Thanks for the quick reply! When playing a network game though, I see it is possible to have 1 player per tank (or two in the case of the two-person control scheme mentioned above). What I meant by move/teleport is if the player(s) can re-spawn a certain distance away or at a specific location perhaps? EDIT: Just to clarify, I've identified the deployment regions and spawn-time specific logic like Jump-to-end if... However, this does not occur when reviving unfortunately As for collision damage, for my narrow simulation needs I could potentially enable kill-when-hit for 1-shot-kills and then have automatic repair all damage (not revive) to handle the remaining non-lethal collision damage.