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About ssidiver

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  • Birthday 06/06/1965

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  1. While were talking about map displays etc; I do miss not having the info of last know position and direction of travel of enemy units. If I remember correctly Tacops had another map screen to show this, it was along time ago maybe someone else remembers the interface more accurately.
  2. We have surpassed skynet, from memory there are three satellite nets named skynet, I think the French were first. We have moved on to Skyborg. https://breakingdefense.com/2020/09/lockheed-martin-joins-the-skyborg-fray-with-phase-2-award/
  3. I read recently 'that the robot dogs' were to be used for base security. Which irremediably triggered a recollection of 'police' drones in central park (I think) that scared people (911 calls were made) and people actually tried to report 'crimes' to the drones, but the drones were being run as a test by a private company and nothing was passed on to the police.
  4. OK, Just checked my email, it started 0n 5/10/14 and ended 25/10/14. I had to use their sales e mail, because it existed and I got this error when trying to open an support ticket: " " They pointed me to the help desk e mail The last email I received from them included: " Which brings us to how we can help you now. The error code that you are getting is not one that I have seen before. It looks like Martin is the one who replied in the email exchange that you included in your initial contact. He's been around this a lot longer than me and even said "I've never seen it before." " So all confidence in any of their products disappeared!
  5. Combat Mission may be a wonderful game, but I used it, enjoyed it, then stopped loading. I had to contact 'customer support' by e mail (that was the only choice I had) because the game would not load anymore. These e mails went on for months with no solution offered, except an inference that I should buy it again. I was pushing to get a fresh download and try that, since I had already bought it. Finally one of them told me (after I had said I was done with this farce) it can stop working for many reasons, even just plugging a new USB can stop it opening. So ditched it, not because it was a bad game; because of the customer support! I'm sure others have had much better experiences than mine, but come on an additional USB breaks it! Maybe they have fixed that now, but I'll never go back.
  6. ssidiver

    Wombat Way

    Version 1.0.0


    Objectives: Recon West on and adjacent to Wombat Way to at least 790188 and prevent the Sleezarians advancing. The Sleezarian units are scripted somewhat randomly; the more they choose to travel on the road, the easier the scenario. Approx 40% will use Wombat Way, the reset will be up to 2 km either side of the road. Do not allow them behind you! This scenario can be played in a number of ways: - Just as a bit of fun - Block the advance of the Sleezarians; see how long you can achieve this up to an hour, perhaps. - See how many Sleezarian units you can destroy compared to your losses, if you don't play longer than 30 minutes or so
  7. Thank you for your kind comments!
  8. Version 1.0.0


    Your in charge of the Armoured component. Drive forward to take up positions in area OW; the helicopter assault on town 6270 will be launched once you are in position. Town 6270 at approx grid 6270; OW at approx grid 6370 After the Infantry has landed in town 6270 support them in clearing the town.
  9. I am guessing you downloaded 'Emerging Fledgling' not 'Emerging Fledgling 2' because 2 is not available yet. The briefing for 'Emerging Fledgling' states 'You are in command of two platoons 1 & 3, move forward and capture Hill 7779'. And those two platoons have no scripting at all. 'Emerging Fledgling' is also a prequel to 'Emerging Fledgling 2' in which platoons 2 & 4 have no scripting and where you have to hold the intersection, I say again that scenario as described above is not available for download yet. My apologies for posting about the next scenario before it is available to download.
  10. I notice a few people have downloaded 'Emerging Fledgling', Thank you, I hope you have enjoyed it. 'Emerging Fledgling 2' is awaiting approval. This time the major Intersection 7675 must be held until the arrival of the Task Force. I don't think it is much more difficult then 'Emerging Fledgling', except that the intersection can be quite busy and New Katarie forces are now wandering around seemingly at random.
  11. Version 1.0.0


    Hold Hill 7779 and the major Intersection 7675 until the arrival of Task Force Fledging Assist forward elements in their initial screening area, it is expected this to be in approx 30 minutes
  12. I wanted to makes a scenario that you could enjoy in different ways eg attack, defend, counter attack and just plain shoot'm up. But it got overly complicated and the map suffered from badly maintained bridges. So I decided to make a series of three scenarios. The first 'Emerging Fledgling' has been uploaded, a 'simple' capture the hill, I don't seem to be able to do simple, things just naturally drift to complicated. I do hope a couple of people enjoy it. My usual work flow is: 1. Friendly units and scripted routes; I like to solve simple little problems and this gives wonderful opportunities to do that, as I test for 'smooth' travel along the routes, it always takes many tests. Also there maybe friendly units that you can't control, not all of them 'blue' units. I usually start with a company group, then there maybe other friendly units nearby that are modeled. And occasionally other 'friendly' forces. 2. After I am satisfied that those routes are good I add the OpFor and their routes. Using the same process. Usually not as many simple problems as I like them to be unpredictable. 3. Then I change the OpFor units to randomly spawn. 4. After that I test and test looking to get an approximate 50% chance for the friendly units to attain their goal in a reasonable time etc. To do this I adjust the OpFor spawn chances as well as the chances of them using different routes. That's it; I usually leave the vast majority of the friendly scripting intact, the player can sit back and watch, or naturally, take control themselves and beat the 50% chance of attaining the goal. Red randomness should make the scenario interesting to play more than once. Emerging Fledgling and the following scenarios are completely fictional.
  13. Version 1.0.0


    Sleezarians have invaded New Katar, now the Allies have landed and are starting to push back. You are in command of two platoons 1 & 3, move forward and capture Hill 7779
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