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About SippyCup

  • Birthday 07/01/1982

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  • Location
    Halifax, Nova Scotia
  • Interests
    Photography, mountain biking, reading, combat sims.

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  1. Pretty much identical to visible light as far as our perception is concerned, just a bit farther down the electromagnetic spectrum; If it's too dark you use a flashlight, and that flashlight has a limited range and coverage. IR is so close to visible light that you can pretty much treat it identically. Same with UV... a lot of birds of prey can see invisible urine traces, which is how they locate prey like rodents. Kind of funny considering rodents have no bladder control. Nature is cruel!
  2. I've laid physical transparencies on my computer screen dozens of times over the years, even making grids. Desperate times call for desperate measures.
  3. The loudest voices in society are very reactionary and selective with their outrage. As for the publisher's cookie-cutter virtue signaling, let's hope the 24 hours of extra clicks from outside of their customer base is worth it because someone else is going to make good money off this game. Especially now, after the added publicity. I may start a marketing agency that poses as a publisher and abandons games over outrage manifested from my own tweets.
  4. Looks to be in damn good shape for surplus hardware... awesome find.
  5. Man, that's awesome. If it's not too much of an inconvenience to upload it I'd enjoy seeing it as I've only ever tested it alone. No pressure though, I was happy just to see screenshots. It's been fun working on it again. Started over with the map (used a very early revision as a base point) and completely reworked the events to add more variation. It's also less held together by logic duct-tape now that I understand the system better and have the time to refine it. Screenshots to keep on-topic:
  6. Since my scenario is fairly limited in size, it was pretty easy. The hostages are civilians so they are acknowledged and interacted with, and there are a couple who may flee locations forcing you to be careful. I tried to keep good balances between immersion and clarity, and realism and entertainment. I just had a look and apparently a group played the old version almost 5 years ago. Nice to know: http://dogsofwarvu.com/forum/index.php/topic,4454.15.html The new version is a more forgiving in the points and mission end departments, offering multiple outcomes rather than just a straight "fail" up front. It is more difficult though. *EDIT* Just realized I've been a member for over 6 years and had only made 5 comments until last month. I can't tell if I'm low-maintenance or just a terrible community member.
  7. This is exactly what I was referring to. Great to know it's modeled (or just an inherent byproduct at any rate) because it's important. Are the resolutions of any of these systems classified, forcing you to guess?
  8. I was wondering this too, it doesn't appear to be from the only manufacturer I know.
  9. Didn't catch the part about the tank range, looking on my desktop now I see it's flat. But things like grass or slight rise in the foreground will do this in reality. The visual angle of a 2.5 meter tall tank 2.3 km away is only 0° 3' 0.74''. That tiny slice of vision can easily be diminished just from lowering your perspective, even just a couple of feet. Obviously this is common sense and I'm not trying to insult your intelligence, but long optics act like they exist in another dimension. They magnify not only the image, but our perception of the physics involved. Things that happen constantly that we don't notice because our eyes are stuck at such a short focal length.
  10. Yeah. It doesn't take too much movement to affect the viewing angle and it's especially noticeable with long focal lengths and objects at a relatively close horizon. I've experienced it while using my SCT for terrestrial viewing and its swing radius is only around 3 feet. Not that it couldn't still be a glitch as it does seem a bit exaggerated if that is modeled. I guess the lower resolution of the thermal sight could also add to it. Just a guess from someone who has never crewed a tank.
  11. Animation of a prototype targeting system that allows your optics to get shot out 14 times in a row.
  12. Are the thermal optics lower on the tank?
  13. Yeah, it would have been 4.0. I only game in the winter months because it's too dark to do anything else. The rest of the year gives me all sorts of time to forget everything, making sims less than likely to be picked up again immediately. Started off easy this season by completing 3 Longbow Gold campaigns in DOSBox... good times. Any news of major undertakings sounds good at my end!
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