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Everything posted by Jartsev

  1. You need to publish the delta- this will apply some compression and reduce its size.
  2. Well, everything starts here: [12:49:26,082] CGame WARN : TiledBitmap::get_block, error allocating memory. Will re-attempt after processing the cache. ...and basically all subsequent entries are depicting the consequences...
  3. Thanks. Definitely this is problem of RAM amount vs. extensive size of map package. We are working on this, but I cannot promise quick fix
  4. Well, I passed the information to programmers, but at first glance this looks like your computer doesn't have sufficient RAM. So question is, if this issue is specific to any particular map or not, and if it is map-specific, then what is the map, its state(published or unpublished), if there were made any changes to the heights etc...
  5. You can skip v.4.160 and proceed with installation of 4.161, which is cumulative patch. E.g. it contains all changes introduced after v.4.157.
  6. Probably downloaded scenario is based on custom map package(base or delta), while at this moment map server only contains packages delivered with 4.1 update(e.g. very same maps as installed with Maps Installer). So you have two options: -replace the scenario map with more-or-less similar one -to ask maker of scenario to provide proper map package
  7. Please check this thread: ... and, BTW, if you have 'SB Pro PE Maps Installer', then downloader is not needed at this moment(it is kind of feature for future use)...
  8. Thanks, you confirmed my estimations and observations ------------------------------------------------------------------ Speaking of the report: basically there are two issues- disparity of LRF damages between low and medium/high realism(LRF burn-out if realism is low) and UI issue with 2 'laser range finder' lines displayed in damage report; both are in the list now.
  9. Default assignments for dynamic lead in 4.161 : 'P' key of the keyboard, middle button of the mouse and joystick button #3, while default assignment for the palm switch for Leo-2's gunner is joystick button #5. Please check controls list for possible conflicts.
  10. Thanks, able to reproduce part about detecting and killing enemies through the building.
  11. Trying to reproduce, and I'd like to ask: what realism settings are you using? I have a suspicion(backed by my own observations), that LRF problem is present only if realism is set to 'low'.
  12. Basically this is the same issue, as was reported here: It's in the list, but seems to be quite complicated to address...
  13. Yes, commander acts as a gunner, so position is not available if no optional weapon was selected. This is more-or-less in line with other in-game technicals...
  14. Issue with inability to repair damaged drive sprockets is fixed.
  15. Please try to start SB in 'Safe Mode'( Start> eSim Games> Troubleshooting> Steel Beasts Pro PE (safe mode)), and see if error still exists
  16. From briefing of relevant tutorial scenario: Basically FCS performs a form of automatic target tracking based on measured initial tracking rates. So if initial tracking was not accurate or steady , or if gunner make attempts of excessive corrections, turret will run away.
  17. Ok, this is definitely something new. Added it to the list...
  18. Thanks this one is easily reproducible with provided scenario, but issue seems to belong to known bug: Fixing of this bug is not very easy or fast Edit: May be a new bug in fact... Looks like something else may be involved...
  19. Jartsev

    Map problem

    Ok... "Does not work" means that Map downloader application fails to start, or something else(cannot connect to the server, cannot find map package etc)?
  20. Please make sure by checking system tray, that Steel Beasts Map Download Manager is not actually running:
  21. Jartsev

    Map problem

    So I'd like to get a log at least. And, since we are talking about custom map, a copy of it would be nice to have too. Map installer, or Map Download Manager? If issue is with Map Download Manager, then un-installing and re-installing SB will not help much. Map Download Manager must be installed only after installation of SB, otherwise it would not work.
  22. From memory- 'Sticky palm switches' are for M1 series only (may be wrong here) No, this is not how it supposed to work. There mast 2 separate keys- one for dynamic lead, and another for the palm switch, so try to change assignments. And, BTW, please be aware, that dynamic lead at TC's position is not available on BW Leo-1A5.
  23. Jartsev

    Map problem

    We need some more details- what map, when exactly error message pops-up, do you have sufficient disk drive space etc. Also debug log can be very helpful- you can find it in My Documents\eSim Games\Steel Beasts\logs folder.
  24. No, this feature works as intended, I just checked it. You need to hold palm switch('override') hotkey, which is a middle mouse button by default, while overriding. And if you have no joystick connected, then you need to "activate" sight view by left clicking- and in case of Leo 1A5 GPSE this can be done only with 'override' hotkey held pressed.
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