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Jartsev

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Everything posted by Jartsev

  1. ...and this is how it works in game now.
  2. 1) Right now, in v.4.162 CITV in autoscan mode compensates rotation of the turret, e.g. counter-rotation works. 2) Right now, in v. 4.162 autoscan sector is defined in relation to hull; if hull is traversed, then it takes some time for the CITV to return to assigned sector, because CITV's traverse rate is defined by autoscan rate settings(user adjustable). This may give false impression of non-working counter-rotation, but I think that someone more competent in this area (like @Assassin 7, for example) should provide some input, if current behavior is correct
  3. AI is the same for all parties, and arty obeys very same rules disregarding of the party it belongs, be it blue, red, green etc. So first of all- are you sure that target was not engaged by arty? Fire missions requested by AI and executed by on-map arty are not shown on the map, but this doesn't mean that target was not engaged... Then the next question- can target be engaged at all? Is it within arty's reach? Is it outside of minimal range of fire(because currently in-game arty cannot engage targets in direct fire mode)? What about terrain, may be there are some hills, which are preventing target from being engaged? And most trivial thing- is AI allowed to call for fire, and if 'yes', then what units can call for fire?
  4. Sure contents of \ProgramData\eSim Games\Steel Beasts will be overwritten by v.2.370- some stock scenarios including tutorials, legacy maps etc. Also, if you are going to back-up this folder, v2.370 may be not compatible with scenarios and maps for 4.0. and quite obvious that there is no any compatibility with 4.1. Additionally, very likely, you may run in to all sorts of issues with mods because of artwork changes implemented in later versions(and this may affect all installed versions, if you are going to use mods made for 2.370)
  5. TOS-1 is chemical warfare(flame) line-of-sight weapon system; its use for indirect fires is a bit of exception in real life, judging by available documentation for relevant russian gunnery trainer... Basically, it's a replacement of flamethrower tank, which has a very long reach. So, TOS in SB is direct- or semi-direct fire weapon, and to control it's fires you should use 'Suppress here' and 'Hold fire' commands, or to rely on to AI.
  6. Grayed out right panel, which contains terrain and objects selection options, and entry 'Publish map' missing from the 'File' drop-down menu are indicating that map package is is published. Alternatively you can check status of your map package using 'Open' entry of the 'File' menu and toggling 'Filter by publication state' options. Please note: 'Published' status means, that map got read-only compressed state and can be utilized for offline or network session. This doesn't mean, that map package was uploaded anywhere. Yes, generally it's better to share map with scenario, and procedure is described here: ...Just a word of caution... Please upload scenario and map package separately to appropriate sections, don't pack them both to one single archive.
  7. Well, L36A1 actually had a tracer(same for L28 and L52), albeit this was not reflected in official UK nomenclature normally used in the training pamphlets.
  8. Michel, do you see the problem with each and every tank, or it's specific to M1A2 only? In case, if it's M1A2-specific, then next question is, do you have any mods installed? What camo is selected for the blue party? Note, that decals are missing too... Also, as Lumi already pointed out, issue may be caused by extreme visual range set; it's better not to increase it above 9-10 kilometers.
  9. There is an installer containing all maps(minus Terrastan), which were delivered with v.4.0: Legasy Maps Installer; 'Suweon-Osan' map is likely should be included. Please note, that those maps are not converted for use with v.4.1, and you need to do this yourself:
  10. From Belgium, AFAIK. Probably M1000-series by MECAR.
  11. This is an intentional behavior (albeit this may be not clearly defined in the manual); generally, 'Kill when hit' applies only to shots fired by the human users, because this feature is intended for gunnery exercises, first of all.
  12. 'Close' button minimizes program to tray, and you need to restore it from tray instead attempting to launch another instance(this is not possible without --ignorelock' command line option). To quit(terminate) program you need to use red hexagon key marked with X.
  13. 1) It's very strange that you are unable to change settings manually. Please try access them not during playing the scenario, but by clicking 'Options' entry of SB's main menu. "Options' menu, aside of other things provides access to terrain details distance and graphics settings. Open respective entries and try to reset changes you made by clicking 'Default' buttons there. 2) If said above doesn't help, please try to launch Steel Beasts in the safe mode, which should reset terrain details distance settings and graphics settings to their default values. In order to do this, click 'Start' menu and locate 'eSim Games' folder there and expand it; then, in 'eSim Games' folder find another folder called 'Troubleshooting' and open it; find there 'Steel Beasts Pro PE(Safe mode)' shortcut and use it to launch SB. Alternatively you can find mentioned shortcut by navigating to C:\Program Files\eSim Games\SB Pro PE\debug
  14. Hello! I was trying to reproduce your problems but without much luck 1) Small freezes when terrain streaming is in progress, or if you are switching from desktop to SB running in the full screen mode are very annoying, but inevitable in many cases. It's a price of the new terrain. If they are lasting longer than few seconds and SB is unable to recover, then there is a real problem. 2) Freezes occurring when you are exiting AAR require investigation 3) You mentioned crashes. Can you, please, elaborate more? Also, if we are talking about crashes-to-desktop, then may be there some crash dumps are left, and they could be very useful to sort out troubles you are experiencing. Could you check C:\Users\[your_user_name_here]\AppData\Local\CrashDumps folder, and if it contains any recent crashdump files generated during SB's CTDs, forward those to us(please don't upload them here, but sent via email to @Ssnake) 4) Please try to run SB in windowed mode. First of all, this would let you see, if there some error message pops up on the background. Plus, actually some of the issues may go away. 5) Just curious about your computer's specs- what is the CPU and amount of video RAM
  15. Try to change Filepaths while running SB as administrator. If this doesn't help, when try to re-install Steel Beasts (not the Maps!), and during installation select proper path to the folder containing maps- installer will ask about its location in the next step after confirming SB installation directory.
  16. Jartsev

    Minor Bug M1(IP)

    Thanks, added to the list.
  17. Yay! Resolved... Well, at least you didn't dropped ordnance on your own position, how it happens in real life from time to time
  18. Also, can you provide your copy of converted scenario and map package? This can be very handy.
  19. So... This one ... is the original scenario, right? I made a conversion myself, and after this checked available support options for the blue side(Mission Editor> Options>Support); they appear to be not affected by conversion- 9 batteries of 9 tubes each, 81 tubes total with unlimited supply of ammunition, so we can rule out possibility of changes there during conversion process. Then I made a few test runs with typing-in coordinates manually and using LRF data- arty barrages seems to fall on to intended targets. All this brings another question- do you see the problem repeatedly, and are you sure, that entered coordinates were correct? The tricky thing here, that aside of very trivial typo during filling the call-for-fire form, coordinates reported by AI may be wrong or belong to target spotted somewhere else.
  20. First of all, was this issue observed in the map view, or it was in the some 3D view(F8 view, unbuttoned TC's view, sight view etc)? Then, if it was in the map view, and your realism settings are 'High', then it's perfectly normal not see red arty barrage box, because arty barrages and their labels are intentionally not displayed anymore on the map in offline or network session if realism is high(exception is the test mode of the Mission Editor). And if you were unable to observe arty impacts in 3D view, then something else may be involved, but I cannot reproduce this problem(including manually typing-in target coordinates). E.g. in this case some extra investigation may be required.
  21. LRF trigger is a 2-way switch(may be 'rocker switch' would be a more precise term); if pressed outwards, it fires laser with last return logic, and if pressed inwards- laser is fired with 1st return logic. Gah, my bad. Indeed its an 'Alt.range'. Still this just proofs how non-descriptive and confusing wording for this entry is...
  22. In order to replicate 2-way switch utilized to 'fire' LRF on the real vehicle, 1st return lase is hard-coded to Joystick button #4(note- there is no such hotkey for keyboard/mouse), and 'Toggle laser return: first/last' hotkey have no effect in particular case. Obviously this may be not the most optimal implementation,, and probably we need to consider some changes in this area...
  23. One question- join-in-progress feature was utilized during session, right?
  24. We will try to investigate this, but at this moment I'm not able to reproduce issue. It's rather doubtful if problem is Win10-specific, but such connection cannot be ruled out completely...
  25. No, Steel Beasts is not a freeware. You can download and install it free of charge, but to run it you need a license, which is not free. License can be purchased in our Web Shop here: https://www.esimgames.com/?page_id=1530 ...and I suggest to think about time-based options, since they are cheaper in short term.
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