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Posts posted by ssidiver

  1. On 8/3/2019 at 5:11 PM, Ssnake said:

    We are using parallelization in some cases, but not generally/all the time.

    Given some comments that have been made about multi core use, I have been watching their use.


    Loading maps definitely utilizes all cores; while playing a scenario also increases the use of all cores but leans predominately on two. The two process using most of the CPU capacity are SBProPEcm.exe (111 Threads) and DecodeProcess.exe (28 Threads).


    Seems to me reasonable amount of multi core use.

  2. 17 hours ago, Ssnake said:

    The complexity of Steel Beasts stems from the multitude of fire control systems, all of which have their individual user interface, and I'm not sure if there was much that we could do about it except disabling/automatizing certain components. 

    I believe that the detail of electronic interfaces, as well as their technical aspects; will be come more and more sensitive militarily. So perhaps some of your customers would prefer not to have such equipment detailed in the personal edition; you may find that you need a more generic user interface anyway and so can be consistent across vehicles etc.

    And it would be easier to learn, especially for those who enjoy changing vehicles etc.


    17 hours ago, Ssnake said:

    Do you know the difference between a Retreat route and a Retreat condition?


    17 hours ago, Ssnake said:

    Is Steel Beasts a computer game among many for you, or is it a hobby of its own?

    It's more of a hobby for me. I enjoy small puzzles and trying different solutions.

    I don't play , didn't get me wrong, I enjoy hooning around and just shooting things up (but also getting into the detail of that).

    I like to develop scenarios for my own use, I like testing different vehicles. I go about developing my own scenarios slowly step by step, making them more and more complex and the I run out of time :(


    17 hours ago, Ssnake said:

    What are the things that you personally are struggling with?


    Nothing really really, going step by step seems to satisfy the vast majority of my small challenges

  3. 48 minutes ago, Ssnake said:

    I think it's a psychological game for which NTC is somewhat famous, that NTC OpFor dares playing because no lives are at risk. At the same time I think they are now drawing horribly wrong conclusions from a silly trick that worked once, recommending it for doctrine. Once that you rely on vehicle speed to outrun bullets, you're doing it wrong, even if a game of laser tag allows you to brag about it.


  4. 3 hours ago, stormrider_sp said:

    How do we share maps now in 4.1xx? Will a new 'map-packages' sub-section in Downloads/Maps be created along with the existing 'terrain/height' existing sub-sections? Or we should upload new maps to either Terrain or Height sections? 

    This is a very good question.


    How would I go about just seeing which maps are available? I believe you have to search the map downloader app by number.


    One thing that I think would be very handy would be the ability to preview maps ( just a simple representation to give you a hint what is there), maybe a large 'thumbnail'. A simple search of maps on your hard drive and another one through the map downloader app.


    I know it may not be an easy ask, but you do need to find 'the right' map for your scenario.

  5. My C drive tells me it has 267 GB free of 465 GB and I ended up with all of 4.1 there because I had map file issues!


    How expensive are SSD dics these days? Seriously, mine came with the comp the year before last.

  6. 31 minutes ago, Wolfseven said:

    yes and for some reason when you place all the files in correctly manually it wont work, neither re-setting the path.. 

    True, that confused me too, had to manually create the 'package's folder in the 'maps' folder and then run the maps installer to update the system files.

  7. 12 hours ago, Wolfseven said:

    ok now everything is working, some reason the installer their using isnt making the packages folder in the programdata folder, you have to add that part in it. or they make a new installer that makes that folder for us non-laymen.

    That is precisely what started my problems!


    But it seems to work for most people.

  8. 10 hours ago, Jartsev said:


    1) Go to C:\ProgramData\eSim Games\Steel Beasts\maps  and create  Packages  folder there

    2) Move all maps, e.g. all folders EXCEPT: Callsign Templates, Unit Templates, displayoptions, and, obviously maps, scenarios and operations from  C:\ProgramData\eSim Games\Steel Beasts to C:\ProgramData\eSim Games\Steel Beasts\maps\Packages.

    3) Start SB Pro PE v.4.1 as  administrator, select  Options and then File Paths and set  a  new  file path for the packages folder e.g. C:\ProgramData\eSim Games\Steel Beasts\maps\Packages  by clicking 'Map package folder' and selecting appropriate path in dialog which will open.  


    Instead of step 3 try uninstalling and reinstalling Steel Beasts, that may work.


    I had to:

    1. manually create C:\ProgramData\eSim Games\Steel Beasts\maps\Packages

    2. install the maps to that directory.

    3. Uninstall and reinstall Steel Beasts


    Nothing else worked for me

  9. Yes, I found I had to manually create the 'packages' folder. Then point the maps installer to that directory and run it. And then reinstall Steel Beasts.


    I found that if the maps installer is set to 'ProgramData/eSim Games/Steel Beasts' then the individual map folders ended up interleaved with the 'scenarios' and other folders, including the 'maps' folder.


    For me the maps installer does not produce the folders that it does for others, no idea why!


    Continuing to monitor how this installation holds up, so far so good!

  10. 33 minutes ago, Gibsonm said:

    If by "folders" you mean the published maps and the subsequent "deltas", yes.

    Thank you.


    I'll have fiddle with the ' ProgramData\eSim Games\Steel Beasts ' folder when I get the chance


  11. I initially installed the maps on to the D drive and this time the C, both gave me similar results. But Steel Beasts is running better with the maps on the C drive.


    I take it that the the individual map folders should be in C:\ProgramData\eSim Games\Steel Beasts\maps\packages ?

  12. 22 hours ago, Gibsonm said:

    C:\ProgramData\eSim Games\Steel Beasts\maps\height

    C:\ProgramData\eSim Games\Steel Beasts\maps\packages

    C:\ProgramData\eSim Games\Steel Beasts\maps\terrain

    C:\ProgramData\eSim Games\Steel Beasts\maps\themes

    Thank you!


    It's not the legacy maps I'm concerned about, it's the new ones.


    I uninstalled the maps and the program


    - Ran the maps install from the thumb drive, I selected ProgramData/Steel Beasts which is the file location now shown in the program

    All the individual map folders installed themselves there, no 'maps' folder, just them nothing else in ProgramData/Steel Beasts. The folder for each map has an .Int, .ter and .mrf file as well as a 'deltas' folder


    - Installed Steel beasts

    Everything appeared in ProgramData/Steel Beasts, interleaved with the map folders.

    There is a maps folder there, it only has the themes folder.

    There are no height, packages or terrain folders in ProgramData/Steel Beasts


    There is no height folder anywhere on the C drive.

    There is no 'packages' folder related to Steal Beasts anywhere on the C drive.

    There is a 'terrain' folder in program files.


    It runs fine, a little better than it did with the maps on the D drive


    Just very curious why my folder hierarchy is not standard. Can I arrange it manually?


    It seems very weird

  13. Interesting.


    I installed, from SBMapPackageINstaller.exe to D:/.........../Steel Beasts/Maps


    I  searched and found "D:\eSim Games\Steel Beasts\Maps\Ft_Knox_10m [autocreated base]\deltas\FT KNOX KY 50km 1A-1_10m\metadata.mrf"


    I think I will uninstall everything,

    Rename any remaining Steel Beasts folders on the C drive,

    Reinstall The maps on the C drive

    Then reinstall Steel Beasts


    Even though I did uninstall first, there may have been something left over that the installer 'grabbed'.


    Any other ideas?

  14. I believe the file structure should start with ' maps\packages ' I have reinstalled the maps package and the map folders are directly in the maps folder; there is no 'packages' folder.


    Can I just manually create a 'packages' folder and then copy everything in the 'maps' folder into that 'packages' folder? Or are there other sub folders that are not maps?


    I have no idea why this happened



  15. 5 hours ago, Gibsonm said:


    If its a case of the same tree modelled at better resolution of something, then I guess we have to live with it, but the consensus here last night was that the gum in the 4.023 screen shot looked more "local" than whatever the tree in the 4.175 screen shot was (both in the second email).

    For what it is worth, I agree the tree in the 4.023 screen shot looks more Aussie. It may just be too much foliage.

  16. Interesting, thank you.


    I'll continue with how I have it now waiting for the stick to arrive. Then I will re install the maps from that.


    I have them on my D drive, I'm thinking there might be a noticeable difference in load times  from the C:. I do have enough space there, I just like data like things on the D drive.


    I'll see after I've re-installed the maps.


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