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Bond_Villian

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Everything posted by Bond_Villian

  1. Perhaps this should be the default then...?
  2. Binocular view available from commander position of MB 240 truck. Currently the user has only Observer view and Commanders/Drivers Eye view, which isnt great as a recon vehicle.
  3. Nevermind, i just remembered the import button within the Alt+c window
  4. So, my pc blew up, and i have just installed SB again. My control scheme is heavily modified and i really do not want to have to re-do it all! I have a saved .hkf (key bindings) file, but im not sure where to put it, can someone enlighten me please? Cheers
  5. And definately looking forward to this (from the WIKI page); "Just like in the Firefight 79 campaign, the scenarios are set to (intentionally cheesy) 1980s era Cold War movie theme music. " Nice work on the WIKI page by the way, very cool.
  6. One does not simply crunch MEGAFORCE...unless you have the most powerful computer known to science
  7. Place the unit/s ( UNIT 1/A ) in a region ( EMBARK REGION ) , create a CONDITION ( UNIT 1/A IN EMBARK REGION ) that checks if unit 1/A is in the EMBARK REGION { UNIT "1/A" IS IN REGION "EMBARK REGION" } , reference this CONDITION in the EMBARK IF dialogue box { BLUE CONDITION "UNIT 1/A IN EMBARK REGION" IS TRUE FOR "?" MINUTES }. Hope that makes sense. I dare say there is a better way, im not great with scripted AI maneuver. I should say that i havent tested this, its quite possibly bullshit 🚮
  8. You could put repair & revive conditions on the units
  9. Without some sort of DRM being implemented to prevent file sharing of monetised content, this conversation seems a bit pointless, as you would still be relying on an 'honour' system. A scenario/content creator that wants to monetise their stuff can do so now by asking people for payment via Patreon or similar. I dont think theres anywhere near enough demand for this to be viable as a money maker for anyone. Also, there is the question of fragmenting the (already small) communities by enforcing payment for some map or scenario that all members must own (and pay for) to participate in an event.
  10. Its an SB oddity. If you want 50 just roll the slider to 0 or 100 and roll it back to 50 (mouse wheel).
  11. Your 'Reputation' is 1... that sounds about right
  12. People do watch our TGIF videos after all, Cav!
  13. Wish; All available munition types quantities shown in the Support dialogue box. Currently the player doesnt know how much (if any) airstrike or precision munitions are available
  14. After this second play-through i have made some changes to bring it more in line with the original source material, and also to adjust the balance in RED's favour a little bit. Changelist to version 4.259b; UK ATGM team ammo count reduced to 1/1 (was 1/2) UK reinforcements now arrive at H+40 (was H+20) Scoring changed to REGION type (was FORCES type) Soviet tanks improved to 1985 type w ERA (was 84 wo ERA) Time limit set to 120 minutes (was 120-10%?) Soviet artillery is now on map with limited He/SMK/ICM/Precision ammo types (was off map with no Precision type) Map updates now FMU (was OMU) UK airstrikes reduced to 6 (was 8 ) UK LYNX now field rifle teams (was rifle teams & GPMG) Soviet BMP platoons lead vehicle now fields AT7 Saxhorn (was AT4 proxy) Soviet ATGM teams ammo reduced to 1/1 (was 1/2) Soviet tanks now have AP/HE/HEAT ammo types available (was only AP/HE) MEH
  15. This could also prove to be too much for the player/s to handle, especially if there is a lot of infantry in urban areas. The risk of 'over-doing' it is very real with SB scenarios....sometimes less is more
  16. This is part of the reason i havent been making much lately. I really hope that there are plans to optimise the map editor- specifically the way that hgt operations are handled. As it is now, the load and save times on a map with any sort of road levelling or ramping etc are prohibitive (this may also be due in part to my less than bleeding edge PC). Time and energy are a precious resource for many/most adults, and as much as i enjoy the process of creating scenarios and maps, and get a kick from playing them in MP, the time cost is becoming too high for me lately. The editors are the bread and butter of this software for me, and i commend the addition of features and improvements that have come down the pipe over the last few years, i really hope to be able to make the most of it one day.
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