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Everything posted by Andres87

  1. Here is the video a recreation of Operation Bøllebank. Was released on 29 April 2016 . Of course everything on the Pro military version of Steel Beasts.
  2. In future updates maybe T14/T15 Armata, K-16/17 Bumerang and Typhoon-K
  3. Thanks for helpful and interesting information @Iarmor
  4. Version 1.0.0


    Historical mission: One Israeli Centurion (Sho't Kal) hunting at night, destroys 13 T-55s and turns back an entire Syrian tank brigade. Originally made by HotTom. steelbeasts.com/files/file/1137-golan-night-patrol-by-hottom/
  5. 45 FPS on i5 3570k @ 4,3 ghz Vsync off
  6. Hello AH-1Q was deployed to Vietnam in 1975. First version that has anti-tank capabilities and great fitted in early SB scenarios ( 1970+) I think it's good to have early versions too.
  7. +1 Type-59 same as soviet T-54A, Type-59-I and Type-59-II with laser rangefinders ,modern observatory and night visions equipments.
  8. I have a question, would be the option to add more members to Warsaw Pact ? Of course in the far... far... future.
  9. The Terrain is already in the SB.
  10. Thank you Duke for real map " Dien Bien Phu". It will definitely be useful. In my opinion the creation of such a scenario is impossible in SB. There is no paratroopers, howitzers, M24 Chaffee and of course Napalm. It will be not accurately ( historically, equipment)
  11. I played a few scenarios using the M60A3 tank. After the last update is fine, AI loader will stop turning off stabilization to load the gun if the vehicle is moving at slow speed. Like Wiki say: "The M60A3's stabilization system allows the tank to effectively engage point and area targets at speeds between 16 an 34 kilometers per hour (10 to 20 mph)" "When firing on the move, if the vehicle is traveling faster than 20 kph ["slow" speed on a route] then the loader will disable the stabilization system while loading the gun. Once the gun is loaded, the gunner can re-enable stabilization by pressing the V key (simulating flipping the STAB switch on the Control Selector Assembly to ON)"
    Great Mission. I really like scenarios with proper equipment and Organization.
  12. Gentlemen, maybe manual will help, from Organizational maintenance manual : tank, combat, full tracked : 105-mm gun, M60A3 (2350-00-148-6548) and (2350-01-061-2306) TTS turret Site 239. Regards
  13. I know that, this is tool, simulator. To Call of duty is certainly far. There is a lot of animation and attachments to weapons like silencers, flashlights, several types of sights etc. Here, such things are unnecessary.. Add to a wish list, and maybe one day come true. Then say Bye bye OFP/ Arma CWA/ Arma 2.
  14. I think it is possible, same like HMG and LMG teams have accesses to the weapon sights. Those machine guns sights are also similar, simpler but they haven't recoil animation like OFP.
  15. This reminds me of OFP with FFUR'85 mod. From me +1
  16. Also need to put Villers_Bocage_modern.ter to a folder "ver_2_640" and scenario will load correctly. For me it works.
  17. Hi This is from tutorial's briefing: "The laser in the M1's LRF can burn out if you overuse it, so be careful! To be safe, never fire more than four pulses in an 80-second period. Don't hold the lase button down for a long time. If you see a green F next to the range numbers in the GPS and the red reticle disappears, you have burned out the LRF"
  18. My short list: Willys M38A1 M151/A1/A2 Mutt M35 / G742 M939 GAZ-66 UAZ-469 IMR-2 BREM-1 Flugabwehrkanonenpanzer Gepard M60 AVLB Centurion AVLB M104 Wolverine
  19. I know, is vehicle centric combat simulator but SB have much more potential for scenarios with civilians. They used lights This isn't really necessery.
  20. That's right, for night time road march and traffic. Some scenarios , where trucks and APCs ride in convoy with headlight on.
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