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Major duck

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Everything posted by Major duck

  1. Manninglist: http://www.kanium.eu/phpBB3/viewtopic.php?f=102&t=4186&p=13495#p13495
  2. Kanium Sunday 17th of Sep 1800 UTC "Operation Gauntlet" by Swordsmandk Where: Kanium TS : teamspeak3.i3d.net:10077 World Clock 1800 UTC Everybody is velcome , though we recommend that new players contact Major Duck, Swordsmandk to get an intro to our use of TS and get setup and get a small get familiar session sometime before the scen as it can be a very very steep learning curve to play multiplayer compared to single player. Its our experience that most new players hang around much longer with that approach and most learn something new that way. We have no requirement for participants to be a member of our VU(Virtual Unit) and you can be a member of other VU's and still play with us or to participate on any number of games etc..., we have a rule that says that your only velcome when you want to play and remember family is more important then the game. 1) SITUATION: a) Enemy: ENY attack in direction of the BERG RAILYARD has been slowed and ENY losses are high. We estimate ENY will attempt a flaking move south along R375 to turn our flank. An ENY mixed BTN of T80, BMP2, Hinds and possible older equipment has been sigthed heading along that road. ENY will be supported by heavy artillery and electronic warfare units with jamming equipment. b) Own: Most of our defence have been focused on holding Berg Railyard. To the south along R375 we have TNK COY (-) with mech support to delay ENY advance towards MORSHYTTAN and the ROAD JUNCTION just north of it. We have more reinforcements comming in from the south but they will have to pass through the junction and MORSHYTTAN to be able to support our defence in the area. We have been unable to reach higher command due to HEAVY radio jamming, so essentially it is up to you as COY CO to delay ENY advance on MORSHYTTAN for at least 1,5-2 hours. Delay ENY advance while keeping casulties low. c) Attachments and detachments: - 2 x TNK PLTS STRV 122 + 2x CO/XO TNK (Reserve PLT can be called in from MORSHYTTAN only if 50% tnk Casualties have occured) - 1 x MECH PLT CV9040B with NLAWs and GUSTAVS - 1x RECON PLT CV9040B with GUSTAVS - 1x CSS PLT - 2x OFF MAP BTY 155 - 1x UAV - Engineer assets for pre planned obstacles + 1 PLT ENG with M136 AT + 1 Biber 2) MISSION: 1) Delay ENY advance on MORSHYTTAN and ROAD JUNCTION for at least 1H30M - 2H 2) Minimize Casualties and conduct mobile warfare when possible 3) Protect UAV (Keep it at range from ENY since its the only one you have) ROE: 1) Only recon units is allowed to deploy north of 48 2) NO artillery strikes north of FLOT is allowed 3) Game will end if either CO or GM ends it due to losses or capture of objective 3) EXECUTION: [Finally: The player's mission] SIGNAL: COY: 26000 A1 PLT: 46000 A2 PLT: 31000 A3 PLT: 33500 Note: This will be a multi crewing scen so find a partner to dance with
  3. until
    "Operation Gauntlet" by Swordsmandk http://www.kanium.eu/phpBB3/viewtopic.php?f=102&t=4186&p=13494#p13494
  4. until
    "CCCP Mission" by Grenny More will be comming
  5. until
    Signup thread
  6. Kanium Sunday 3rd of AUG 1800 UTC "Operation Desert Tortoise I" Special NTC by Apoc Where: Kanium TS : teamspeak3.i3d.net:10077 World clock 1800 UTC Everybody is velcome , though we recommend that new players contact Major Duck, Swordsmandk to get an intro to our use of TS and get setup and get a small get familiar session sometime before the scen as it can be a very very steep learning curve to play multiplayer compared to single player. Its our experience that most new players hang around much longer with that approach and most learn something new that way. We have no requirement for participants to be a member of our VU(Virtual Unit) and you can be a member of other VU's and still play with us or to participate on any number of games etc..., we have a rule that says that your only velcome when you want to play and remember family is more important then the game. Operation Desert Tortoise I by Apocalypse 1. SITUATION a. Enemy. An Armored Battalion from the 18th Armored Brigade is established in a deliberate defense along Pioneer Pass. They currently have one company of T-80U tanks, supported by dismounted infantry forward, in vicinity of OBJ SLAYER, that has established a disruption zone to provide early warning and maneuver space for the remainder of the Battalion, which has established their main battle zone around the bottle-necked area of Pioneer Pass. The enemy maintains sufficient indirect fire and engineer assets (we anticipate at least 1x mine belt surrounding OBJ SLAYER), and is being supported by a sortie of attack helicopters that it may employ at any time. b. Friendly forces are assembling for a Brigade-sized attack that will require Pioneer Pass to be clear of enemy forces. In this sector, Team Kanium will lead this attack by clearing enemy forces within the valley and seizing Pioneer Pass, in order pass elements from 2nd Battalion that will continue their attack to the West. 2. MISSION Team Kanium attacks to seize OBJs SLAYER and ANTHRAX, to allow follow-on forces freedom of maneuver through Pioneer Pass. 3. EXECUTION a. Purpose. The purpose of this operation is to seize key terrain, so that follow-on forces have freedom of movement. b. Key Tasks 1. Seize OBJ SLAYER 2. Seize OBJ ANTHRAX 3. Clear enemy armor within Pioneer Valley & Coyote Valley c. End State i. Terrain. Pioneer Pass is seized and enemy (armor) are clear from Pioneer Valley ii. Friendly: Friendly forces are prepared to safely pass follow-on forces from 2nd Battalion. iii. Enemy: Elements of the 18th Armored Brigade are defeated, destroyed, or neutralized; unable to interfere with friendly, follow-on forces. iv. Civilian: Minimal collateral damage and disruption to the civilian way of life. d. Fires 3x Batteries of 155mm will support this operation. (Offscreen)
  7. Kanium Sunday 27th of AUG 1800 UTC "Team Kanium Movement to Contact" Where: Kanium TS World clock 1800 UTC Everybody is velcome , though we recommend that new players contact Major Duck, Swordsmandk to get an intro to our use of TS and get setup and get a small get familiar session sometime before the scen as it can be a very very steep learning curve to play multiplayer compared to single player. Its our experience that most new players hang around much longer with that approach and most learn something new that way. We have no requirement for participants to be a member of our VU(Virtual Unit) and you can be a member of other VU's and still play with us or to participate on any number of games etc..., we have a rule that says that your only velcome when you want to play and remember family is more important then the game. SITUATION Enemy: A reinforced enemy mechanized infantry company has established a defense-in-depth at two bridge crossing sites at the river. They are composed of 4x PLT of BMP2's and infantry armed with AK74s and RPG-27s. They have been supplemented with tank support, consisting of 3x Platoons of T-80 tanks. Additionally, the enemy we are facing has been given priority of engineer support - expect dug-in positions with at least one protective mine belt. Friendly: 1st Division is preparing for a massive assault within the built-up areas north, across the river. However, Team Kanium must first seize two vital bridge crossing sites to support the follow-on attack. MISSION: SEIZE OBJ ANACONDA TO PASS FRIENDLY FORCES TO THE NORTH. EXECUTION: Player driven Fires: 6x tubes of 120mm (organic) Support: 1x Suppot Platoon (Repair/Resupply) Info Friendly map updates only Friendly ID is on No penalty zones (honor system - please don't go outside of our boundaries)
  8. until
    Signup thread
  9. No its not i still have a mark on my profile The first i got for trying to restrict Zaphod with a joke which some apparently didn't find funny and could be found interpreted as sexist. But was merely a joke about zaphods way of commenting with annoying stuff on every second and third post for 5 or 6 pages for no other reason then being annoying and get peoples reaction or goat or whatever its called. so he succeeded. and he think its hilariously funny that he did it and i got banned for 1 day for it for trying to stop him without making a case out off it with a joke and i still have restrictions MD
  10. Here is a link for you: http://www.armyvehicles.dk/lr88half.htm They where used in pairs 1 had the launcher and 1 reload, the other had 5 or 6 reloads and the long range radio. Normally 2 pairs and 2 M113TOW made a platoon with 2 vehicle for scouts The landrover family which was used where these http://www.armyvehicles.dk/landroverfamily.htm The reason we used LARO88 was the the bottom of the GD240 couldn't take the TOW launcher so we used the LARO in this role much longer then in any others, in 1998 the LARO88 where superseded by the first Hummers to be implemented in the Danish army, all others LAROs where superseded by GDs. http://www.armyvehicles.dk/hmmwvm1045a2.htm MD
  11. Unless it's a high value target the smallest target you fire on with arty is PLT as it is an area weapon, unless you use one of the golden rounds like copperhead and others off that type and an area weapon is waste on single vehicles and then comes the million dollar question how is that implemented in SB if at all ? MD
  12. M3 Grant tank T24193 belongs to Carl Brown and was recovered from Pirbright. It was the first Grant received by Britain and was used extensively for trials both during and after the war - from 1942 onwards as an ammunition target to secretly test captured German ammunition and allow the Allied forces to improve armoured protection on their vehicles. The majority of the damage was caused by Panzerfaust and Panzershreck weapons captured at the end of the war. Its last duty was for the testing of armoured ammo bins and was stripped of paint for that trial so as not to obscure the observation of the hits with burning paint. Amazingly it still runs, and has been affectionately compared to a piece of Swiss cheese! :-) MD
  13. Merc 240 GD with crew that can dismount (Both RECCE and FO and Command) M41DK1 Piranha 5 EAGLE 5 CAESAR 8×8 MD
  14. Year we even started to grow TCs in some small greenhouses We put a gunner and a TC into them and was told that in 2018 a new TC would emerge as in 2 TCs By the way the Tank on the banner is Abaddons
  15. A few small pics from this years live fire demo and Open house of the Combat school. Our 2 x 3 m banner Very windy so we use the banner a cover. A giant KT making pics of a Leo 2 KT trying real tankers webbing Dr. Hat trying to the helmet thank god that he was able to fold the empty part of his head into the helm DeeKay (DK) loving his precious (we couldn't get him to let go) This is how close we where packed out at the fireing range just before the live firing and thats how close we where They even shoot with a one of these a Scammelturion More will be added as people get home and get it uploaded
  16. That happend to me a week or two ago exact same thing i was editing the briefing and suddenly i couldn't get on to SB at all from home i could from work so it is IP related which most likely means it is something at SB.com end because computers dont lock themselves out from a website all of a sudden. I also tried everything from browser to other pcs but nothing worked from home but it did as soon as i got to work thats why i am fairly sure its something IP related And when using VPN you have a diffrent ip MD
  17. yes i think we have already used that one for it both with and without weapons, but all that squinting all vehicles upto and including tanks should be able to dismount people at least the crew but in wheeled vehicles also what ever other persons that are in there. MD
  18. Here is how to buy it i recommend you try it for a Month first: http://www.esimgames.com/?page_id=1361 Please read this section: http://www.steelbeasts.com/sbwiki/index.php?title=Starter_Pack On 14/4/2017 at 2:31 AM, Panzer_Leader said: I completely agree with Panzer_Leader We offer a "New Guys/Virgin" training session where 2-3 guys go online with you and try teaching you and/or let you try out different ways of doing multiplayer including how you operate in a Platoon how you need to behave move around position your self etc... (because coming in to a game with 20-30 guys is way overwhelming at least it was for me) We also recommend trying the different VUs because every one of them are a little different in their playstyle so shop around and find the one that fits your style and/or timezone. The VU link http://www.steelbeasts.com/online_play.html/ MD
  19. I completely agree with Panzer_Leader We offer a "New Guys/Virgin" training session where 2-3 guys go online with you and try teaching you and/or let you try out different ways of doing multiplayer including how you operate in a Platoon how you need to behave move around position your self etc... (because coming in to a game with 20-30 guys is way overwhelming at least it was for me) We also recommend trying the different VUs because every one of them are a little different in their playstyle so shop around and find the one that fits your style and/or timezone. The VU link http://www.steelbeasts.com/online_play.html/ MD
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