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Posts posted by Bond_Villian
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Perhaps the 'observe here' tactic could be applied to units moving on routes somehow?
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I won't be able to attend this unfortunately, it's been >40 degrees this week so I need to work the weekend.
Glory to the RED liberatIon forces!
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GG nice map & sce
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I understand there is an hour allocated for planning (not unusual), is the scenario itself time limited/ anticipated? I ask because It's Saturday here and I have an 🇦🇺 Day thing to get to later, just trying to plan my day.
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Cheers
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Just thought i would share this here as i found it interesting, and maybe of interest to some here
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On 12/10/2023 at 12:26 PM, Volcano said:
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It was fun. Just FYI, if you don't mind...
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I made a few *tiny* experimental changes for next time we play it, based on feedback, for a "The Road to Chateau Schlongberger_FMU_4379x" version (I'm keeping the original of course). I figured you wouldn't mind (I think they are changes you might have made over time from additional feedback that I have collected).
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- Added a very minor 60 (defender)/40 (attacker) points for losses. This way the score can still turn out to be 500/500 when C is not taken, but if attacker does very well or very poorly then it would be just enough points to give a minor defeat/minor victory. Score different (60/40) is so that attacker can take more losses than defender. Losses in this was 26 (defender) to 22 (attacker), so that puts it right in line (means that defender's losses will be worth more points than attacker's losses)Â and was designed to where it should be roughly 500/500 score with that result.
- Added APS to the CO tanks, so they are more likely to get in on the action.Â
- Added 10 more minutes.
It's perfect now, and I put my name in the briefing as the creator. 😛
Kidding, but it's only intended as an experiment to see if it fine tunes the fun now that we have played it many times. If it isn't good then I will change it back to the original version.Â
Absolutely cool with you making any changes you like to any of the TGIF sce's ive thrown in the ring. Schlogberger is a particularly convoluted scenario to edit as i recall, so thanks for taking the time to go into it!
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How did Shlongberger go? I thought all my scenarios went in the bin when i stopped showing up
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15 minutes ago, TSe419E said:
NOW!!! WE'RE STARTING NOW!!!
Thanks Cav. I was hoping to make it, but my wife and daughter decided that what they want to do is more important.
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Can anyone tell me- does todays match start in 1.25 or 2.25 hrs from the time of this post?
MehDST
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This video is quite informative and relevant to the topic of organisation (among other things).
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Martian Fighting Machines (Tripods) and horse drawn artillery
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MBT FTW!
Also, insert dark passage joke here
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How did this one go?
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5 hours ago, Apocalypse 31 said:
Dreams and Wishes
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RTS style controls for more efficient command & fewer mouse clicks to move units (I know, I know, some old grognard is having heart palpitations after reading this)
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1. Assigning hotkeys to the movement types and allowing players to use them in the 3d view and on the map. You guys made that sweet UI for the UAVs. I feel like there is a lot of potential in it. The keys assigned are just an example. Obviously people use the WASD key for movement.
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2. Let me play from F5 more efficiently:
a. Let me highlight the units and issue waypoint using a keystroke. In this example I highlight 4 vehicles and press the A button to give them an 'Engage' waypoint (which is also called ADVANCE in the 3d world.Â
b. Each unit is given its own order vice the task force system we have no where all units get a weird offset waypoint.Â
I agree that RTS style controls and hotkeys would really shine in the 'Combat Mission' mode/view at least
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On 12/27/2022 at 10:43 AM, Parachuteprone said:
I haven't been in the map editor recently, but as i recall, there is an option to have roads above or below the adjacent terrain (ie; snow covered roads). You could experiment with this and see what you get.
I did this on my Bastogne map to simulate snow drifts on some roads (with movement speed 'penalties' on the snow terrain brush used) to good effect
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On 12/27/2022 at 10:50 AM, Gibsonm said:
Terrain drag etc is only as prohibitive as you make it in the editor
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7 hours ago, 12Alfa said:
T-72/64 caught looking at their 9 o'clock while advancing, while a drone guides a t-72B3Â into a firing position using thermals. T-72B3 has a huge advantage combined with the overhead view. Reported this is how they D/L milita operate currently.
How are you able to identify the tank types? The footage is so blurry... they do both look like T72's of some stripe, but thats about it.
Also, thermals aren't necessarily used here....the target is point blank on a clear day.
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I dont think anyone has wished for a crewable Chieftain in a while, so.... i wish we had a crewable Chieftain
Also PT76 & BMP1 & Scorpion
A man can wish.
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This too;
https://www.steelbeasts.com/sbwiki/index.php?title=Moving_Units_On_Routes
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Lots of very useful material and information on this WIKI in general
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7 hours ago, Rad said:
I need this DINGO 2 HD TRGS (Tactical Radar Ground Surveillance) which can monitor ground traffic within a 40 kilometre radius.Â
Need is a strong word
You could try using a spotting zone perhaps
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Looking forward to being able to play TGIF again one day, havent been in a while as the timeslot clashes with my daughters dance classes. Kids eh.
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'Project Reality' Mod for BF2... yeah its still a thing! And its still being updated and improved.
Completely free and standalone title.
Ill be checking this out to see if there is much of a player-base these days
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A clip from the developers highlighting some changes from a recent update;
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Future Wars-Viper 2024 TGIF Campaign
in Multiplayer Engagements
Posted
The Battle for the Information Space continues