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Everything posted by TankHunter

  1. Can you provide the mission itself and the map that it uses?
  2. You should be fine. As far as I've noticed there is no major drop in frames in MP. That said it will depend on what the host's settings are, and if those are significantly greater or lesser than your own settings then there may well be a change in your own performance.
  3. So you went into "Offline Session" and the scenarios when you go there fail to work? If so, at the top of that page, where does the "Look In" point to? Does it point to "My Scenarios / "?
  4. They need to be distributed. I should add that if the map is on the FTP, then the map downloader will download the map for the user if SB notices that the required map is not there. However if it isn't on the FTP then it will need to be distributed and installed manually, which isn't that difficult.
  5. Where are you accessing the scenarios from? Is it from "C:\ProgramData\eSim Games\Steel Beasts\scenarios" or is it from another path?
  6. The TOW impacts are a result of fragments of the now inert missile impacting the target vehicle.
  7. If they are looking for a .raw height map, then I suspect you likely have the old versions of the scenarios for some reason. They were updated to use the new maps. The updated missions should have installed with the rest of SB Pro PE.
  8. It is a known issue. I'm wondering, is this happening in single player or multiplayer?
  9. Hoggy, can you provide information on your system? What hardware and OS are you using, along with what are your drivers?
  10. Its been in since SB1 or so.
  11. For the US M829 and variants of it. Not sure about 105mm ammo though, but M900 and M833(?) do have it. For the UK L26, L27, L28. For the Russians/Soviets BM29, BM32, BM46(?) and BK-21B, BM59(?) and BM28 for the 115mm. I'm sure there are others but these are the ones that I'm aware of or could find information on.
  12. The map editor does that for you. It converts the map into a new format and saves it into a new folder directory that is made for the map packages.
  13. For even the ability for the AT/RPG man of an infantry squad to be "manned" and "playable" it would probably require some rather significant work on other things. Its not just the reticle and adding in the code to fire RPGs manually. People are going to try to suppress you by fire. How do you implement the effects of suppression? How do you throw in the moral effects of being shot at so that you don't have pinned infantry just popping up shooting off RPGs because a human player jumped into the position and is manually aiming the things? Those are fairly fundamental things that might take a long time to iron out that eSim is unlikely to try unless a military pays them to make the effort. And then there are some simplifications that would have to become unsimplified. Don't get me wrong, I'd love to be able to fire RPGs from infantry, it would be a useful thing, but it would require mucho effort to get it right if I had to hazard a guess.
  14. Playable M2 Ursa One can hope.
  15. Is the "steady reticle" supposed to disappear after hitting the lase key again when the reticle is visible?
  16. Thank you for the report, while checking this in the current beta it would appear that these have already been fixed.
  17. War is getting more technical and digital by the day. If there is a great power war, APS is going to be fielded. While it may fail, not having it means that you put your gear at increased risk of getting hit and killed, and as such puts you at a technical disadvantage. The thing I'm worried about with all of this technological development and advancement is that things like GPS and datalinks are pretty much relied upon. What happens in a war where GPS jammers are in use by the enemy? What happens when you are engaged in a ECM heavy environment and those datalinks are at risk of being broken, or worse, subverted?
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