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Everything posted by TankHunter
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To quote a famous mathematician "you are so preoccupied with whether or not you could, that you didn't stop to think whether or not you should." The important take away here is that changing the fxo files is likely to break something in an unforeseen way. If you have problems with your install afterwards we won't know if it's a bug or an issue caused by said modifications and as a result we probably can't and won't be able to help you fix it. Thus, my original question.
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You might want to consider toning down the detail settings to something more reasonable. I wasn't having those issues and these are my own settings with a somewhat similar setup.
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Can you do me a favor and go into your options, and provide a screenshot of your settings for 1. Graphics 2. Display 3. Terrain Detail
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Would want the scenario also as that would aid in any diagnosis.
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Is this with or without replacing .fxo files from 4.377 with the 4.363 ones? If its without, can you provide details on your computer, hardware, what OS you are using, graphic card drivers, etc?
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Helicopters Won't Engage Targets / Can't Hit Targets
TankHunter replied to Apocalypse 31's topic in Support
Investigating, Apoc, can you provide the test scenario for this so we can try to get a better idea as to what's happening? -
NLAW engagement
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Possible APDS round use?
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Looks nice Apoc! Looking forward to the other 50% being completed at some point.
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What is your Windows volume mixer showing?
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TGIF: scenario list, discussion, and house rules
TankHunter replied to Volcano's topic in Multiplayer Engagements
Welcome back Cav! -
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When in the main menu, go to "Controls" which should be near the bottom, and then look for TIS. After that click the entry and then assign the key that you want.
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From the editor, querying a map dialog is missing a button.
TankHunter replied to munckmb's topic in Support
Groovy -
See if you can remap the TIS on/off button. Edit: Which vehicle is this with anyway? Or is it a general issue?
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They will not revive if they explode. So if you see the vehicle suffer a turret pop it will not revive.
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Holy shit dude, especially considering that you started that with just the flat map.
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I know that there's two Oskboels. One is classified as an "autocreated base map" and the other is a delta for it. The delta map is the one that has been prettied up by @DK-DDAM I'll see if I can find the UID for the delta. Edit: The UID for the delta is 7e0e7e2e-27c9-4aad-9a85-8974d8496cd5
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From the editor, querying a map dialog is missing a button.
TankHunter replied to munckmb's topic in Support
Yep, the Kherson map had a space in the UID when I looked at this before. So it seems to be a fairly common error. -
t-55 Weapon System Tutorial Videos
TankHunter replied to TankHunter's topic in Tutorials and How Tos
This might be running over terrain already covered, but some might find it useful.- 15 replies
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1
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- bg anzac
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(and 47 more)
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From the editor, querying a map dialog is missing a button.
TankHunter replied to munckmb's topic in Support
Mykolaiev-Cherson I can't get to query, all of the others work though. If the issue is a general issue for all of them, I advise checking to see if the map transfer tool is of the latest version. -
From the editor, querying a map dialog is missing a button.
TankHunter replied to munckmb's topic in Support
Can you provide the UID that you used? It seems as if SB will keep the "OK" field greyed out if the UID is incorrect/unrecognized. -
The white dot is indicative of where the users "eyes" are looking relative to the tank. Given that the TIS display for the B3 is located to the left, approximately at the 11 or 10 o'clock position, this is WAD.