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db_zero

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About db_zero

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  • Birthday 09/07/1962

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  1. db_zero

    RC Tanks.

    I recently purchased the T-90 and M1A2. The M1A2 has metal tracks and running gear. One of the front wheels had a habit of coming off and putting the metal tack back was a pain. I was going to use locktite to secure the screw holding the wheel, but ended up using elmers glue instead as I read locktite can eat away plastic unless you buy a special version, which costs 4 times more. Other than that I like both of them. The T-90 is lighter and has non steel tracks and is more zippy. I noticed on the box the T-90 came in says that General Dynamics makes the T-90!!!! I find that when racing them its better to just leave all the external stuff off. At some point I'd like to get the Challenger and Leopard. I think Heng Long made some WW2 stuff a while back, but the quality was spotty. I'm going to buy the non steel replacement tracks for the M1 and see how they perform. I also have a small air force of drones and helos.
  2. I really like all your work on youtube and look forward seeing more especially on 4.1
  3. I plead guilty as charged...Back in the day I grew up where computers and the internet never existed in the general world let alone home. Was far more patient and did thing like read books and instructions. Now I'm in front of computer screens at work and come home and spend time in front of computer screens a smart TV and PDA which tethers me to work 24x7 as well as other things like the crypto markets 24x7. Its definitely changed me...not so sure for the better.
  4. There is a youtube video just posted called "Steel Beasts Pro PE - Quick Tips: Converting Maps from 4.0 to 4.1" that I found very useful, especially as I'm someone who doesn't RTFM like I should...
  5. My wish list: 1. M-48 both US and Israeli variants. 2. M-60 A1/A2 and Israeli variants 3. Strykers 4. Israeli M-3 Half Tracks 5. Israeli Shermans 6. Amtracs 7. Korean, Japanese and Chinese AFVs. Its a lot of work to make vehicles playable, so I would be content to just be able to control the above. More work on infantry and urban terrain. It would be nice to have multi level buildings and the ability for the infantry to occupy upper levels.
  6. Thanks. Took a while to get it. I was looking in the mods folder and didn't see anything so I thought I would have to download and install. I also did look in Camouflage Scheme and just saw 2 options at first.
  7. Is this correct? My Russian infantry looks like they are equipped with a rifle that looks like a SCAR. I saw from a the video posted above Russian troops in a more modern looking outfit called Russian 2020? Is that available for download? I don't see it.
  8. So far in my testing, I've yet to see the Armada deploy the top firing smoke screens against Javelins. I don't know if they are manually or automatically deployed in real life. One would think that tank designers are working on or already have some sort of top layer active defense system in the works. Against anything other that a Javelin the Russian APS had a decent chance of intercepting the first one. I've only played with Javelins, TOWS, Milans and AT4s vs T-14/15 so far. The better armor protection on the T14/15 also gives better protection from AT4s that do get through the APS, but results have varied so far. A hit in the right place will cause grief and damage to components is common. The addition of the T-14/15 and other Russian stuff is going to make for some very interesting battles. The few play troughs of M1A2's vs Armadas has been a pretty even affair. It would be nice to at some point be able to play the T-80/90 and Armadas, but the Armada may be difficult as I would think not enough is publicly known and so much is conjecture.
  9. So far it looks like the T-14 Armada stands a decent chance of survival from most ATGM except the Javelin. So far I've yet to see it intercept a Javelin, but it could just be that there is a probability roll that APS doesn't detect or fire (I've seen TOWs get stopped by APS and sometimes not get intercepted)-but so far it appears it doesn't defend against top attack missiles. From what I can gather Armada does have top attack defense capabilities. What I'm also discovering is infantry that gets in a situation where a T-14 or T-15 gets close they are in for a very rough time even if they have AT4s. Not only will the APS intercept the incoming round, but the reactive armor on will do a decent job of stopping it. I've also seen T-14s and 15s shrug off hits to the rear. Occasionally though a lucky hit in a vulnerable area will do the job. Seems that 1 more 2 AT4 vs a T-14/15 is very dicey for the infantry. 3 or 4 gives better odds and 5-6 or more is where it gets interesting. That's in contrast to earlier Russian stuff where in my testing 1 hit is usually sufficient. Might be worth exploring if artillery will damage or destroy the APS and bolt on reactive armor and gives infantry better odds.
  10. I was wondering if APS was modeled, but looks from my testing and the screenshot from an AAR it it! Very nice!!!
  11. Nah its one of those time when you look all over the place for something, then walk away do something else then look again and the answer was staring you straight in the face all the time and you say to yourself duh...
  12. Ignore....I figured it out...duh
  13. I creating some test missions to try out the different weapon systems. How can you change the missile type for the infantry missile teams in the editor? I place a Blue missile team and its the Javelin. I've seen from videos missiles like the Dragon and Milan being used as well as the Sagger and AT4 for the red side . I'm trying to change the missile from the Javelin to the Milan and any other ATGM availabe for the BLUEFOR but can't figure out how to get this done. I looked at menu selections but doesn't seem to be there. Eventually I want to do the same for infantry SAMs.
  14. I started to get into this. I've had Steel Beast for years, but been a very casual player firing it up for a little while then moving on to something else. It was obvious that like DCS it would take a serious time commitment to really learn it. I would watch youtube videos from time to time and I really like many of them. Matsimus is definitely on of my favorites when it comes to SB videos, but others have made some nice stuff. I can't wait to start seeing videos using 4.1 I really like the addition of the latest Russian toys. I even went through the trouble of watching some old youtube by ToyguyVT on how to use the mission editor and made a Fulda Gap battle where Russian Armada Tanks and PCs engage American M1s and Bradleys. I'm testing it out and its very enjoyable. Once this is done I'm going to copy what Matsimus did and pit 100 Amradas against 100 M1A2s and see how it plays out. Maybe I'll see if I can break my computer and do something like 600 or more tanks in an engagement. Is it possible to have Russian or other voices when playing Red? Can infantry hide or be placed inside of buildings?
  15. Nice job. Like what I see. I noticed a little thing that appeared in my sight when I shot at vehicles. I thought it was a piece of the vehicle I hit flying off, but I think its the part that the projectile is wrapped around that discards when the round leaves the gun. I don't recall seeing that before. I have everything cranked to max and it runs smooth. I have a decent system and I'm a casual player so I can't be the final word on performance
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