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GaryOwen

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Everything posted by GaryOwen

  1. Just uploaded and awaiting approval. I understand that the new map loading function should be good to go. Any criticism will be appreciated. Here's the briefing: Company Team Bannon - OBJ Link 04 AUG 1986, Kernsbach. The Cold War has gone hot and we're a couple days into the Third World War. Warsaw Pact and NATO forces are engaged in central Europe. The local situation is very fluid. Captain Bannon, your M1(IP) tank company is attached to a mechanized infantry battalion task force, TF 3/78 Inf. The battalion spent the previous night road marching. It is now ordered to conduct a forward passage of lines through the position of remaining elements of TF 2/93 Inf, who have been overwatching crossing points of the Kerns river along an important north/south line of communication. TF 2/93 Inf has one mech company at Kernsbach guarding the Althausen crossing and their scout platoon is overwatching the crossing near the village of Lemm. They report that there has been enemy activity in Althausen and Lemm and suspect that the bridges in these locations are covered with obstacles. They also report that the Kerns should be fordable for tanks along the stretch just north of the scout platoon screen position. The terrain feature opposite the 2/93 scouts just north of the river, marked on the map as OBJ LOG, is suspected to be occupied by a reinforced motor rifle company. Our battalion, 3/78 Infantry, will pass forward to clear and hold the village of Arnsdorf in order to secure the line of communication. Your company team currently consists of one mechanzied infantry platoon, two tank platoons-your third platoon is short one tank lost to mechanical breakdown during last night's road march, your tank, the XO's tank, and an attached fire support team. Bravo Company is in place and the battalion mortar platoon is on-site. However, the task force became separated during the night road march and Charlie Company has not yet arrived. Nevertheless, the battalion commander has just directed you in very clear terms that your team will, without delay, cross the Kerns river and secure OBJ LOG. You will then also clear and secure OBJ Link. After OBJ LINK is cleared, Bravo Company will move to clear Vogelburg, and Charlie Company -provided they make it here- will move to clear Arnsdorf. You presently have priority of fire for the mortars. ************************************************************************************************************************************************************************************************************************************************************************************* Designer's notes: This scenario depicts a set of battles described in Harold Coyle's novel, 'Team Yankee'. The battles, as described, take place over the span of several hours. The company team takes significant losses securing LOG and then loses contact with the battalion as it clears LINK. The remaining elements of the team hold at LINK for the night, waiting to re-establish contact the following day. That night a motor rifle battalion counterattacks. This scenario generally follows the depiction with some slight modifications for gameplay. The scenario does not have a time limit and is designed to take place between 1900 hrs 04 AUG 1986 until about 0100 hrs 05 AUG 1986. It is intended that the player may manage the time using the pause, save game, and F12 time compression function. The F12 function compresses time if there is no contact between opposing forces. The player is tasked with clearing OBJ LOG and OBJ LINK, and then defends OBJ LINK from a counterattack. The counterattacking forces do not spawn until 'H-Hour', which is set as 2300 hrs. After spawning, the counterattacking forces take about 45 minutes to deploy before launching the counterattack. After clearing both objectives and preparing to defend OBJ LINK, the player may compress time until the counterattack so long as there are no remaining forces in contact. In order to facilitate gameplay by insuring that no undetected enemy forces may prevent use of the time compression function, clearing OBJ LOG is an event that once satisfied will result in a text message that the objective is clear. The scenario will end if there are no longer any of the player's forces in OBJ LINK once the Red counterattack has begun, or if the player reduces the counterattacking forces in LINK to a number lower than his own (effectively holding the OBJ). Scoring is based on clearing OBJs LOG and LINK, holding OBJ LINK against the counterattack, and the player's remaining strength.
  2. Version 1.0.0

    146 downloads

    Company Team Bannon - OBJ Link 04 AUG 1986, Kernsbach. The Cold War has gone hot and we're a couple days into the Third World War. Warsaw Pact and NATO forces are engaged in central Europe. The local situation is very fluid. Captain Bannon, your M1(IP) tank company is attached to a mechanized infantry battalion task force, TF 3/78 Inf. The battalion spent the previous night road marching. It is now ordered to conduct a forward passage of lines through the position of remaining elements of TF 2/93 Inf, who have been overwatching crossing points of the Kerns river along an important north/south line of communication. TF 2/93 Inf has one mech company at Kernsbach guarding the Althausen crossing and their scout platoon is overwatching the crossing near the village of Lemm. They report that there has been enemy activity in Althausen and Lemm and suspect that the bridges in these locations are covered with obstacles. They also report that the Kerns should be fordable for tanks along the stretch just north of the scout platoon screen position. The terrain feature opposite the 2/93 scouts just north of the river, marked on the map as OBJ LOG, is suspected to be occupied by a reinforced motor rifle company. Our battalion, 3/78 Infantry, will pass forward to clear and hold the village of Arnsdorf in order to secure the line of communication. Your company team currently consists of one mechanzied infantry platoon, two tank platoons-your third platoon is short one tank lost to mechanical breakdown during last night's road march, your tank, the XO's tank, and an attached fire support team. Bravo Company is in place and the battalion mortar platoon is on-site. However, the task force became separated during the night road march and Charlie Company has not yet arrived. Nevertheless, the battalion commander has just directed you in very clear terms that your team will, without delay, cross the Kerns river and secure OBJ LOG. You will then also clear and secure OBJ Link. After OBJ LINK is cleared, Bravo Company will move to clear Vogelburg, and Charlie Company -provided they make it here- will move to clear Arnsdorf. You presently have priority of fire for the mortars. ************************************************************************************************************************************************************************************************************************************************************************************* Designer's notes: This scenario depicts a set of battles described in Harold Coyle's novel, 'Team Yankee'. The battles, as described, take place over the span of several hours. The company team takes significant losses securing LOG and then loses contact with the battalion as it clears LINK. The remaining elements of the team hold at LINK for the night, waiting to re-establish contact the following day. That night a motor rifle battalion counterattacks. This scenario generally follows the depiction with some slight modifications for gameplay. The scenario does not have a time limit and is designed to take place between 1900 hrs 04 AUG 1986 until about 0100 hrs 05 AUG 1986. It is intended that the player may manage the time using the pause, save game, and F12 time compression function. The F12 function compresses time if there is no contact between opposing forces. The player is tasked with clearing OBJ LOG and OBJ LINK, and then defends OBJ LINK from a counterattack. The counterattacking forces do not spawn until 'H-Hour', which is set as 2300 hrs. After spawning, the counterattacking forces take about 45 minutes to deploy before launching the counterattack. After clearing both objectives and preparing to defend OBJ LINK, the player may compress time until the counterattack so long as there are no remaining forces in contact. In order to facilitate gameplay by insuring that no undetected enemy forces may prevent use of the time compression function, clearing OBJ LOG is an event that once satisfied will result in a text message that the objective is clear. The scenario will end if there are no longer any of the player's forces in OBJ LINK once the Red counterattack has begun, or if the player reduces the counterattacking forces in LINK to a number lower than his own (effectively holding the OBJ). Scoring is based on clearing OBJs LOG and LINK, holding OBJ LINK against the counterattack, and the player's remaining strength.
  3. Version 1.0.0

    43 downloads

    Area surrounding fictional village of Arnsdorf, based on Harold Coyle's novel, Team Yankee. To download this map, enter 86dffeb8-55d6-4b13-9d8f-cdc658944441 as the map package into the steel beasts map tools UI. If this map is used in a scenario, it will prompt the user to download as long as they have SB Pro Map Tools installed.
  4. GaryOwen

    New map UID

    Thanks Ssnake. I'll reload the file with the appropriate folder.
  5. GaryOwen

    New map UID

    I've been away for awhile, so I'm not as up to speed as I'd like. I've been trying to get someone help me playtest a scenario written with the new upgrade. I uploaded the contents of my map package folder which is now available for download. I emailed a copy of the scenario file to the tester. He has downloaded the map files from here, but reports that the scenario file cannot find the mind. I understand that the map UID might have changed when it was prepared for download here. Are there further steps that might help the scenario file recognize the new map? Perhaps trying to open it up in the mission editor and use the replace map function to find the newly ID'd map. Or would it be better to verify package file names?
  6. Version 1.0.0

    102 downloads

    Map of area surrounding fictional village of Arnsdorf, based on Coyle's novel, Team Yankee. To download this map, enter 5f253440-b4c1-41ba-a4d3-c3a3a2e350b2 as the map package into the steel beasts map tools UI. If this map is used in a scenario, it will prompt the user to download as long as they have SB Pro Map Tools installed.
  7. Anyone familiar with the novel, 'Team Yankee' who might be interested in playtesting a scenario please contact me. Thanks.
  8. This was in my archives. Perhaps it might be helpful. Blauheim.ter
  9. When I was an M113 driver, when the terms were used in our motorpool, 'dead' track shoes were those whose bushings had worn to the point that they needed to be replaced. Checking the space between the shoes with an oddly shaped gauge to measure the amount of wear was part of the operator's level PMCS checks.
  10. I don't know if this will be of any help, but maybe --- The intent to that first scenario was to replicate the value of the 'Tanks' scenario from SB1. That scenario consisted of a single player tank on a small plot of rolling terrain and nine enemy tanks that moved around in a semi-random pattern. It was very helpful in learning how to maneuver using terrain and avoiding skylining, et cetera. The point of the first Camp Hornfelt mission was to try provide something similar but with a platoon rather than just a single vehicle. The point was to distinguish when different movement techniques would be appropriate -- e.g., travelling or bounding with overwatch by sections. The way the scenario is constructed is to spawn enemy by time. The spawning is semi-random to allow for re-playability. The longer it takes for the platoon to approach the objective, the more heavily it will be defended. Move boldly, but don't get rash. More caution is wise as the objective is approached, but don't dither around getting there. Also, if I recall correctly, smoke is your friend, call for some every now and then. Cheers.
  11. Not a training camp, but this might be interesting for you, especially with the upgraded BRDM2 model.
  12. "I can go back even further then that. I actually played this in the arcades back in the day. LoL" Gunner, Battlesight Saucer. Fire. We're taking fire. Permission to retreat? Tanki vpered! Hero, First Class. I wanna be an M1 when I grow up.
  13. Well Hinesville wasn't much of anything special. The spring and summer that I was there, a group of us would drive down to Daytona Beach on weekends as often as possible.
  14. When I was in Hinesville, most cav troopers drank at Ronnie's Place, irrc. Myself, I spent too much time at a buy-me-drinkee bar called the Holaday Lounge or something like that.
  15. My first permanent party station after 19D OSUT was 24 ID, 2/9 CAV 84-85.
  16. There should only be a couple dismounts in an M3. They won't be able to carry more than the AT-4. Also the brevity codes for the platoons within the cav troops, red, white, blue, green, black; 1st, 2d, 3d, 4th, HQ. 1st and 3d were scouts, 2d and 4th were tanks.
  17. FYI: Brevity call signs for 3rd Squadron were: Sqn = Bandit, I = Invader, (no Juliet Troop, for semi-obvious reasons), K = Killer, L = Leadhorse, M (tank company) = Mauler, How Batt = Gunsmoke.
  18. Given the interest that the Hornfelt scenarios have had, I'd think that your idea would get good traction.
  19. GaryOwen

    ACR

    When I was in the 11th ACR, the bumper numbers for the scout platoons were: X1 plt ldr, X4 plt sgt, X2 & X3 were wingmen (we called this the first section), X5 & X6 were wingmen (and this was called the second section). The squadron commander and the S-3 (Operations Officer) each had an assigned Bradley, HQ-66 & HQ-33, respectively.
  20. GaryOwen

    Callsigns

    Invader, I was in Leadhorse Blue.
  21. Have they yet figured out how to code the stowing of Bradley missile launchers?
  22. Aye, and they let the wee lassies out for a bit o' sunshine.
  23. Overheard during Phoenix, Arizona Marine Week.
  24. Yep, that's the spot. I took that photo during a walkabout one weekend from Bad Hersfeld to Bad Salzungen.
  25. Old tower at Vacha/Philippsthal. I just spent a couple hours on Skype with a friend who grew up down the street from that bridge.
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