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Bond_Villian

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Everything posted by Bond_Villian

  1. The ability to set 'surrender if' and 'continue fighting if' conditions globally would be handy too
  2. Is this bumpiness inherent in the height map, or can it be reduced in the theme settings (under 'bumpiness'!)? If its inherent in the height map, perhaps road levelling will help, but i havent experimented with that yet so i cant say how/if it works.
  3. I think Captain Colossus likes to 'split hairs'. Its fair to say that SB can be played in a RTS style if thats what you enjoy. Indeed, in larger scenarios with many units to control, you spend more time looking at the map and giving orders from there, moving your attention around the battlefield to where its needed. Also, i think the GUI in SB is far superior to that of the Graviteam titles. The AI are "competent" in crew drills, but require the right orders/tactics for the situation. Check out some gameplay videos (link is a few posts up) to get a look at different ways it can be played.
  4. Recent videos of Steel Beasts running 4.1 (newest) version, can be seen here ;
  5. If i understand your question properly; i think you can get the desired result by creating a 'preset group' and connecting the group to a waypoint that has a route leading from it. EDIT; I just tested it and this does not work- the group does not 'merge' to the route. I thought i read somewhere that it worked that way now, but it doesnt
  6. No worries, use whatever you think is best for your project!
  7. Buried buildings can be problematic, but (in my opinion) the Suwalki city area is probably too large and dense an urban area to be the setting for a scenario anyway, from a gameplay perspective.
  8. This has been discussed on the previous 2 pages of this thread. 'Preset groups' and 'copy and paste' routes being the options at the moment.
  9. @BaLrOg_70 Thanks, glad to hear it! The best way to get the TGIF scenarios is to join them!
  10. Not sure i understand the question, but i suppose your design should conform to whatever the scenario that you intend to create requires
  11. Ill send you the ter and hgt files later scrapper
  12. This issue has been reported, the water should be present in the mission editor/during the scenario
  13. Just expanding on what i perceived as self deprecating humour
  14. Ignore it long enough it goes away?
  15. Chunky tyres and RG modelled, nice.
  16. @RotarenegWhere is this temp file located typically? Curious so i can check if im getting anything similar ( my computer becomes extrememy slow/unresponsive when map editor is running). Cheers
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