-
Posts
1,290 -
Joined
-
Last visited
-
Days Won
15
Content Type
Forums
Events
Downloads
Articles
Posts posted by Jartsev
-
-
2 hours ago, Rad said:
M1156 Precision Guidance Kit
There are projectiles with PGK in game.
0 -
This is common behavior for bigger portion of trucks and PCs since very beginning of SB Pro PE, with TC being essentially a ballast.
0 -
21 minutes ago, Monkie said:
Going back to what Mirzayev is talking about in regards to the Gunner not leading after feeding one of the returns, this happens pretty consistently as long as the gunner doesn't get 1 or 2 returns and fires without the TC needing to choose and feed the range.
The wiki states that no lead will be induced if the TC is engaging from the LRF main sight but in this case the TC isn't the one engaging, it's the gunner using either his Main Sight or the TTS Sight. If the TC commands fire and the gunner lases and gets only 1 or 2 returns he will fire and lead the target. If the gunner gets more than 2 returns the TC has to choose which return makes the most sense and feeds the range using the FEED button but when doing so the reticle removes all the current lead, moves to the target center mass and the gunner fires with the round falling behind the target.
So is it the case that anytime the TC has to feed the range into the LRF that it's assuming the TC is the one firing and hence no lead is induced causing the gunner to consistently not apply lead to a moving target?
Whole problem seems to be a collision between TC override and gunner's routines; hopefully programmers would be able to address it.
1 -
16 hours ago, Mirzayev said:
So, why does this cause lead to not be applied? From what I can tell in the wiki, the Feed button doesn't reset lead.
...but since range is indexed by TC, lead is not applied automatically- same logic as with TC override. How it was supposed in real life needs to be investigated at our side...
0 -
15 hours ago, Monkie said:
Here is another issue with the keyboard and mouse relation to the buttons n the LRF. Pressing the buttons with the mouse allows a LMB RMB behavior (LMB turns the light on, RMB turns the light off) whereas the buttons (ie button 4 and NUMPAD 0) only allow a LMB behavior. So what is the correct behavior for the buttons, are they on/off or only push buttons? The mouse would make us believe they are on/off.
-4 duplicates clickable 'Reset' button, and does only one thing- resets LRF for the next lase by TC (for GNR, releasing palm switches does the same thing)
-Num0 is a 'Battle Range' button, and brings LRF LOS in alignment with GPS LOS at ~1600meters (do not remember exactly) for close range engagements to minimize error due to parallax; only wat to reset it in SB- to fire LRF, and none of clickable buttons have right click action; if you right-clicking, you are lasing.
0 -
14 hours ago, Monkie said:
I just ran another range test and the gunner seems to fire SABOT rounds without problem with one laser return but after I command him to fire HEAT he will fire one round with no issue but refuses to continue firing HEAT rounds after that. If I switch to SABOT he fires without hesitation.
This particular HEAT has 1500m effective range defined in its properties, and this is a cut-off limit for AI gunners of any vehicle using this round in game, not only M60A3
0 -
If LRF receives multiple returns not meeting automatic feed requirements(yellow 'SEL' light is lit on LRF face plate), user at TC's position should evaluate them and feed proper one (1st, 2nd or LAST) manually. So if you hear AI gunner announcing 'We got problem!', go to eye view, check measured range values, and index one which looks appropriate.
1 -
SB actually has directional sound, and while I'm playing the game, in headphones I can distinctively hear the difference, when panning my view around...
0 -
Looks like problem is specific to legacy scenarios, but will not show up if scenario was made in 4.3.
0 -
3 hours ago, jlh said:
I thought the easiest to try would be the labelle. I can deploy it and launch it, but I can't get it to go where I want, not on auto or manually flown. I really can't get it to do much but hover. I've read all available documentation and watched all videos. The only consistent thing is the flashing "TIS cooling down (5:00)".
Looks like you were trying to control drone from drone's F8 view, available only in mission editor while testing a scenario.
To control drone you need to be in parent squad F8 or F7 view, and while in that view- go to F2 (sort of focus eye view on drone thing) or F3 (drone payload) view.
0 -
Thanks, looks like a small issue with animation
1 -
1 hour ago, Miki765 said:
Hello,My SB PRO PE is currently running in version 4.357.
When I upgrade to 4.363, I will be prompted that the serial number is invalid.
I can only reinstall version 4.357 to enter the game now.
I bought a USB dongle. It worked normally from version 3.0 to 4.357.However, I cannot upgrade to 4.363 now. After the upgrade is completed, I will be prompted that the serial number is invalid.
The following pictures are attached to prove that my game can work normally at 4.357, and the prompt of serial number invalidation appears at 4.363.
Thank you very much for helping me!😊
Please contact sales, or Ssnake directly via e-mail. We are all out of office, let's say, so addressing your issue might take some time.
P.S.
I'd like to remind all users, that posting CMDust logs etc in public domain may reveal some your sensitive private data- these materials need to be handed over by mail only
0 -
2 hours ago, ben said:
In the scenario Editor, as soon as I select Burnt on a destroyed unit I get a Crash to Desktop.
Thanks for heads-up, that is very disappointing thing easy to reproduce .
0 -
6 hours ago, Assassin 7 said:
Arty in Mission Editor-Test Mode only has a 5 second count and then activates. When switching out of Test mode Arty works as intended
If you are calling arty from map view while in a test mode, you are essentially using instructor's functionality. E.g. fire mission would be executed immediately and disregarding of ammo availability.
If you need to use arty in normal way without turning off test mode, please use 'Support' drop-down menu.
1 -
We are aware of the issue, there is no need to bump it repeatedly.
0 -
1 hour ago, MAJ_Fubar said:
The TKN-4GA-02 sights on both the BTR-82 and BTR-82A are off by a considerable margin. Both guns are firing about 4mils left and although the ballistics seem to match the range indicators, the aiming caret is either above (at range 0) or below (at ranges above 800m) the actual round impact.
Sorry, but I'm unable to reproduce with wind speed set to 0 and gun dispersion disabled. And 4 mils point of impact deviation implies either wind or dispersion effects(lead scale marks have estimated 5 mils separation). Also note that sight does not compensate for parallax and drift.
0 -
...also it is very important to understand difference between 1st and 2nd generation cameras. As a rule of the thumb image rendered by 1st gen TIS consists of about 100-260 lines (take 127x150 pixels photo, resize it to 1280x1080 pixels and see what is going to happen), depending of detector assembly design(number of elements) and scan pattern, while 2nd generation devices provide HD image resolution(because detectors contain more sensing elements). Plus some second generation cameras have advanced image processing and rendering capabilities, let's say somewhat resembling antialiasing.
0 -
1 hour ago, Abraxas said:
Hello is someone there?
More than three days ago Higgs and I reported more bugs in 4.357:
So far no reaction or even answer.
Is there any chance of getting a competent answer here?
In order to give any answer we need reproduce problem at least
0 -
2 hours ago, Mirzayev said:
Is this the same for the Cougar 6x6 and the Bushmaster, since they have the same loadout as the Ural?
They do not have vehicle-specific load-out defined, yes. But unfortunately I cannot say why it is done exactly this way.
0 -
1 hour ago, Apocalypse 31 said:
LMGs now have MG3's instead of PKMs.
The Riflemen are equipped with AT-4's instead of Russian equivalent
Note that Ural in game is in fact a generic surrogate for a broad number of similarly looking vehicles used by different nations, not only particular soviet/russian truck.
0 -
5 minutes ago, Von_Virus said:
When i should use vpn? Payment or posting on forum?
First of all, I'd suggest not trying to do any kinds of 'tricks' to avoid restrictions imposed by sanctions. Please contact sales regarding refund.
0 -
8 minutes ago, Von_Virus said:
Payment from Finland, why Russia?
But your IP is not.
8 minutes ago, Von_Virus said:And where is money in this case?
If refund wasn't received, please contact sales via e-mail.
0 -
47 minutes ago, Von_Virus said:
Hello, i ll try buying upgrade from 4.1 to 4.3 but mi order is canceled without any reasons. Triyng to send pm to Ssnake, but receive message: Ssnake cant accept personal messages. Sorry for bad language, english isn't my native language.
There no more sales to Russia and Belorussia due to sanctions.
0 -
42 minutes ago, Colebrook said:
Helicopters now dont engage enemy helicopters with atgms, is this a bug or changed on purpouse?
They could use ATGMs, but chances are not great because of following factors:
-Weapon selection priorities by AI against helicopter target:
1) Guns
2) Rockets
3) ATGMs
-Limited number of possible attack runs against each individual target- 1 to 3 depending of route tactics.
0
Newbie questions. (FISTV lasing, artillery red square).
in Support
Posted
Need to investigate this; could be an initialization issue if human player is present at gunner's position(F6 view) at very beginning of execution phase, or if vehicle retracts/deploys hammerhead assy.
Yes, availability of red arty box is bound to realism settings now. With high realism it is not displayed on the map.