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Everything posted by Bond_Villian
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Thanks for the reply scrapper, ill check again... it may just be that im not waiting long enough (5 minutes or so) but theres also the fact that 'task manager' reports SB as 'not responding'. Either way i think ill steer clear of this map and make something on BEKIBEKIBEKISTAN instead. With a name like that what could go wrong
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Im trying to make a scenario using the TerraSim_Terrastan map. I am able to load the TerraSim_Terrastan.ter file in the map editor, and also am able to load the TerraSim_Terrastan.ter file in the mission editor when making 'new' scenario via 'pick map' menu, but once i save the scenario and try to reload it, the game hangs during loading ("creating max height map" dialog box) and i need to alt-tab to task manager to close the 'not responding' steel beasts. Ive been told that this map may have issues because its stored within a folder in the 'terrain' directory, if thats the case and its just broken in some way, ill just bin it (along with the hours spent making the scenario!), but if theres a workaround/solution, id appreciate it. I apologise if this is something thats been covered a million times, i did try to find a solution on these forums and the WIKI without success. Cheers
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Is challenger 2 supposed toi have internal fittings?
Bond_Villian replied to Nike-Ajax's topic in Support
The thread you are thinking of is probably the wish list, although i dont know about "clamoring". -
A bunch of stuff in the WIKI about artillery, may be helpful http://www.steelbeasts.com/sbwiki/index.php?title=Artillery_Guide
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Apocalypse has made an explosion sounds mod (http://www.steelbeasts.com/files/file/2374-apocalypse-realistic-explosion-effects/ ) that has airstrike explosion sounds i believe
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...or... how about crew-able PT76 and BMP1
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Thanks for the update
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But you can if you like . Anyhow, if setting up a missile team is too 'clunky' for someones liking, this game will probably drive them crazy anyway!
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@paradoxbox (duplicated comment for duplicated post) If you change the 'defend' tactic's building behaviour to 'stay outside', putting them into a battle position (default binding E) will make them stop and setup the launcher, without walking away to go inside a building: (top edge of map screen/options/default behaviour in buildings/defend/stay outside). Theres your 1 click command for setting up a launcher. You should get familiar with the default behaviours for routes and tactics.http://www.steelbeasts.com/sbwiki/index.php?title=Moving_Units_On_Routes You can also edit route waypoint tactics : (top edge of map screen/options/default route waypoint tactics/engage [etc]) Also, for dev's; that WIKI page needs some updating, its pretty important info for people trying to learn the game, i think. Cheers
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Can't use ATGM sight / fire unless set tactics first?
Bond_Villian replied to paradoxbox's topic in Support
If you change the 'defend' tactic's building behaviour to 'stay outside', putting them into a battle position (default binding E) will make them stop and setup the launcher, without walking away to go inside a building: (top edge of map screen/options/default behaviour in buildings/defend/stay outside). Theres your 1 click command for setting up a launcher. You should get familiar with the default behaviours for routes and tactics.http://www.steelbeasts.com/sbwiki/index.php?title=Moving_Units_On_Routes You can also edit route waypoint tactics : (top edge of map screen/options/default route waypoint tactics/engage [etc]) Also; that WIKI page needs some updating, its pretty important info for people trying to learn the game. Cheers -
Support weapon teams run to nearest building and sit battle out.
Bond_Villian replied to ChrisWerb's topic in Support
You can customise the 'Tactic' behaviour of infantry (among other things) through the toolbar at the top of screen in 'map view' ingame. -
Have you played the Operation included with the install? (Sinai-Chinese Farm). Its excellent, although can become overly difficult for single player as the Operation progresses Also this; http://www.steelbeasts.com/files/category/10-single-player-scenarios/ Panzer Leader's Scenarios are good too http://www.steelbeasts.com/profile/2061-panzer_leader/content/?type=downloads_file
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Nice clip Rotar, good use of the CV90
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A good entry-level good scenario, offline game or operation ?
Bond_Villian replied to Nike-Ajax's topic in General Discussion
My suggestion is; dont worry about being a burden in multiplayer, just be familiar with the Fire Control System basics and jump in. Otherwise, theres some info and suggestions in the Starter_Pack The Camp Hornfelt missions are good, and you can open the scenario in the Mission Editor and change the vehicle types if you want (im assuming its not PW protected) Hope to see you in a TGIF sometime Cheers -
Yep.
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This is very much the case with the vehicle crew AI anyway. I think Ironsights for rifles and RPG's could be introduced in a suitable way, without breaking the game (and it would be shitloads of fun in multiplayer games). Maybe one day...until then its 40mm Grenades akimbo
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The FV721 FOX recon vehicle would be fun ( i know its pretty much a Scimitar on wheels and with commanders peri), or even better; the version with the MILAN on it. I really like the older and lighter equipment, would also love to have the Scorpion and PT76 as crewable (with or without pretty interiors to look at). Thanks to Esim for a great game that keeps getting better
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Squint less?
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People have there own style of managing large numbers of units, but something you might find useful is to make a route independantly (make a waypoint on the map screen, build a route from it) and then 'feed' units into that route. Sounds like you may need to go back over the basics though, and use less units perhaps
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I reckon the PT 76 and Scorpion being crewable to some extent would be a lot of fun. Or any of the existing vehicles really
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Turning off the post processing reduces the glare/saturation a lot
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That is probably true for modern equipment, but older stuff like the Scorpion, AMX13, PT76 etc, not so much. Also, i think the CR2 in SB is a good example of a modern vehicle that is playable with very little switchology. (which can be added over time as information becomes available)
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I have a scenario to try out if theres players/interest enough
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So perhaps the solution is to just not have any windows at all, given that they serve no purpose anyway? Cheers