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Bond_Villian

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Everything posted by Bond_Villian

  1. Go into the key bindings and look at all the shortcuts. There are keyboard shortcuts for "next unit" , "next engaged unit" etc listed there. Ideally you should eventually be able to go through the entire bindings list and recognise/understand the function of every binding listed there. You can access and modify the bindings during a scenario with "ctrl+c" (if i remember correctly, im not at my computer right now).
  2. Maybe, i dont know about that. The videos i put up get between about 200 to over 1000 views, while we barely see a couple of new players each month...what are the odds? The videos exist anyway, so they may be useful
  3. For what its worth i think any videos covering the basics of the scenario and map editors would be nice. And some more to cover the not-so-basics (like how to create elevated roads and railways for example).
  4. Not politically motivated, just a hilarious mash up
  5. Some of this kind of stuff can be gleaned from watching the various TGIF video AAR's. I watched a shitload of Rotar's videos before buying SB, and i think it helped me to have some idea of basics like giving routes and waypoints from the map, dividing and regrouping platoons etc. Having said that, i think the best way to learn about MP is to get into the sessions and play.
  6. @Ssnake If you're willing to share this map with me, i may be able to use some of it. Im planning to make a campaign that involves smaller areas of terrain over a number of scenarios, so it may be suitable. If not, ill either use the one i have now or just use a 'proxy' map (Fulda or similar). Cheers
  7. This is what im looking at now. Very steep hills that dont resemble the real world lacation, and very little road info
  8. Its not "bumpy", its the height data i think. The hills are very steep and large, and no not resemble the photos and maps im seeing elsewhere on internet. Yeah the hgt files are very old. Are you able/willing to create a decent hgt map from available data, or perhaps to 'flatten' out this old map a bit for me? (By about 75 percent).
  9. Hi all, im looking for a map of the area around Bastogne, Belgium. Something like this would be great; https://www.google.com.au/maps/@50.0210804,5.7039891,21086m/data=!3m1!1e3 I found two very old hgt files and a ter file that i have converted to 4.1 standard, but they arent great. The elevation data seems wrong to me, it seems a lot more hilly than the actual area, and the details (roads buildings and terrain) on the .ter map i converted are very few and poor. If anyone is able and willing to produce a map of this area i would be most grateful! Cheers
  10. Looks kibda like Borderlands2. That was fun coop
  11. Im not debating the real world role of FO or FAC, just trying to illustrate the reason for wanting the option; so as to be able to separate the availability of different arms.
  12. You could make several company sized templates for each side perhaps? I dont know what the limits are or how large the force sizes in this scenario are though.
  13. Nonetheless, being able to separate them would give flexibility to scenario designers. Specifically in the instance where you want airstrikes to only be available in the event of a trigger or at a certain time, whilst having artillery available at other/all times. Currently they are inseperable, hence the wish.
  14. I wish there was a "Airstrikes available to FAC units only" checkbox in the scenario editor, as there is for artillery and FO.
  15. Or start again. You can save the units on either side as templates, so you wont have to do that again.
  16. You can see at about 30 seconds into the video that it does
  17. @Scrapper_511 So if i understand it correctly the install order is this; 1) Map Package Installer 2) SB v4.162 3) SB v4.163 Patch 4) Map Transfer Manager v31 (uninstall older versions first) 5) SB Legacy Maps (not sure if this is actually required in your circumstances)
  18. i guess its safe to assume he figured it out
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