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Everything posted by TankHunter
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The issue has been reported to the programmers, thanks for the report.
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As regards #1, it is probably a good idea for the mission designer to avoid placing the movable fortifications on roads. SB keeps you from moving them onto the roads in the planning phase and evidently the behavior prevents you from selecting them and moving them off of the roads if the mission maker placed them on roads. A solution to this is to be careful in placing them as a mission maker. I'm investigating #2 also, I seem to be having the same issue as Mirzayev.
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TGIF: scenario list, discussion, and house rules
TankHunter replied to Volcano's topic in Multiplayer Engagements
Soviet forces advance to the FLOT -
TGIF: scenario list, discussion, and house rules
TankHunter replied to Volcano's topic in Multiplayer Engagements
Soviet forces putting fire on Capitalist Imperialist Dogs -
TGIF: scenario list, discussion, and house rules
TankHunter replied to Volcano's topic in Multiplayer Engagements
Soviet armored column staging in an assembly area with Rook support overhead -
TGIF: scenario list, discussion, and house rules
TankHunter replied to Volcano's topic in Multiplayer Engagements
Soviet tanks conducting a movement to contact in the German plains. -
There won't be an uncut version due to issues with OBS. Hopefully I figured out where the gremlin was and murdered it sufficiently.
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TGIF: scenario list, discussion, and house rules
TankHunter replied to Volcano's topic in Multiplayer Engagements
Recon elements advancing in pursuit of retreating NATO forces -
@Bond_Villian this is your fault that I'm posting this up. On a related note, if there are any ads blame Hans Zimmer, he is now making money off me.
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TGIF: scenario list, discussion, and house rules
TankHunter replied to Volcano's topic in Multiplayer Engagements
"CAT B" formations being mobilized as war begins -
TGIF: scenario list, discussion, and house rules
TankHunter replied to Volcano's topic in Multiplayer Engagements
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Which ones need PLA skins? I seem to recall that there are a rather large number of PLA skins.
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That's a name that I haven't seen in a while.
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TGIF: scenario list, discussion, and house rules
TankHunter replied to Volcano's topic in Multiplayer Engagements
That's some interesting stuff there Valley. Never would have assumed that infantry would get kill on average at such a distance. Always figured they would get ganked at shorter range. -
I have an idea for the game Steel Beasts Pro PE Version 4.2
TankHunter replied to maor550's topic in General Discussion
I suspect it will be easier to get blood from a stone. -
Oh, didn't notice that this was pinned. Thanks to whoever did that! Not right now. But I do have plans for further tutorials though. I have one on the T-72 that needs a little polishing before I can throw it out there.
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4.259 - CV90/35 crashes to desk top when selecting coax [FIXED]
TankHunter replied to Rotareneg's topic in Support
Not encountering the same problem. -
Highly disappointing. We get the Bob Semple tank, but not these