Posts posted by ssidiver
While were talking about map displays etc; I do miss not having the info of last know position and direction of travel of enemy units. If I remember correctly Tacops had another map screen to show this, it was along time ago maybe someone else remembers the interface more accurately.0
We have surpassed skynet, from memory there are three satellite nets named skynet, I think the French were first. We have moved on to Skyborg.
I read recently 'that the robot dogs' were to be used for base security. Which irremediably triggered a recollection of 'police' drones in central park (I think) that scared people (911 calls were made) and people actually tried to report 'crimes' to the drones, but the drones were being run as a test by a private company and nothing was passed on to the police.0
Just checked my email, it started 0n 5/10/14 and ended 25/10/14. I had to use their sales e mail, because it existed and I got this error when trying to open an support ticket:
"Here is the info I put into the 'support' form:
1 error prohibited this guest request from being saved
There were problems with the following fields:
- Ticket queue incorrect id
They pointed me to the help desk e mail
The last email I received from them included:" Which brings us to how we can help you now. The error code that you are getting is not one that I have seen before. It looks like Martin is the one who replied in the email exchange that you included in your initial contact. He's been around this a lot longer than me and even said "I've never seen it before." "
So all confidence in any of their products disappeared!0
Combat Mission may be a wonderful game, but I used it, enjoyed it, then stopped loading.
I had to contact 'customer support' by e mail (that was the only choice I had) because the game would not load anymore. These e mails went on for months with no solution offered, except an inference that I should buy it again. I was pushing to get a fresh download and try that, since I had already bought it. Finally one of them told me (after I had said I was done with this farce) it can stop working for many reasons, even just plugging a new USB can stop it opening.
So ditched it, not because it was a bad game; because of the customer support!
I'm sure others have had much better experiences than mine, but come on an additional USB breaks it! Maybe they have fixed that now, but I'll never go back.0
smiling. What a great feature!0
I am guessing you downloaded 'Emerging Fledgling' not 'Emerging Fledgling 2' because 2 is not available yet.
The briefing for 'Emerging Fledgling' states 'You are in command of two platoons 1 & 3, move forward and capture Hill 7779'. And those two platoons have no scripting at all.
'Emerging Fledgling' is also a prequel to 'Emerging Fledgling 2' in which platoons 2 & 4 have no scripting and where you have to hold the intersection, I say again that scenario as described above is not available for download yet.
My apologies for posting about the next scenario before it is available to download.0
I notice a few people have downloaded 'Emerging Fledgling', Thank you, I hope you have enjoyed it.
'Emerging Fledgling 2' is awaiting approval. This time the major Intersection 7675 must be held until the arrival of the Task Force. I don't think it is much more difficult then 'Emerging Fledgling', except that the intersection can be quite busy and New Katarie forces are now wandering around seemingly at random.0
I wanted to makes a scenario that you could enjoy in different ways eg attack, defend, counter attack and just plain shoot'm up. But it got overly complicated and the map suffered from badly maintained bridges. So I decided to make a series of three scenarios.The first 'Emerging Fledgling' has been uploaded, a 'simple' capture the hill, I don't seem to be able to do simple, things just naturally drift to complicated. I do hope a couple of people enjoy it.My usual work flow is:1. Friendly units and scripted routes; I like to solve simple little problems and this gives wonderful opportunities to do that, as I test for 'smooth' travel along the routes, it always takes many tests. Also there maybe friendly units that you can't control, not all of them 'blue' units. I usually start with a company group, then there maybe other friendly units nearby that are modeled. And occasionally other 'friendly' forces.2. After I am satisfied that those routes are good I add the OpFor and their routes. Using the same process. Usually not as many simple problems as I like them to be unpredictable.3. Then I change the OpFor units to randomly spawn.4. After that I test and test looking to get an approximate 50% chance for the friendly units to attain their goal in a reasonable time etc. To do this I adjust the OpFor spawn chances as well as the chances of them using different routes.That's it; I usually leave the vast majority of the friendly scripting intact, the player can sit back and watch, or naturally, take control themselves and beat the 50% chance of attaining the goal.Red randomness should make the scenario interesting to play more than once.Emerging Fledgling and the following scenarios are completely fictional.0
It seems Jane's has removed the pic and it's caption.
The caption read: Recon version with Rheinmetall 20 mm MK 20 Rh 202 dual-feed cannon. Hence my comment.0
I saw this a few days ago and wondered why I can spot the Rheinmetall 20 mm MK 20 Rh 202 dual-feed cannon in the pic0
I found a little utility that is very helpful in finding what might have caused a crash.0
If we're listing our wanted lists, here is mine:
All current Israeli armoured vehicles, no need to make them 'playable'.0
I've been able to make mixed sections/squads by taking a standard unit, change the size to what I require, separate into 'sub units'. Then change some/all of those teams into what I require, then reattaching them back together.
You can then save the recombined unit as a template.
Took some time to work through this, till I tumbled that they need the same unit 'number'. I use the same idea to create mixed AFV platoons.0
It seems to me that eSim has said they would look into this and in return they have been badgered. I think some on both sides are are getting rather worked up about this.
I have every confidence that eSim will do what they can to achieve a realistic outcome, within the bounds of their modelling. Meanwhile they are not attending to other business, because of the amount of their time this thread is using.
Just my opinion0
Wow, can't wait to see this!0
You've changed the theme to an Asian one, which map?0
1 hour ago, Jartsev said:
Plese try to delete C:\ProgramData\eSim Games\Steel Beasts Map Tools\IPC\PackageDownloadManagerMutex file, this may help.
I will, thank you, have noted for when I may need to use it. But I have no need for it as yet, so no need at this time.0
I got it to work, looks like nice work.
Even though the download manager still will not run for me. I get 'Unable to execute more than one instance simultaneously' even after I have stopped Steel Beasts Map Package Download Service, and yes that starts when the PC starts. And there is no little icon in the windows tray.
It is not an issue for me yet.0
I believe that Steel Beast simulates real world procedures and is marketed as such to the major customers, ie a simulator for military forces. Anything that does not in some way reflect the real world pulls the simulation away from it's major customers and that is quite a balancing act. I don't believe it is intended to be used as a war game, but as a simulator, so asking for features that make it easier to use as a war game misses the point. But that's for Ssnake to decide.
I give much more weight to the opinions and observations of service men and ex service men; I am an ex service man, myself, but have no direct experience in armour. And more weight to those who are actively using Steel Beasts in their service life. If one of these people say it is not practical in the field to do so and so, or so and so is simply not done in reality; then I listen!
I myself use Steel Beasts as a 'what if' simulator. I enjoy solving small problems and from time to time just sit back and watching the results.38 minutes ago, thewood said:
a player's quality of game life
So my impression that you are more interested in gaming than simulation, is not correct.40 minutes ago, thewood said:
So you never change vehicles in SP? Just curious.
I did not mean to infer that.
Yes, I jump around enough to try and achieve my objective, but I try to do that in a more or less realistic way, changing 'command hats' and but only one at a time.0
Yes, this is a wish list. I was reacting to multiple mentions of 'war games' and you did make a comparison between Steel Beast and a war game. If your intention is not to make Steel Beast more 'war game like', then I apologize.
Forgive me if I am wrong here, but I believe that sophisticated combat information systems have not been widely implemented at the platoon level. I too like to consult the map, but I am sure in practice it is hard to pay close attention to your immediate vicinity and study the map at the same time. I look at switching to the map as suddenly being in the company command vehicle, not out as a vehicle or platoon commander or other soldier. And I think a case for a combat information system in command vehicles is strong.
As for using a second screen, I don't support that for looking at the map while your not acting as the company commander (or higher), intelligence or operations etc. What I would like to see on my second screen is a dialog of messages etc which includes, easy ways to get more information etc, but not anything that should not be immediately available to the unit I am directly using.
Just my thoughts0
2 hours ago, thewood said:
And as I said, it shows the divide between simulation and wargame. And also as has been said before, you, as a player, don't have to use it.
And your point is?
The eSim Games Home page quite clearly say ' Our main product is Steel Beasts Professional, which is available in two variants, the classroom version for collective military training and the personal edition, Steel Beasts Pro PE, suitable for exploratory learning in self-study and distance learning. '
No mention of war game there.0
in Ground Zero
Old thread, but I came across a reasonable pic of how much protective material is need for a lighter vehicle to be airdropped.
There are more sturdy platforms for heaver vehicles and they use much more honeycomb.
Upgrades for 4.1
I usually replace my computer when it turns four years old. This time I intended to hang on to it a little longer for financial reasons and because we had doubts the computer shop was still trading.
Above Intel Core i7 8700
32 GB memory
Above nVidia RTX 2060 video 14 GB + memory