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zcabjro

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About zcabjro

  • Birthday 10/21/1994

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  1. Ah! As you might have been able to tell - I had a bad feeling I would post in the wrong place :heu:
  2. Thanks for the quick reply! When playing a network game though, I see it is possible to have 1 player per tank (or two in the case of the two-person control scheme mentioned above). What I meant by move/teleport is if the player(s) can re-spawn a certain distance away or at a specific location perhaps? EDIT: Just to clarify, I've identified the deployment regions and spawn-time specific logic like Jump-to-end if... However, this does not occur when reviving unfortunately As for collision damage, for my narrow simulation needs I could potentially enable kill-when-hit for 1-shot-kills and then have automatic repair all damage (not revive) to handle the remaining non-lethal collision damage.
  3. Hi guys - I'm new to this forum so apologies if I'm posting in the wrong section, though I've tried to read all the appropriate guidelines.. I am also fairly new to Steel Beasts and was curious to know if the following options were within the reach of the control logic offered to designers: - Move/teleport upon destruction/revival - Enable/disable friendly fire - Two player input (i.e. one player drives the tank while another controls the gunner, either on one machine or two) - Enable/disable damage received from driving into things (not sure if this is implemented at all) As mentioned above, I hope this is the right place and manner in which to ask. Thanks!
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