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Everything posted by Barkhorn1x

  1. I am using "High" so that explains the lack of a box.
  2. TY and now that makes some sense. I'll revisit and use your info.
  3. Resurrecting this topic as I'm back from a LONG hiatus. Updated the 4.167 - all good. Going thru the M1A1 tutorials and cannot figure out the artillery tutorial at all. Can you preset fire missions in the planning phase on the map? If so how as right clicking on one of the "+" marks does not bring up an artillery choice. When doing it in the mission phase I thought that clicking OK on the menu would generate a dashed red box with a countdown timer, right? I don't get that. Just looking for specifics here as to how this works. Is there a YouTube vide
  4. Shout out to Vikingo for his excellent NVidia CP settings. Been using for over a week now and everything is smoooooth and looks great. "Like butta!".
  5. Sigh. Well, you can't say I didn't try. It is indeed a small thing so let's just agree to disagree here. And as e-Sim hasn't bothered to make the really minuscule time/$$ to change it in over 10+ years I doubt they are going to bother to do it now anyway so time to move on.
  6. OK, here is what I came up with. I used PowerPoint as I don't have Photoshop. Took me about 30 mins and a real graphics designer could do a much better job in as little time. IMO, this solves the menu non-intuitive issues and is clean, simple design.
  7. What an odd response; "feel free to fix on your own.". This is a wish list thread is it not? And you didn't tell the guy that wants to the M-60 AVLB to go build it now did you? Looks ARE important and the menu is the 2nd screen a player - first time or otherwise - sees. Shame to see an opportunity - and a cheap fix - wasted. I speak from experience here as I started my biz career in advertising and I can tell you that a slick presentation pulls the customer in. Now, if that’s all there is – just sizzle, no steak – then that slick presentation won’t keep ‘em coming. But SB doe
  8. Is there an M-1 family manual like the very well done T-72 manual I found in the docs folder?
  9. Forgive my ignorance here if I missed an uppdate on this topic. Is anything going to be done about the terrible menu screens ***? And the Load screen “blur”. These really detract from the overall experience. I get that these would be low priority but to fix them would take little time and little money. It’s a no brainer. (***What’s with the menu formatting? The indents make no sense as they are not subcategories. Just no intuition here at all.)
  10. Oh man. That is just crap - and unforgivable. Thank you for the tip off and saving me money.
  11. Need basic help fellows. Way back when Ssnake wrote the following: Ssnake said: Also, there's the option in the file menu to activate the "mouse vector" which will always draw a line from your mouse position to the screen center while you're controlling a gun sight. So, where is this option exactly? I saw it in a video and want to use it. Thanks.
  12. TY and I will let you know how the settings turn out.
  13. I just purchased 4.0 and will be trying out your settings this weekend. TY for taking the "trial and error" out of the setting process.
  14. One more question: - When do you use the Autumn folder as opposed to the Woodland folder?
  15. TY, yes the latter is what I am doing.
  16. Trying to follow this thread. Two scenarios: 1. Soviet T-72M1 goes in Documents\eSim Games\Steel Beasts\mods\textures\woodland\red Yes? 2. Iraqi T-72M1 goes in Documents\eSim Games\Steel Beasts\mods\textures\desert\red - OR - In Documents\eSim Games\Steel Beasts\mods\textures\desert\ir ? Thanks.
  17. This is a good idea and I suggest including the links above on the SB Home Page - right below the "Welcome to SB" box.
  18. Gibsonm: I received your PM and visited the Starter Pack link. Good stuff. I am mid-M1A1 tutorials right now and will hit the missions listed in that link after I am done.
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