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12Alfa

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Everything posted by 12Alfa

  1. Seraphim00 Posted October 8, 2020 (edited) PM me with the data, and I'll take a look. Last person that I built the map for, has not got back to look at for over a month.
  2. DTEM or other such data is required.
  3. Its NOT just his position. At all. ok , lets check the posts about this issue.........ummmmmm.....yep same people. Rather its YOUR position that they are good as is..........never posted that, I stated that there are work arounds, and its a sim...your reaching . TGIF is not the only venue or place where people play....No shit! There is room for improvement...as many posts have pointed out. I suspect that this issue (and I may be incorrect here) that it's more about "hit score" that traverse speed on a known fire control system, with limited
  4. No one is saying this is realistic, this is a simulation....which seems to be lost on some, again. It is YOUR position that this is a "bad system", you view only, and after the reason why we have such from ESim. Simple dont use them, let the rest of us use them as in TGIF. We don't hear players saying they don't want to use them in the planing phase, thous, many find them useful and effective, and this with their manual traverse. We, some of us have waited a long time for these AFV's to be in the sim and are grateful for the team's work in obtaining the time
  5. Driver prepare to advance hard left for gunner, gunner take over...., or Gunner trg left prepare for 2000 taps.........your call. Like I have said, veh position is important, tapping the keyboard....not so much. The Scimitar/Scorpion is easily solved with the option of powered traverse, let's not over think this issue. We have been here before on this issue, we have been using these AFV's for some time now. We can, and will adapt to each and every type of fire control system, thats just who we are. This is not WOT.
  6. Hey, it's not me saying .. very hard to use. I have no issues with hand cranking........:)
  7. For the Scorpion the option for Powered traverse could be used, as both systems were avaib. Many countries had such equipment on their Scorpions. Simple fix for this turret.
  8. " very hard to use"......compared to a powered traverse, yes. Compared to a Inf with a RPG and a trg at 100 meters....not so much....:)
  9. I like to see my loader feed the gun and not throw casings out of the hatch, that's why spent casing bins were invented........JK'ing Maybe a action when the :Reload" command in activated, so we can see the loader working (throwing out casings) , and not making coffee.......boiling vessel?.....
  10. AFV's with manual traverse are I would say are the best the sim can do without having such equipment on your desktop (Dark). Is it perfect, no, is it a pain in the ass, sure. Having served in such AFV;s we found many tricks to make this system of traverse work, and without dare I say without issues. Crews found that having their AFV in the proper bearing towards the target, through proper driver commands. Directing the driver to point the gun also works. Only with a hand crank device will this get any better for the operator of such manual traverse. Maybe a steering whe
  11. thanks, veh repair team sent to fix.....stand-by.....
  12. You should not, to be safe copy them to a folder elsewhere till you confirm the install is complete....as a rule backup everything you need , just to be safe.:) safety first, not really...coffee first, then safety")
  13. You may want to create a ref for your fire mission, a box, a rep point, AB-xxx /with time so you can keep track of where missions are located. When in large arty missions, one can loose track pretty easily if a method of the fire missions locations are not referenced some how. Placing box/ref off map, then drag to loc is when called is one such method to save time during the hectic mission time.
  14. https://www.armyrecognition.com/defense_news_december_2020_global_security_army_industry/canadian_army_unveils_its_new_8x8_armoured_combat_support_vehicle.html The Canadian Armoured Combat Support Vehicle (ACSV) are based on the LAV 6.0 platform and will integrate with and support the existing LAV 6.0 platform currently in use by the CAF. This will provide a number of advantages including reduced training and sustainment costs, as well as the availability of common spare parts to fix vehicles quickly during operations. General Dynamics Land Systems – Canada and
  15. How I fit in a BMP.....and I'm 5'10"....and this without any gear on. Yes its tight.
  16. Always 1 sec away from zero movement.:).
  17. 12Alfa

    Download Maps

    I can meet you on TS if you like to talk you through this map issue. Im from NB, so depending on the time zone, we can make this work. And....Welcome aboard!
  18. Part 2 , The new ground effects are a welcome development to the Sim. To players trying to spot their movement, it has given the observation of helo's near the ground, either landing, or moving at ground level a new tool. No more flying around troops for a drop off without some terrain masking to be not spotted by the enemy...possible game changer. https://youtu.be/4za2k1hAsIw
  19. My pleasure, final is coming along well and will be uploaded soon. Exciting times with this update on the SB battlefield....:)
  20. Yes one could fire below the casings...except in the rare times , those casing held a projectile now moving at a rather high speed towards you. In this case, it's most likely your last view
  21. Well the just went through a rapid temp change to higher temperatures , just seconds ago, seems reasonable they be a bit hot. I still have the marks on my fingers from cleaning the empty shell casing bin right below the breach....:)...a bit too soon.
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