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Everything posted by wildbillkelsoe

  1. I do have combined arms and afaik they did model the tanks from scratch. I am not saying it is the armor simulation proper, but I am saying that there should be an option for non military users to be able to toggle cruise control if they so wish to sort of 'cheat' or play unrealistically (which you still haven't answered if a tank has cruise control in real life, without going into detail, a simple yes or no would suffice). And if it is there, it should be optional to all people. In DCS, we have compute firing solution, platform shake. These are options. the keyword is options.
  2. In all truth, DCS does not model armor correctly. Sometimes uses hit point system. Is it a classified thing to know that a tank driver has the option or the main package ability to use a cruise control horn?
  3. Believe it or not in DCS there is a cruise control setting to cap the speed. In a primarily flight simulation..
  4. That is quite an interesting piece there. I have to try it myself!
  5. red t-shirt 1,2,6,8,3,5,9,0,etc.. blue t-shirt 4,2,1,7,8,0,6,4 etc... so yes you got it right..
  6. So we are talking about guard or defend tactics here as they are the ones with detected enemies. I am referring to detecting enemies by binos and right click in one direction while the gunner is facing another direction. If I spot a unit using only binos and right click, the gunner will slew the turret to my binos direction provided he has LOS (or not?) and start firing on his own under guard or defend tactics?
  7. You mean to say that once a tank is spotted in a scout route tactic, by my Mk I eyeball or binos, the turret will rotate and engage this target without any further intervention from me? No need to order gunner to traverse left or right? Or issue shoot at unit marker? What if gunner AI is scanning away from where I am looking? If hes scanning left to right and I spot a target to the beams away from his current scan zone?
  8. So in the Camp Hornfelt TACT 1 mission (Tactical movement), I am required to get as quickly as possible to objective Kermit. The map is mostly wooded area with few urban areas dispersed around and through of the direct route to objective. A lot of the time, I get engaged with a huge surprise from apparently mobile units, and even more lurking enemies well placed as a surprise element. There are hilly areas overlooking where I would be coming from that the enemy uses to gain an advantage. So per the mission advisory, I am required to use bounding overwatch when contact is expected, and traveling overwatch when contact is possible (less likely than expected). Due to the behavior of AI in marshes (wet grass), namely getting stuck in these marshes, breaking up unity, I can but take only the direct route to the objective. How should my scanning pattern be like, when I am moving on a lone road with nothing but trees to either side and open terrain ahead? To be explicit: How fast should left and right scans be? Do I just observe the AI gunner scan without palm switch ON? As in just F2 view without OVRD? OR Do I do the manual scan for the gunner until he beaks "Identified!"? PS. This may be divulging secret information to the public, which may or may not be affiliated with known or unknown disruptive terrorist organizations. Also, this may be divulging sensitive knowledge = without consent from serving officers.
  9. I agree with Ssnake. Missiles go ballsitic if not guided.
  10. Thanks Nils, but I was asking about how wide can TIS view in angles, for the 3X magnification. You said 18° for the unity. So assuming that the answer was 18°, the range to get the angle is required and by simple maths you mean??
  11. What is the field of view of the Abrams TIS in degrees wide view? Narrow view?
  12. How do you set the smoke to regular or multi-spectral? I cant find the option in artillery request form.
  13. well I am so sorry for trying to "ask" you for real life reasons to organise a friday meeting I thought you wanted to build momentum from the mail. anyways you dont have to write anything on your image just copy and paste my exact words, you have my permission. thanks Breakthrough for the illustrations. men 👌🏻
  14. So I managed to understand a little bit about how artillery works in this one. Also that HEAT trajectory allows somehow a more concealed firing because the gun is more elevated at the expense of penetrating because the barrel is not so obstructed.
  15. And everybody who joins this boat is supposed to interpret, on their own, for the very first time, a drawing with very few words, alot of rectangles scattered in different azimuths as not being locked in perspective? Some text like "the rectangle is not locked in perspective, meaning that its dimensions can be shaped to length and width to encompass the target formation relative to the map north, not Observer Target line that is obtainable by pressing K when unbuttoned and standing out the hatch". See this makes it much easier to anybody to interpret the shapes..
  16. well I would say this defies all known geometry I've studied in my life.. the width is the longer leg now? how is this even possible?
  17. unfortunately I dont get it at all. I will lower realism setting per your recommendation Rotareneg.
  18. Gibson, are you sure about the file you provided? the template drawing for 3200 azimuth seems to be 90° when it should in fact be 180°? Because 360° is 6400 mils?
  19. So when a TRP is placed on map and targeted with say azimuth 1600, when it comes to correlate length and width of artillery fire, the length is also on azimuth 1600 or azimuth 0/3200? Also, how do you guys measure a bridge sighted azimuth, for say, a full length barrage? I dont see the in the map tools a compass to get this bridge azimuth. Do you do wonky maths? Isoceles triangles and shit? I am also at loss when it comes to the term tubes. Is that the number of guns available or the number of artillery shells available per gun? Lastly, when it comes to correcting fire, adjusting, is there a rule of thumb for different wind settings (I am not even sure how to acquire winds in planning phase, let alone if the winds are static, or dynamic).
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