enemy forces from Efkalio in order to envelop the capitol city of Agona, to allow 3rd BN air assault against the city. III. EXECUTION a. Key Tasks 1. Defeat the enemy attack & retain river crossing sights 2. Clear enemy forces from Efkalio 3. Preserve Combat Power - Prevent AFV Losses greater than 75% 4. Avoid Using Brigade Reserves b. Fires 1. 4x 120mm Tubes (organic) 2. 1x6 battery of 155mm (direct support) 3. Fire Support Team (A9) IV. SERVICE & SUPPORT a. Organic Recovery, Medical, and Supply Assets b. Repair. Battalion UMCP will repair/revive all vehicles V. COMMAND & SIGNAL a. Friendly ID: On b. Map Contacts: Enabled
  7. Manninglist Command SEC A COY A66 M1A2(SEP): Assassin 7 (Kanium,US) A-OPS M1A2(SEP): A91 FOV90: A1 Tank PLT M1A2(SEP) A11: Assassin 7 (Kanium,US) A12: Badger (Kanium,CAN) A13: A14: A2 Tank PLT M1A2(SEP) A21: Major Duck (Kanium,DK) A22: A23: Connaugh (Kanium,US) A24: A3 Tank PLT M1A2(SEP) A31: A32: Lusik (?,PL) A33: A34: Roerbaek (Kanium,DK) A5 CSS PLT A51 Vector ATTV: A52 Boxer Medic A53 M977 HEMTT A56 Wisent ARV A8 Mortar SEC A81 M1064A3 A82 M1064A3 A83 M1064A3 A84 M1064A3 Command SEC C COY C66 Piranha DF30: C1 MECH INF PLT Piranha DF30 C11: Kingtiger (Kanium,SE) C12: Smiley (Kanium,SE) C13: C14: Snoggy(Kanium,CAN) C2 MECH INF PLT Piranha DF30 C21: Mirzayev (Kanium,US) C22: C23: RooksandKings (?,US) C24: Apocalypse 31 (Tanksim,US) E1 Bridge SEC (Biber) E11: E14: Gunner: Any where: Cant Make: Nike Ajax (Kanium,DK) Higgs (Kanium,CH) JAG-11A (Kanium,US) Wiglif (Kanium,US)
  8. Kanium Sunday 24th of July "Operation Charger II" by Apocalypse & Ben For all players: From now on we will be there about 30 minutes before go time to test everything. If it isnt sorted before GO time, then we will have to start the game at the allotted time, for the benefit of all the other players. Where: Kanium TS : teamspeak3.i3d.net:10077 World Clock 1800 GMT (Same time as always in Europe - adjusted for Daylight Savings Time: click the time below for your local time) World clock 1800 GMT IMPORTANT NOTICE: This SB session may be recorded with video and sound and uploaded, including to a public youtube or Twitch channel. IMPORTANT NOTICE II: I suggest to all who play with us download and install Chris mappack: ChrisReb Mappack V.4 Untile further notice will be working with this mappack and the official one when making scenarios. AS always, then we are running the session with the latest version of Steelbeasts. Everybody is Welcome: you don't have to belong to Kanium. We love playing with you all, the arranger and CO loves you even more if you sign up in advance 😁 Operation Charger II by Apocalypse and Ben I. SITUATION a. Enemy. Our success in Sayra didn't break their backs. The enemy retrograded from Sayra and has regrouped for another attack, an attempt to gain what they've previously lost. We expect their attack to focus on the crossing points along the Trevira River with the goal of re-taking Sayra. b. Friendly. To our north, the 2nd Battalion seized Gakas and is preparing to attack along the northern axis to protect our flank. Our BN HQ has jumped to Sayra and re-established its Unit Maintenance Control Point (UMCP) II. MISSION: Your combat team attacks to clear enemy forces from Cantavo III. EXECUTION a. Key Tasks 1. Defeat the enemy attack & retain Sayra 2. Clear enemy forces from Cantavo b. Fires 1. 4x 120mm Tubes (organic) 2. 1x6 battery of 155mm (direct support) 3. Fire Support Team (A9) IV. SERVICE & SUPPORT a. Recovery, Medical, and Supply are all organic to your company b. Repair. The Battalion UMCP will repair/revive all vehicles V. COMMAND AND SIGNAL a. Friendly ID: On b. Map Contacts: Enabled
  9. https://www.armyrecognition.com/defense_news_july_2022_global_security_army_industry/poland_could_provide_local-made_pt-91_tanks_in_exchange_for_us_m1_abrams_mbts.html
  10. You will be welcome as always and if you bring your old PLT just say so and we will reserve it for you MD
  11. Manninglist Command SEC A COY A66 M1A2(SEP): Assassin 7 (Kanium,US) A-OPS M1A2(SEP): Simcoe (Tanksim,UK) CO Helper A91 FOV90: A1 Tank PLT M1A2(SEP) A11: Mirzayev (Kanium,US) A12: Apocalypse 31 (Tanksim,US) A13: A14: Higgs (Kanium,US) A2 Tank PLT M1A2(SEP) A21: Major Duck (Kanium,DK) (Gunner): Wallross (?,IL) A22: A23: Connaugh (Kanium,US) A24: Roerbaek (Kanium,DK) A3 Tank PLT M1A2(SEP) A31: Colebrok (Kanium,ESP) A32: RooksandKings (?,US) A33: Lusik (?,PL) A34: A5 CSS PLT A51 Vector ATTV: Gibsonm (Anzac,AUS) non speaking role A52 Boxer Medic A53 M977 HEMTT A56 Wisent ARV A8 Mortar SEC A81 M1064A3 A82 M1064A3 A83 M1064A3 A84 M1064A3 Command SEC C COY C66 Piranha DF30: C1 MECH INF PLT Piranha DF30 C11: Kingtiger (Kanium,SE) C12: Snoggy(Kanium,CAN) C13: C14: Wiglif (Kanium,US) C2 MECH INF PLT Piranha DF30 C21: Grenny/Ronin (Kanium,DE) C22: Ben (?,?) C23: C24: E1 Bridge SEC (Biber) E11: Gibsonm (Anzac,AUS) non speaking role E14: Gunner: Any where: Cant Make: Nike Ajax (Kanium,DK) Apocalypse 31 (Tanksim,US) 80% chance that he can't make it Duke (Kanium,DE) JAG-11A (Kanium,US) Petey_Tanker (?,US) Combat Wasp (?,US)
  12. Kanium Sunday 17th of July "Operation Charger" by Apocalypse & Ben For all players: From now on we will be there about 30 minutes before go time to test everything. If it isnt sorted before GO time, then we will have to start the game at the allotted time, for the benefit of all the other players. Where: Kanium TS : teamspeak3.i3d.net:10077 World Clock 1800 GMT (Same time as always in Europe - adjusted for Daylight Savings Time: click the time below for your local time) World clock 1800 GMT IMPORTANT NOTICE: This SB session may be recorded with video and sound and uploaded, including to a public youtube or Twitch channel. IMPORTANT NOTICE II: I suggest to all who play with us download and install Chris mappack: ChrisReb Mappack V.4 Untile further notice will be working with this mappack and the official one when making scenarios. AS always, then we are running the session with the latest version of Steelbeasts. Everybody is Welcome: you don't have to belong to Kanium. We love playing with you all, the arranger and CO loves you even more if you sign up in advance 😁 Operation Charger I by Apocalypse & Ben I. SITUATION a. Enemy. An enemy Mechanized Rifle Regiment is positioned across the river. We anticipate an attack into our area to seize river crossing sites that they can continue their offensive to the west. They are composed of T-90 tanks and BMP-3s with support from Brigade enablers (scout, artillery, engineer). We anticipate three possible axis that the enemy will attack along, as depicted on the map. We expect probing attacks at all crossing sites, and a decisive attack where it will suite the enemy best. We have also detected an enemy command node in Sayra. b. Friendly. To our north, our sister Battalion is defending along the river, but have detached C Co to our task force to support operations in the our AO. To our front, Brigade Recon is established in several small observation posts to provide early warning against advancing enemy forces. Our BN HQ is established in Gorre, to our north and brought its Unit Maintenance Control Point (UMCP) forward to support this operation (automatic repair/heal) A battalion reserve of 2x platoons (1x tank, 1x IFV) are also available upon request (TRIGGER 1) II. MISSION: Your combat team attacks to clear enemy forces from the town of Sayra so we may continue our Brigade attack to the east. III. EXECUTION a. Key Tasks 1. Defend river crossings beween PL SILVER/BRONZE; Stop the enemy attack. 2. Clear enemy forces from Sayra b. Fires 1. 4x 120mm Tubes (organic) 2. 6x 155mm Guns (Direct Support) IV. SERVICE & SUPPORT a. Repair, Recovery, Medical, and Supply are ALL organic to your company. b. Repair. The Battalion UMCP will repair/revive all vehicles V. COMMAND & SIGNAL a. Map Contacts: Enabled b. Friendly ID: On VI. Scoring - Sayra Cleared = 50 points - Survival of 90% of player controlled units = 50 points Victory: 65 points Major Victory: 90 points
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