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3Star

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Everything posted by 3Star

  1. You know, I hadn't considered the dumping lead requirement, but you're quite right. Without the reticle jumping around, I'm going to need to consciously remind myself to do it. NTM
  2. Version 1.0

    638 downloads

    Companion file to Buying Time, it's pretty much the same scenario but on entirely different terrain. Just watch for the wheeled vehicles moving very slowly through woods. May be modified for v1.1
  3. Version 1.0

    701 downloads

    Two M1 platoons must stop the attacking Evil Red Hordes from cutting off friendly bridges while allied units bravely run away.
  4. Version 1.1

    1,058 downloads

    Moderately hard SP, smallish co-op for three or four players. V 1.1, 14DEC06. (Changes made to scoring, added a couple more Blue units) NATO must defend the critical bridges over the Rhine from the Evil Red Commie Soviet Hordes. Or something like that.
  5. Go complain to Bovington, Lulworth and the MoD. If you lobby them enough, they might cave in. NTM
  6. Playing around in a CR2 simulator, it's pretty simple. Actually, it's probably more ergonomic than the the M1's handles, but the adjustment process for when you miss with HESH is rather convoluted. I prefer to just aim off. NTM
  7. Version 1.0

    255 downloads

    Unbalanced attack/Defense scenario. Infantry-heavy. Red should have more players, as they have more forces. Change from 1.2: Reduced infantry units (both sides) to reduce horsepower requirement
  8. Maybe the stab went, and the TIS was just looking at sky? NTM
  9. I have one of Jeremy Apocalypse Clarkson's videos, in which he drives/reviews the F40.. As the camera pans around... "Allow me to show you the luxury accoutrements of the Ferrari F40. Air conditioning. No. Radio, No. Carpets No. Interior door panels. No. Electric windows. No. Basically, all this car is, is four wheels, a steering wheel, two bucket seats, a 3 litre V-12 twin turbocharged engine... and nothing else" So, SB realism must be set for 'high' since the other doesn't exist.. :-) NTM
  10. OK.. under 'finding an online game..' 1) Cut/Paste will work in SB. I just highlight the IP addy in my mIRC client which automatically copies the IP address to the clipboard, and fire up SB, activate the cursor in the target IP box and hit CTRL-V to paste. 2) AA can also stand for Archangel. (Glory be to His name..) 3) Selecting a vehicle with the second number being -2, at least for American units, gives you command of a two-tank section. Under tactics/don't lose the head.. GPS and/Or TIS can come back online? Never seen it. Under tactics/users guide for smoke: "Every tank in your platoon has smoke grenades and a smoke generator." I defy you to find the smoke generator on a Leopard. Also, it may be worth pointing out that thick smoke can affect LRF performance. i.e. it sometimes won't penetrate. Keep in mind. For those of us who spend almost all our time in a TIS view, sometimes we're completely ignorant of a smoke barrier simply because we can't see it. If the LRF range comes up a 0000, or if your rounds inexplicably keep falling short, switch to natural view and make sure there's no smoke between you and the target. And the hint of my own.. The trick to survival is SCAN!!! Burn out those turret motors, scan quickly, scan often. If you see a hotspot, swing back, focus in on it, try to ID through thermals and natural view. If it's a position that you can't ID it (such as just being able to see a roadwheel deep in trees), lase, take note of range and bearing, flip to map (F-5) view, and see if your team has a live vehicle in the area. If not, shoot at it, even if there's supposed to be a killed tank there. Sometimes people will use dead tanks as 'cover' to confuse you. Worst that'll happen is you use up a sabot round. Frequently, you kill a 'reserve' enemy tank. NTM NTM
  11. For a second, I was wondering when the hell I had typed in a reply to this thread.. Then I realised it was just someone else using my avatar... :-P NTM
  12. Version 1.0

    811 downloads

    An unevenly balanced attack/defend game, with a lot more infantry and APCs than playable tanks. I figured that for once, we'd have a more realistic battle.
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