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TankHunter

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    Currently inhabiting the realm of Insomnia
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    History, military sims and geo-politics
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  1. That's a name that I haven't seen in a while.
  2. That's some interesting stuff there Valley. Never would have assumed that infantry would get kill on average at such a distance. Always figured they would get ganked at shorter range.
  3. I suspect it will be easier to get blood from a stone.
  4. Oh, didn't notice that this was pinned. Thanks to whoever did that! Not right now. But I do have plans for further tutorials though. I have one on the T-72 that needs a little polishing before I can throw it out there.
  5. Highly disappointing. We get the Bob Semple tank, but not these
  6. Honestly, I don't really care about new vehicles. What I would like though are new crewable vehicles. There are some fairly large gaps for mission makers when it comes to crewable equipment. For example we have M113 ATGM carriers, but lack a Soviet equivalent.
  7. While the UI sucks, and it would be nice to be able to automate aircraft patrols, War on the Sea is an amusing game.
  8. As a matter of fact there is a rather nice video for it
  9. There is an off color public sector union chant in NYC that begins with that.
  10. Could we please stop with the ad hominems and vitriol? I don't exactly see how that advances anything here except for toxicity.
  11. Non-expert here, but I could see the creation of a lane IRL being somewhat more complex than just driving a vehicle through the ditch with a dozer blade deployed. Doing it as you describe could make the breach a little too narrow. Just a WAG though.
  12. I'm reasonably sure that this was added to Pro for people who are expected to use it in real life to train with, as with most things that we get in Pro PE.
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