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Posts posted by Jartsev

  1. 32 minutes ago, Sawdustmaker said:

    No luck. Set at mid July, 0700. Should be daylight. Dark.

    Very likely scenario is set on some old map, which wasn't georeferenced; in such case in v.4.1  coordinates  for the map's SW  corner are automatically set to Oceanic Pole of inaccessibility, which is located in  southern part of Pacific Ocean and this conflicts with time zone settings in scenario. You need to open scenario in  the mission editor and then adjust local time zone(UTC offset) in 'Mission date and time settings' dialog.

  2. 1) Ability to set 'Embark if...' and 'Retreat back if...' conditions  is available in mission editor and during the planning phase only, and those  options  cannot be accessed during execution phase(e.g. after green 'Start' button was clicked). This is how it works for about 15 years or so now.


    2) If you need to coordinate movement of dismounts and their vehicle during execution phase, then  waypoint, where troops are are going to dismount, should not have tactics set, and route originating from this waypoint should  have slow speed enabled. If speed is higher than  'slow', then vehicles will ignore dismounts; and the same thing happens if waypoint has  some battle position tactics enabled and user gives command 'Proceed' or 'Resume route' to a vehicle.

  3. 11 hours ago, Mirzayev said:

    Q2. This restricts your LRF to not accepting a lase above 1200, 1800, or normal operation. 

    Quite opposite. This switch sets minimal  lase range threshold, because in particular case of LRF relying on first return logic this is the only way to eliminate false returns caused by ground clutter and different masks(objects). E.g., if this switch set to '1200', then any returns closer than 1200 meters will be ignored; if it is set to '1800' , then everything below 1800 meters will be ignored... and in default '0' position it allows returns within 500-3000meters or, in favorable visibility conditions- 500-4000meters.

  4. 3 hours ago, Nike-Ajax said:

    Thank you for the answers and your time 😊

    BTW- page 34 of 3.0 release notes. My bad.

  5. 51 minutes ago, Nike-Ajax said:

    Using the Bushmaster, then I have a few Questions:

    Using the LEMUR:

    1) What is "Pilar" ?

    Acoustic shot detection system, which slews RWS on to source of incoming fire


    2) What does 50x scope means ?

    It literally means 50x spotting scope. Please note that 50x scope is not zeroed, and cannot be used as a sight.


    What does "Use Lemur 2013x Variant" mean?

    This option reflects  certain changes made to Lemur; for more details please check pg.7 of v.3.0 release notes: https://www.esimgames.com/wp-content/uploads/2016/03/SBProPE_3_Release_Notes.pdf

  6. 12 minutes ago, thewood said:

    For goodness sake...I have been involved in investment M&A inquiries with fewer questions than this thread about a US$90 game.

    Those are legit questions, and 90$ are still a considerable sum of money, if purchase of computer game is considered.

  7. 48 minutes ago, Calicifer said:

    1. What are developers roadmap? What major things we can expect in near (1-2 years) future?

    We prefer not to disclose our plans, since they are subject to change. As a rule of the thumb,  we are announcing new features when release of major update or upgrade is close enough.


    2. Are interior elements in a vehicle interactive? 

    Yes, if vehicle has interior modelled, then some of elements are usually made interactive, depending of data available and some other considerations.


    3. Is AI smart enough to simulate real life tactics and behavior? 

    Well, our AI is semi-automatic, so it relies on  user-defined control logic to operate in realistic way. On its own AI could handle simple things like, for example, taking cover or adjusting position to engage target of opportunity.

  8. Well, it depends... Nominally your computer more or less fits minimal system requirements listed here:



    ...But in practical terms all depends of your graphics settings,  terrain detail distance rendering settings, scale of scenarios  and many other  variables. Also , when it comes to gaming, everyone has his own zone of comfort... Probably the best option is to pick 1 month time-limited license and give it a try before making more costly decisions.


    P.S. Please make sure that you are running 64-bit version of Windows.

  9. 5 hours ago, Hapag(Target) said:


    the same Problem by Pizarro 

    With Marder everything is pretty much straightforward, but I cannot reproduce problem with Pizarro in the LAN session with  several instances of SB Pro PE v.4.167 running at the same computer... Are there any specific steps?

  10. 2 hours ago, CalAB said:

    I can see how gun elevation is accessed but how is turret rotation accomplished? Does the user pivot the entire unit right/ left?

    Correct, upper part pivots left and right, like most of  the russian control handles. This layout is just more convenient for use on the  desk.

  11. Well... I'd say that there is a light at the end of the tunnel.


    Last autumn russian company called 'Syberion' officially announced   a controller device designed specially for AFV simulators and  tank games. Now device is ready for series production, and since this Saturday they are taking pre-orders.  Device itself is made rugged and may survive some abuse by the user- CNC-machined internals made of tool steel, body pressed of general steel, industrial grade electronic components, and so on.  Since device was  made for  consumer market, It is not ITAR-controlled, but good news are ending here.


    1) Device is not cheap- ~500 EUR per current exchange rate(price for russian domestic market)

    2) Initially it is going to be released in Russia only. And other markets...  Let's say it depends of interest from prospective customers. 


    So question is, if such device is really needed, how many people wish to have it, and how many will actually consider  purchasing it, if, hypothetically, controller would be made available to the rest of the world?





  12. 45 minutes ago, MisterCommander said:

    1.  In the Bradley, after I have fired some APDS rounds, (the ammo you get when you press the Insert key), and then I choose Reload All from the Vehicle drop down menu it says "Prepare to load missile", even though missiles are already fully loaded.  The turret turns to almost the missile loading position but not completely.  It does not load a missile, but on the screen it says that it is loading APDS rounds, but it is not loading anything.  I wait too long for it load, and then I did Accelerate Time and still nothing loaded.   I stopped reloading and then selected for it to specifically load APDS and the turret turned to the correct position and loaded APDS rounds as expected.

    -This one is known issue :(

    45 minutes ago, MisterCommander said:

    2.  In the Bradley, set a route, embark on route.  Some distance later I command vehicle to stop while in route.  I switch to another unit using Alt F10.  Vehicle resumes route even though it was not told to do so.  The route was either Engage or March, but I cannot remember which.

    -This is intended  behavior; if you need a unit, which is following route, to stop and remain static while you are jumping to some other place, then before abandoning  your current unit you need to use 'Engage' command('E' hotkey), or to change route speed settings to 'Halt'. Other alternative is to delete route.

  13. Just now, Siddley said:

    OK, the WebAdmin page is telling me that I have a licence for SB Pro PE 4.0

    Great, then it is worth to consider purchasing upgrade license for version 4.1 :)

  14. 19 minutes ago, Siddley said:

    A friend bought SB for me ( a member of this forum actually - hello Chris :)  ) in spring\summer of 2017 - so it would have been the version that was current at the time. I used a temporary key until the dongle arrived from the US, I don't have any of the emails or even remember which of my two email addresses they would have been sent to.

    Ok, very likely your dongle contains a license for version 4.0, which is not valid  for  current version 4.1.  This means, that  if you wish to use  version 4.1, you need to purchase an upgrade license ('Upgrade License from version 4.0' option in our webshop).


    But before buying it makes sense to check if you have any  SB Pro PE license  stored  on your dongle. With dongle plugged in,  locate a Codemeter icon in the system tray, right click it and  select 'Web Admin';  'Web Admin' browser-based interface will open and in its 'Container' tab you will be able to see a list of licenses stored on USB dongle. If you have 4.0 license, you will see  'SB Pro PE 4.0' listed there... 


  15. Looks like blank Ulandecals.dds file is missing, so issue could be easily addressed by dropping attached file to following folders:


    My Documents\eSim Games\Steel Beasts\mods\textures\woodland\uk

    My Documents\eSim Games\Steel Beasts\mods\textures\desert\uk

    My Documents\eSim Games\Steel Beasts\mods\textures\winter\uk

    My Documents\eSim Games\Steel Beasts\mods\textures\autumn\uk




  16. 1 hour ago, TSe419E said:

    I installed 4.167 but when I start it up it still says it is 4.163.

    Very likely, destination folder was defined not quite right during installation for some reason

  17. Well, there is a LOT of camo options in game, which do not have artwork to cover all 4 theme types (e.g. woodland, autumn, winter and desert), and  in such cases available default artwork is used(in your example with  'US 1980'- from textures/camo/default folder). This is how it always worked; so technically this is not a bug. Obviously an inconvenience,  and hands down it would be nice to have all possible combinations covered  some day, but this may take time.

  18. 9 minutes ago, Jartsev said:

    Wait a bit... You activated license with Codemeter software installed, right? Asking this, because Codemeter must be installed before activation.

    Yay, great!


    Now, just like @Mirzayev   already  wrote:



    1. Create a folder on your desktop. Download ALL Map Installer files to the folder. Run the install.

    2. Once that is done, create another folder on the desktop. Download ALL SB Pro PE 4.162 Installer files to that folder. Run the install.

    3. Download the 4.163 patch, and install.


    It is strongly recommended to run Map installer before installing SB.

    After installing maps and SB with most recent patch it is worth to consider installation of the SB Pro Map Package Transfer Manager v31- get it here: http://dl.steelbeasts.com/MapTransferMgr_V31_Setup.exe 

    -this tool is optional,  but you may need it, if in the future you are going to download maps created by community.

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