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Harlikwin

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Everything posted by Harlikwin

  1. So, some comments from a "new" "old" guy, I've been playing on and off since SB1... I think complexity should be thought about at different levels for different parts of the sim. I think its very different talking about complexity for the Commanders map, versus say a gunners position. Totally agree here, but I also play flight sims like DCS and Falcon BMS, which are vastly more complicated overall than any "position" or system in SB. Even gunnery in SB (one of the more complicated "tasks") is nearly "arcade" in complexity when compared to flight sims. So really, I would say keep the complexity on the individual systems level, I think alot of folks want it to be as "real" as it can get at that level (at least I do, I don't think I'm alone). I'm not going to claim to be master gunner, but I don't find "gunning" all that hard, I can run the M1 series and related (M60) fairly well. And the LEO2/1 systems as well. The T-series are fine too. But really, I'm not going to get into a vehicle I don't know how to run in a scenario. Then again I've been doing the gunning part for a long time on-off. I think the real key is to focus on one vehicle and master it, and then branch out into other vehicles of interest. On that note, I'd love to see a cold war era T-64/T80 with the more modern gunnery complex as a wishlist item as well as a crewable T-55AM (volna). Neither system from what I know them strikes me as particularly terrible to implement. That and an older M60A1/M48 would be cool too. Yes, But, I would say that for me, learning the map and how to do "all the things" was much harder to learn overall than any individual "Station" in a tank. Perhaps more tutorials/instructional videos on how to use the map and do things could be a good thing. Its both really. Re-learning after not doing it for over a year or two. Particularly the map-command stuff. That and building maps/scenarios. Actually I really like the wiki, with explanations on how to do stuff for the individual tanks. Perhaps a map - command tutorial would be a great section to add. My .02
  2. So having been away a while, more of a question than a wish... Are there any new crewable cold war era vehicles in the works? T64/80? Cheiftain? M60A1?
  3. Um, so I'm relearning SB for like the nth time, I see the files you posted have expired could you send them to me or repost them?
  4. Been away a while, just wondering if there is anything new crewable since version 4.010 or planned crewable coming up?
  5. Works fine for me 980m gfx card, couple year old i7 proc.
  6. Still working my way through the camp hornfeldt stuff, about halfway through now. Tried the tanks scenario and promptly got killed. I have a fairly limited amount of time to devote to the sim at this point but I'll keep slogging forward.
  7. I see your plan, trying to inject some logic and reason into the discussion... :heu: Actually that does make a lot of sense.
  8. Hey now, I am a proud owner of Goat Simulator! It was pretty fun to play a rampaging farm animal. But the fact there is enough of a market for a set of peripherals for Tractor sim just boggles my mind.
  9. Dear Diary, Today I learned that "farming simulators" exist. Yes diary, simulators where you can go drive around and plant trees and farm corn... Furthermore, dear diary the market for these games exceeds that for Tank sims, so much so that they have their own dedicated control panels... This is possibly the saddest thing I've seen. :c:
  10. Actually the spectral response of the Gen0 Photocathode is well within the range of NdYag lasers. S25 photocathodes would probably have issues with it. As for the "time" I have seen LRF's used at night and while its a relatively rapid series of pulses it was also quite obvious and mostly easy to localize to an area. That being said, most modern NVG's come with clip-on LIF's that filter out NdYag laser freqs specifically to get blinded by these lasers. Again, something gen0 warpac gear would not have issues with.
  11. Also check out my FNG thread a few posts down, the friendly folks posted a ton of useful stuff for me download and try out to learn the sim.
  12. Now that I've thought about it. Are the LRF's visible at night? They should light up NVG's like mofos.
  13. Meh, Even with CR-1's and Iraninan tankies I think the outcome would have been the same.
  14. I think the issue is as follows: 1. The warpac tanks show up quite well anyway on TI day or night. 2. Warpac tanks currently have a near zero hope of seeing anything with Gen0 image converters (Which are in my experience over-molded in SB based on what I've seen of them in real life) 3. Giving warpac tanks the appropriate IR lights that would make the Gen0 sights "useful" would be an improvement for them, of course at the expense of being more detectable by TI (and way more detectable by western I2). Its the whole question of the enemy can see me anyway so If I can see something I kind-of have a chance. Also, Illum rounds would be great for night fighting. But as mentioned apparently hard to implement. Also, not sure how other better I2 devices (gen1/2) are modeled for either the east or west, I'm just basing this on what I assume is the gen-0 on the T72m1.
  15. I thought that the stillbrew kits were developed after analysis of knocked out chieftains obtained from the Iraqis from the Iran Iraq war? Which would have been after the Islamic revolution, and the cancellation of western arms shipments.
  16. Yeah IR would actually make night-fighting on the WP side far more realistic and fun, And for both sides especially for pre 1980's scenarios.
  17. Actually, I think an AI TC giving range would be neat feature. It could be "incorrect" however, put in some random +/- 10-20% range based on the TC skill or something like that. And have it take some time (few seconds) to compute.
  18. For this scenario design I'd also say to use the absolute worst main gun ammo for both the M60 and T62's.
  19. Iranian, stillbrew? That's interesting, never heard that before.
  20. I agree with Deja, The M60A3 has a ton going for it compared to the T62, it basically has a M1 style FCS which enables very fast, very accurate gun laying, good stabilization etc. If you were trying to simulate the M60a1 in SB to my knowldedge you would have to disable pretty much everything (FCS, LRF, Thermal, Stabilization) aside from the gunners backup sights which would put it on more even footing with the T62 as modeled. Even then it wouldn't be 100% accurate as the M60a1 did have a coincidence/stereoscopic range finder and a "better" analog FCS than the T62. Also be sure to use the appropriate (worst) 105mm gun ammo.
  21. At some point soon I'm sure, I just have to get the hang of things, the training missions are helping for sure, just finished #3.
  22. Actually I meant the Leo1A5, not the 2, I seem to get 1-2 kills in most modern stuff whereas the with the Leo1A5 its more in the 4-12 range. Is it possible that the older vehicles don't have thermals and don't see me? On the plus side I've managed to complete a few tutorials, and on my 3rd try I finished the first camp hornfelt mission with only 1 casualty. Talk about a learning curve.
  23. Thanks Ssnake, One other question, on the instant action is OPFOR the same each time, or is it randomly determined or something else. I seem to do best with the LeoA5 for whatever reason but get killed super fast in almost everything else.
  24. Holy cow... I guess I have much reading to do.
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