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Jartsev

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Posts posted by Jartsev

  1. 31 minutes ago, Red_Donkey said:

    In the FISTV I try to lase targets with the optics in gunners view. Zoomed in I see the AZ, RNG, EL. And it only works sometimes. Just now, I lased a target, and I got range and all. Moved the vehicle and tried again, now it only has the old range info. Doesn't update. What am I missing

     

    Need to investigate this; could be an initialization issue if human player is present  at gunner's position(F6 view) at very beginning of execution phase, or  if vehicle retracts/deploys  hammerhead assy.

     

     

    31 minutes ago, Red_Donkey said:

    I remember when play SBPRO PE from 12 years ago, that there was a red artillery box on the map, when artillery was called in. Is it gone for realism now?

    Yes, availability of  red arty box  is bound to  realism settings now. With  high realism it is not displayed on the map.

  2. 21 minutes ago, Monkie said:

    Going back to what Mirzayev is talking about in regards to the Gunner not leading after feeding one of the returns, this happens pretty consistently as long as the gunner doesn't get 1 or 2 returns and fires without the TC needing to choose and feed the range. 

     

    The wiki states that no lead will be induced if the TC is engaging from the LRF main sight but in this case the TC isn't the one engaging, it's the gunner using either his Main Sight or the TTS Sight. If the TC commands fire and the gunner lases and gets only 1 or 2 returns he will fire and lead the target. If the gunner gets more than 2 returns the TC has to choose which return makes the most sense and feeds the range using the FEED button but when doing so the reticle removes all the current lead, moves to the target center mass and the gunner fires with the round falling behind the target. 

     

    So is it the case that anytime the TC has to feed the range into the LRF that it's assuming the TC is the one firing and hence no lead is induced causing the gunner to consistently not apply lead to a moving target?

    Whole problem seems to be a collision between  TC override and   gunner's routines; hopefully programmers would  be able to address it.

  3. 16 hours ago, Mirzayev said:

    So, why does this cause lead to not be applied? From what I can tell in the wiki, the Feed button doesn't reset lead. 

    ...but since range is indexed by TC, lead is not applied automatically- same logic as with TC override. How it was supposed in real life needs to be investigated at our side...

  4. 15 hours ago, Monkie said:

    Here is another issue with the keyboard and mouse relation to the buttons n the LRF. Pressing the buttons with the mouse allows a LMB RMB behavior (LMB turns the light on, RMB turns the light off) whereas the buttons (ie button 4 and NUMPAD 0) only allow a LMB behavior. So what is the correct behavior for the buttons, are they on/off or only push buttons? The mouse would make us believe they are on/off.

     

    -4 duplicates clickable 'Reset' button, and does only one thing- resets LRF for the next lase by TC (for GNR, releasing palm switches does the same thing)

    -Num0 is a 'Battle Range' button, and brings LRF  LOS in alignment with GPS LOS at ~1600meters (do not remember exactly) for close range engagements to minimize error due to parallax; only wat to reset it in SB- to  fire LRF, and none of clickable buttons have right click  action; if you  right-clicking, you are lasing.

     

  5. 14 hours ago, Monkie said:

     

    I just ran another range test and the gunner seems to fire SABOT rounds without problem with one laser return but after I command him to fire HEAT he will fire one round with no issue but refuses to continue firing HEAT rounds after that. If I switch to SABOT he fires without hesitation. 

     

     This particular HEAT has 1500m effective range defined in its properties, and this is a cut-off limit for AI gunners of any vehicle using this round in game, not only M60A3

  6. If LRF receives  multiple returns not meeting automatic feed requirements(yellow 'SEL' light is lit on LRF face plate),  user at TC's position should evaluate them and feed proper one (1st, 2nd or LAST) manually.  So  if you hear   AI gunner announcing 'We got problem!', go  to eye view, check measured range values, and index one which looks appropriate.

  7. 3 hours ago, jlh said:

     

    I thought the easiest to try would be the labelle. I can deploy it and launch it, but I can't get it to go where I want, not on auto or manually flown. I really can't get it to do much but hover. I've read all available documentation and watched all videos. The only consistent thing is the flashing "TIS cooling down (5:00)".

     

    Looks like you were trying to control drone from drone's F8 view, available only in mission editor while testing a scenario.

     

    To control drone you need to be in parent squad F8 or F7 view, and while in that view- go to F2 (sort of focus eye view on drone thing) or F3 (drone payload) view.

  8. 1 hour ago, Miki765 said:

    Hello,My SB PRO PE is currently running in version 4.357.

    When I upgrade to 4.363, I will be prompted that the serial number is invalid.

    I can only reinstall version 4.357 to enter the game now.

    I bought a USB dongle. It worked normally from version 3.0 to 4.357.However, I cannot upgrade to 4.363 now. After the upgrade is completed, I will be prompted that the serial number is invalid.

    The following pictures are attached to prove that my game can work normally at 4.357, and the prompt of serial number invalidation appears at 4.363.

    Thank you very much for helping me!😊

     

     

    Please contact sales, or Ssnake directly via e-mail. We are all out of office, let's say, so addressing your issue might take some time.

     

    P.S.

     

    I'd like to remind all users, that posting  CMDust logs etc in public domain may reveal some your sensitive private data- these materials need to be handed over by mail only

  9. 6 hours ago, Assassin 7 said:

    Arty in Mission Editor-Test Mode only has a 5 second count and then activates. When switching out of Test mode Arty works as intended

    If you are calling arty from map view while in a test mode, you are essentially using instructor's functionality. E.g. fire mission would be executed immediately and disregarding of ammo availability.

    If you need to use arty in normal way without  turning off test mode, please use 'Support' drop-down menu.

  10. 1 hour ago, MAJ_Fubar said:

    The TKN-4GA-02 sights on both the BTR-82 and BTR-82A are off by a considerable margin.  Both guns are firing about 4mils left and although the ballistics seem to match the range indicators, the aiming caret is either above (at range 0) or below (at ranges above 800m) the actual round impact.

    Sorry, but I'm unable to  reproduce with wind speed set to 0 and gun dispersion disabled. And 4 mils point of impact deviation implies either wind or dispersion effects(lead scale  marks  have estimated 5 mils separation). Also note that sight does not compensate for parallax and drift. 

  11. ...also it is very  important to understand difference between 1st and 2nd generation cameras.  As a rule of the thumb image rendered  by 1st gen TIS consists of about 100-260 lines (take 127x150 pixels photo, resize it to 1280x1080 pixels and see what is going to happen), depending of detector assembly design(number of elements) and scan  pattern, while 2nd generation  devices  provide HD image resolution(because detectors contain more  sensing elements). Plus  some second generation cameras have advanced image processing and rendering capabilities, let's say somewhat resembling antialiasing.

  12. 1 hour ago, Abraxas said:

    Hello is someone there?

     More than three days ago Higgs and I reported more bugs in 4.357:

    So far no reaction or even answer.

    Is there any chance of getting a competent answer here?

    In order to give any answer we need  reproduce problem at least

  13. 1 hour ago, Apocalypse 31 said:

     

    LMGs now have MG3's instead of PKMs.

    The Riflemen are equipped with AT-4's instead of Russian equivalent

    Note that Ural in game is in fact a generic surrogate for a broad number of similarly looking vehicles used by different nations, not only particular soviet/russian truck.

  14. 47 minutes ago, Von_Virus said:

    Hello, i ll try buying upgrade from 4.1 to 4.3 but mi order is canceled without any reasons. Triyng to send pm to Ssnake, but receive message: Ssnake cant accept personal messages.  Sorry for bad language, english isn't my native language.

    There no more sales to Russia and Belorussia  due to sanctions.

  15. 42 minutes ago, Colebrook said:

    Helicopters now dont engage enemy helicopters with atgms, is this a bug or changed on purpouse?

    They could use ATGMs, but chances are not great because of following factors:

     

    -Weapon selection priorities by AI against helicopter target:

    1) Guns

    2) Rockets

    3) ATGMs

     

     -Limited number of possible attack runs against each individual target- 1 to 3 depending of route tactics.

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