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Everything posted by Jartsev

  1. -This one is known issue -This is intended behavior; if you need a unit, which is following route, to stop and remain static while you are jumping to some other place, then before abandoning your current unit you need to use 'Engage' command('E' hotkey), or to change route speed settings to 'Halt'. Other alternative is to delete route.
  2. Secondary licenses go to CodeMeter stick
  3. Great, then it is worth to consider purchasing upgrade license for version 4.1
  4. Ok, very likely your dongle contains a license for version 4.0, which is not valid for current version 4.1. This means, that if you wish to use version 4.1, you need to purchase an upgrade license ('Upgrade License from version 4.0' option in our webshop). But before buying it makes sense to check if you have any SB Pro PE license stored on your dongle. With dongle plugged in, locate a Codemeter icon in the system tray, right click it and select 'Web Admin'; 'Web Admin' browser-based interface will open and in its 'Container' tab you will be able to see a list of license
  5. Looks like blank Ulandecals.dds file is missing, so issue could be easily addressed by dropping attached file to following folders: My Documents\eSim Games\Steel Beasts\mods\textures\woodland\uk My Documents\eSim Games\Steel Beasts\mods\textures\desert\uk My Documents\eSim Games\Steel Beasts\mods\textures\winter\uk My Documents\eSim Games\Steel Beasts\mods\textures\autumn\uk Ulandecals.dds
  6. Very likely, destination folder was defined not quite right during installation for some reason
  7. Well, there is a LOT of camo options in game, which do not have artwork to cover all 4 theme types (e.g. woodland, autumn, winter and desert), and in such cases available default artwork is used(in your example with 'US 1980'- from textures/camo/default folder). This is how it always worked; so technically this is not a bug. Obviously an inconvenience, and hands down it would be nice to have all possible combinations covered some day, but this may take time.
  8. Yay, great! Now, just like @Mirzayev already wrote: It is strongly recommended to run Map installer before installing SB. After installing maps and SB with most recent patch it is worth to consider installation of the SB Pro Map Package Transfer Manager v31- get it here: http://dl.steelbeasts.com/MapTransferMgr_V31_Setup.exe -this tool is optional, but you may need it, if in the future you are going to download maps created by community.
  9. Wait a bit... You activated license with Codemeter software installed, right? Asking this, because Codemeter must be installed before activation.
  10. Try Internet Explorer. Type iexplorer in Windows Search, and in search results you will see shortcut to launch IE.
  11. AI does not use smoke generators(from memory); they are enabled in route settings and set to off by default, or manually(Shift+TAB). 1) Do you see this problem in scenario created in 4.1, or in some legacy scenario converted for use in 4.1? Can you upload this scenario, so we can check it out? 2) When you see this issue, are you owning or manually controlling unit, which uses smoke generator? If yes, then what about controls setup- may be there are 'Stop' or 'Engage' hotkeys are colliding with 'Engine smoke' hotkey somehow?
  12. Well, if were talking about Mission Editor, then 'accommodation' is a default optional attribute for the 'ISO container' obstacle; it does not affect visual appearance, but unlike sand-filled or air-filled ISO containers, accommodation ISO container may burn if hit. This is how it always worked since introduction of ISO containers. Then, speaking of maps and map editor, we have ISO Container as map object... This is a building, which looks exactly like an 'ISO container' obstacle in 3D, so it is relatively easy to get confused; unlike obstacle it cannot be set as deployable d
  13. Package Download Manager is optional tool and SB is supposed to run without it(albeit obviously without ability to download maps in-game)... Could you locate 'Troubleshooting' subfolder of Steel Beasts program folder in Windows Start Menu? There is a SB shortcut named 'Steel Beasts Pro PE (debug)'; please try to start SB using this shortcut- this will create a much more detailed log. Please send this log to ssnake [at] esimgames.com. Other factors to consider: 1) Are drivers Ok? 2) Is computer meeting minimal system requirements for SB? 3) Possibility of Anti-
  14. This experimental round(which development was cancelled several years ago IRL, BTW) is not available in game.
  15. Hmmm... First, please check this this thread, describing how to activate license and to troubleshoot some common errors: Second, if you attempted to activate license without installing SB Pro PE and Codemeter software, then chances are that your ticket is still valid, and license was not activated.
  16. This is a feature actually. Ability to change unit's orientation during planning phase is allowed for deployment zones only.
  17. Original Centurion's sight had non-ballistic reticle and drum with range scales was utilized to apply proper superelevation. Upgunning kit with L7 also included a new No.30 sight, which is represented in game; this sight had ballistic reticle graduated up to 3km and because of this range drum was used only for long-range engagements, not normally possible with sight's reticle. Range drum is not simulated in SB at this point. And speaking of real life, not all israely 'Sho't' tanks received complete kits during conversion, so when it comes to gun and sight combinations, in re
  18. Yes, it is possible to create conditioned routes only during planning phase Unit cannot occupy unconnected route. Basically, to occupy such route unit should arrive to starting waypoint of this route by following another route. Note, that driving unit manually to a location or close vicinity of the waypoint will note make unit to occupy given waypoint. During offline session- yes, that's possible.
  19. Thanks, this is a limitation of current model; we will try address it.
  20. Thanks, we will investigate this
  21. In-game UAV is not supposed to report contacts on its own, so, technically, it's always blind disregarding of 'Status' presets made in the mission editor. From SB Wiki:
  22. Yeah, this is quite annoying, and let's face it, feature is bit messy, but... First of all 'Default behavior in building' settings are user-specific and they are not saved in scenario, AFAIK.
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