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Everything posted by Bond_Villian

  1. I agree that RTS style controls and hotkeys would really shine in the 'Combat Mission' mode/view at least
  2. I haven't been in the map editor recently, but as i recall, there is an option to have roads above or below the adjacent terrain (ie; snow covered roads). You could experiment with this and see what you get. I did this on my Bastogne map to simulate snow drifts on some roads (with movement speed 'penalties' on the snow terrain brush used) to good effect
  3. Terrain drag etc is only as prohibitive as you make it in the editor
  4. How are you able to identify the tank types? The footage is so blurry... they do both look like T72's of some stripe, but thats about it. Also, thermals aren't necessarily used here....the target is point blank on a clear day.
  5. I dont think anyone has wished for a crewable Chieftain in a while, so.... i wish we had a crewable Chieftain Also PT76 & BMP1 & Scorpion A man can wish.
  6. This too; https://www.steelbeasts.com/sbwiki/index.php?title=Moving_Units_On_Routes Lots of very useful material and information on this WIKI in general
  7. Need is a strong word You could try using a spotting zone perhaps
  8. Looking forward to being able to play TGIF again one day, havent been in a while as the timeslot clashes with my daughters dance classes. Kids eh.
  9. 'Project Reality' Mod for BF2... yeah its still a thing! And its still being updated and improved. Completely free and standalone title. Ill be checking this out to see if there is much of a player-base these days A clip from the developers highlighting some changes from a recent update;
  10. Rubble resulting from buildings being destroyed during the execution phase would be even better
  11. Classic twalfa, a link to the thread youre already reading
  12. Im not suggesting that the 'Tank' is obsolete (and i dont think the author of the topic video is either), but obviously all of the things you mention here add costs to an already expensive platform, which (from a procurement perspective at least) is a factor in the viability of said platform, especially if/when there are cheap, mass produce-able anti-tank weapons and drones to consider. I also understand that combined arms is 'a thing'. Just sayin
  13. Here are a few other videos from his channel that are relevant to this subject
  14. Just sharing this interesting analysis of tank survivability 'these days'
  15. This is already a thing, no need to 'wish' for it
  16. Twalfa, perhaps you forgot what we were originally discussung, which was the matter of the drivers position not being occupy-able by other crew members...nothing to do with fuel leaks or drowned tanks.
  17. I dont know what you are implying with that, but Urban Dictionary has some... interesting interpretations! https://www.urbandictionary.com/define.php?term=Honk Honk
  18. Being a sitting target in a tank that has a damaged main gun and an incapacitated driver....no thanks!
  19. I dont interpret such a degree of specificity in the OP's wish. As i see it , limited supply could be achieved through an abstraction/ simplification such as; "for supply trucks, possibility to choose ammo type { "type" being defined by an ammunition class system, ie; 'Tank Main Gun' / 'ATGM' / 'Small Arms' / 'Artillery' etc } and quantity carried { "quantity carried" being defined by an abstraction such as a variable quantity of 'Supply Points' carried by each truck, with point values assigned to the various types/classes, as above } for each one."
  20. Did i say that i wanted that? No. Did the OP request this? No. Only you have introduced this model, which i already addressed in my previous post (abstraction). The guys at esim are obviously capable and intelligent people, im sure that the concept of limited supply could be implemented (without it being a sce designers nightmare) if they were able and willing to implement it.
  21. Because its nice to have options as a scenario designer. For example, a scenario that has an attack helicopter and a supply truck = unlimited hellfires for the entire mission, whereas if the truck/s could be configured to carry limited types/natures, this is not an issue (or even an abstracted amount of 'Supply' with ammo types costing a certain amount of 'Supply'). Its not a new or unproven concept within games, there are many examples in other games of how this could be implemented. Again, implementing a limit to the quantity of 'Supply' in a truck neednt be 'Logistics Simulator 2022', it could be abstracted as are many other elements within SB.
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