Jump to content

hussar11

Members
  • Posts

    205
  • Joined

  • Last visited

Posts posted by hussar11

  1. I can remember wrapping my web gear around the out side of my hatch cover of my AVGP Cougar for years as the gunner and crew commanders  hatches were not that big and it was easier to leave the gear out side. Just put the gear on, and grab your wpn, as you got off the vehicle.

     

  2. Just tried to do some changes to a couple of old scenarios,

    Both use the same map Gagetown training area.

    When I tried to open them, One had a UTC of +8 hrs. and the other had -4 hrs.

    Both scenarios would NOT let me change the UTC setting.

    Setting was greyed out.

    Is this a bug or something new.

     

  3. Just got a new laptop, a Lenovo G505s

    AMD A8-5550M APU with Radeon HD Graphics

    2.10 GHz

    6.00 GB Ram (5.20 GB usable) (can be upgraded to 16 GB)

    500 GB hard drive

    64-bit OS

    Win 8.1

    Sim runs great on this, however I have to hold down 3 keys to change views or positions in vehs.

    FN + whatever F key + Crtl (next unit)

    Any suggestions.

  4. Tried the windowed screen, no luck.

    overwrote the options dat, nothing

    dropped all the graphics settings to zero or one, HAVE A PICTURE.

    Movement is a bit jerky, responce time to commands very slow.

    Will have to either

    A. get a new graphics card, or

    B. New system

  5. Have downloaded and installed SB Pro PE 3.02 after uninstalling 2.654.

    Now whenever I try to run SB, I get a black screen for a view.

    Can hear engines running and radio voices, but can only see when looking out of gunners primary sight with thermal running.

    Have run both gunnery ranges, instant action, and some old senarios.

    My system

    HP Pavilion a1440n

    Windows XP Sp3

    Pentium ® D CPU 2.80 GHZ

    3.50 GB Ram (4 GB installed)

    NVIDIA GeoForce 7300 LE (updated drivers)

    DirectX 9.0c

    Am I missing something from the textures folder?

    HELP PLEASE!!!

    System seems to be crashing whenever I try to run one of the accompaning senerios

  6. Have noticed in the mods and the textures that there are TWO Leo1A5's.

    First one listed as Leo1A5DK.dds , the second listed as Leo1A5DK-1.dds

    Is there two different leo1A5's now.

    As well in the mission editor when adding new units, the leo1A5dk is listed twice.

    Is this a misprint.

  7. Modable Unit call signs

    There are five sections to the changeable unit call signs set-up from top to bottom.

    1. NAME

    This section has the name of the .cst that you are using. Each .cst that you use or make is and should be individually named

    As well there are five buttons in this section.

    a. OK This button selects what you have listed below and applies it to the scenario

    b. CANCEL This button cancels what you have selected and leaves the set-up page. All call signs (c/s) stay as per the last set-up

    c. IMPORT… This button brings the .cst settings from the export folder. The export folder can normally be found here C:\Documents and Settings\your computer\My Documents\eSim Games\Steel Beasts\export

    d. EXPORT… This button saves what you have selected from the pull-down lists in the four sections below as a .cst in the export folder. The .cst should be individually named so you can import it from the export folder for use in another scenario at a later time.

    e. REMOVE This button removes the .cst from the export folder.

    http://www.steelbeasts.com/sbforums/attachment.php?attachmentid=9666&stc=1&d=1326054608

    2. APPLY IF

    This section allows you to pick which company’s you want to change the c/s.

    With this you can use multiple .cst for the scenario

    I.E. In the first .cst you would select from the pull-down list

    1 == company== 4 this would change only the company’s listed from 1 to 4 in the Call Signs symbols section

    In the second .cst you would select from the pull-down list

    5 == company== 8 this would change only the company’s listed from 5 to 8 in the Call Signs symbols section

    With this you can change one company or all the company’s in a scenario

    The same applies for the platoon’s

    NOTE: There are ONLY 15 Company’s per BLUE side / RED side, not 16 as listed in the Call Signs symbols section

    http://www.steelbeasts.com/sbforums/attachment.php?attachmentid=9667&stc=1&d=1326054608

    3. TEXT CALL SIGN

    This section sets up how a unit is listed in the text area in the bottom left of your screen

    There are three levels of how a unit can be listed in the text area

    a. Platoon

    b. Section

    c. Team

    Each of these has a number of pull-down lists from 2- 4

    The pull-down lists have COMPANY, PLATOON, SECTION, and TEAM

    Depending on where the pull-down list is you may not have all four choices.

    As well you have open blocks between each pull-down list where you can place individual marks or symbols

    I.E. - ^ / \ : # *

    This section I haven’t played with much so I normally ignore it.

    http://www.steelbeasts.com/sbforums/attachment.php?attachmentid=9668&stc=1&d=1326054608

    4. MAP CALLSIGN

    This section sets up how a unit is displayed on the map (F5) of your screen

    There are three levels of how a unit can be displayed on the map.

    a. Platoon

    b. Section

    c. Team

    Each of these has a number of pull-down lists from 3 - 5

    The pull-down lists have MAP ICON, COMPANY, PLATOON, SECTION, and TEAM

    Depending on where the pull-down list is you may not have all five choices.

    The MAP ICON is the basic map symbol for that unit at platoon, section, team levels.

    You can have something displayed on both sides of the map icon depending on where you place MAP ICON in the pull-down lists

    I.E. PLATOON, MAP ICON, COMPANY would list what platoon from the CALL SIGNS SYMBOLS section to the left of the map icon and the company to the right of the icon

    http://www.steelbeasts.com/sbforums/attachment.php?attachmentid=9669&stc=1&d=1326054608 Platoon 1, icon, company B

    As well you have open blocks between each pull-down list where you can place individual marks or symbols

    I.E. - ^ / \ : # *

    Platoon level http://www.steelbeasts.com/sbforums/attachment.php?attachmentid=9670&stc=1&d=1326054608 platoon, icon, company

    Section level http://www.steelbeasts.com/sbforums/attachment.php?attachmentid=9671&stc=1&d=1326054608 platoon – section, icon, company

    Team level http://www.steelbeasts.com/sbforums/attachment.php?attachmentid=9672&stc=1&d=1326054608 platoon – section, team, icon, company

    For these examples, this is how you would be set

    5. CALL SIGN SYMBOLS

    This section sets up how you want your units called by COMPANY, PLATOON, SECTION, TEAM

    As well there is a CO and XO spot where these two can have their own designation.

    The four lists are numbered 1-16

    NOTE: There are ONLY 15 company’s per BLUE side / RED side, not 16 as listed in the Call Signs symbols section so only company’s 1- 15 will be displayed

    Each of these lists can be done as numbers, letters, symbols

    This set-up can be used for both the BLUE side and the RED side

    56e83cb1ef4e4_modcs1.jpg.454a0e1e020162b

    56e83cb1f33ac_modcs2.jpg.814ac8ddd2baf1a

    56e83cb203655_modcs3.jpg.e39ecbfa6ab7ffc

    56e83cb204e26_modcs4.jpg.fa6c3b3950eabf8

    56e83cb20777d_modcs5.jpg.b58b894c43a03e8

    56e83cb209850_modcs6.jpg.d34e89b34accb4f

    56e83cb20af72_modcs7.jpg.57487e523292114

    56e83cb1ef4e4_modcs1.jpg.454a0e1e020162b

    56e83cb1f33ac_modcs2.jpg.814ac8ddd2baf1a

    56e83cb203655_modcs3.jpg.e39ecbfa6ab7ffc

    56e83cb204e26_modcs4.jpg.fa6c3b3950eabf8

    56e83cb20777d_modcs5.jpg.b58b894c43a03e8

    56e83cb209850_modcs6.jpg.d34e89b34accb4f

    56e83cb20af72_modcs7.jpg.57487e523292114

  8. Quote:

    Originally Posted by hussar11 View Post

    No joystick for ASLAV-PC or ASLAV-CS,and commanders chair in Bushmaster, mouse works, tried shift J, still no joy.

    Are you sure that the joystick works in other positions, e.g. gunner's place

    Yes the joystick works in gunners spots,

    Its just in those veh's I get no responce to joystick commands

  9. As a person who spent over 20 years in the cougar, first as a gunner (all manual, no lazer range finder, no stab)

    then as a crew commander (also loader)

    Its how you use the veh

    When we first got the cougar, the govt. at the time said it would NEVER see combat.

    By the time we retired it, the cougar had more combat time than our MBT's (before Afganistan)

  10. have a small training sce. done up for calling arty fire.

    every time I try to laze to the target, useing the FO team, the sim crashes,

    I think this is the first time I have seen this sim do a crash.

    Have yet to try to see if the number of tubes in use is off.

  11. I know all about the limitations to the system

    Its just lately whenever I use the Miclic, it does not clear ALL THE WAY accross

    the mine field, as hackworth noted, I may be puting in too wide of a field.

    Is it possible to get one miclic to fire off its rocket, then get a second miclic to go half way and fire its rocket.

    The scripting would be interesting.

    Lastly can the miclic be re-loaded like a tank when you pull up to a cargo truck?

  12. Since the upgrade I have noticed that some sounds like mine explosions have dissappeared.

    Before anyone asks, how close was I, less than 100M, two mines went off and not a peep.

    Also I have been running the mine breaching tutorial plus my own mine breaching sce, and the miclic seems to always fall short by 10-20M now, I keep losing veh.'s at the end of the "cleared" lane.

    Didn't the miclic have 2 rocket charges per veh. at one time?

×
×
  • Create New...