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Files posted by GaryOwen
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Bridges at al-Taibiya
By GaryOwen in SINGLE PLAYER SCENARIOS
2 tank and 1 Bradley platoon must secure 3 bridges
2,109 downloads
0 comments
Submitted
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Steinbach Ambush
This is a small, quick, defense mission where a platoon of M1s must ambush a 9 tanks company of T-80s. It is intended for beginners to practice using the LOS tool to evaluate terrain and select battle positions. It is unscored.
1,276 downloads
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Submitted
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Camp Hornfelt series 1 through 7
By GaryOwen in SINGLE PLAYER SCENARIOS
This is a series of scenarios based on different tasks from the tank platoon field manual and mission training plan where the player commands a single platoon. Each scenario of the series has been previously uploaded, this folder is now being uploaded solely for convenience. Corrected version of Assault scenario uploaded September 11, 2010. Thanks ht-57 for catching error.
2,331 downloads
0 comments
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Steinbach Ambush (revised)
This file contains a fix to the AI pathing that arose in patches after the original version of the file was initially posted.
750 downloads
0 comments
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Gasala LOGPAC convoy
By GaryOwen in COOP Medium
Blue company team must escort logpac through 'Ambush Alley'
489 downloads
0 comments
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14.5 mm Familiarization Fire (2.640)
By GaryOwen in SINGLE PLAYER SCENARIOS
Range with targets at known ranges to familiarize firing from BRDM-2. Version 2.640
819 downloads
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Boyevoy Razvedyvatel'niy Dozor (2.640)
By GaryOwen in SINGLE PLAYER SCENARIOS
Player commands a Combat Reconnaissance Patrol (T-72 platoon with attached BRDM-2) and must move through screen to one of three possible target objectives.
589 downloads
0 comments
Submitted
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Camp Hornfelt (1) Tactical Movement
By GaryOwen in SINGLE PLAYER SCENARIOS
This scenario is one of a series that is based on the U.S. Army Tank Platoon manual and mission training plan. It concentrates on a particular task and is intended to played offline or with a small online group. I've just uploaded a new file to fix a bug. Thanks Toyguy.
1,213 downloads
0 comments
Updated
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Camp Hornfelt (2) Destroy an Inferior Force
By GaryOwen in SINGLE PLAYER SCENARIOS
This scenario is one of a series that is based on the U.S. Army Tank Platoon manual and mission training plan. It concentrates on a particular task and is intended to played offline or with a small online group.
863 downloads
0 comments
Submitted
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Camp Hornfelt (3) Attack by Fire
By GaryOwen in SINGLE PLAYER SCENARIOS
This scenario is one of a series that is based on the U.S. Army Tank Platoon manual and mission training plan. It concentrates on a particular task and is intended to played offline or with a small online group.
835 downloads
0 comments
Submitted
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Camp Hornfelt (4) Conduct Support-by-Fire/Overwatch
By GaryOwen in SINGLE PLAYER SCENARIOS
This scenario is one of a series that is based on the U.S. Army Tank Platoon manual and mission training plan. It concentrates on a particular task and is intended to played offline or with a small online group. Version 1.1: Edited briefing.
898 downloads
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Camp Hornfelt (6) Conduct a Platoon Defense and Displace
By GaryOwen in SINGLE PLAYER SCENARIOS
Each scenario of this series concentrates on a particular platoon level task or tasks and is intended to be played in either a small network group or offline. Version 1.1 contains an updated briefing that explains that the player is expected to use triggers to make requied status reports. Thanks Koen for the suggestion.
807 downloads
0 comments
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Camp Hornfelt (5) Assault
By GaryOwen in SINGLE PLAYER SCENARIOS
This scenario is one of a series that is based on the U.S. Army Tank Platoon manual and mission training plan. It concentrates on a particular task and is intended to played offline or with a small online group. Corrected version uploaded Sept 11 2010. Thanks ht-57 for pointing out error.
771 downloads
0 comments
Updated
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Camp Hornfelt (7) Counterattack
By GaryOwen in SINGLE PLAYER SCENARIOS
This scenario is one of a series that is based on the U.S. Army Tank Platoon manual and mission training plan. It concentrates on a particular task and is intended to played offline or with a small online group.
587 downloads
0 comments
Submitted
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Plain O Pain spawn test
By GaryOwen in HTH Medium
A quick adaptation of GS McAmis' Plain O Pain to demonstrate a method to simulate spawning vehicles.
269 downloads
Submitted
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Ambush at Iron Springs
This is a file that I posted at the old site that I don't think made it onto the Gold disc. I'm cleaning out my folders and thought I'd post it here. It's a company sized armor ambush against a soviet-style battalion.
878 downloads
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Submitted
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Jackrabbit Flats
By GaryOwen in HTH Medium
This scenario was written in response to the discussion in a forum thread about the use of "realistic" tactics in SB multi-player games. It is my belief that the trend in SB MP games over the course of the past few years to disperse units further than one would expect a professional tanker to do is a function of several factors. One of those factors is scenario design that does not attempt to value terrain the way it most likely would be in real life. Because the SB1 model does not depict the difficulty real tracked vehicles have in climbing and traversing slopes, vehicle movement is not restricted and channelized the way it is in real life. Accordingly, a large percentage, or so it seems to me, of SB MP games involve meeting engagements where the two sides snipe at each other from distances of a couple kilometers from one ridge line to another. So, in this scenario, I've chosen an objective in a flat open area and provided some cover for the defender. The composition of the forces was chosen so that the defender does not have enough to defend the entire map -- he must decide what is important to defend and what he can give up. Similarly, the attacker does not have enough to play a game of smash-mouth football -- he must try and gain local superiority in the gaps of the defense. The ammo was chosen (M829 & DM33) to force the sides to depend more on manuever than long range gunnery. I originally intended that this scenario be a submission for TGIF play, however, after playtesting with Shermanswar, he basically rejected it in its present form. So I'm posting it here -- with this long description -- as a contrast to other scenarios, not so much with the intent that it actually be played.
218 downloads
Submitted
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Jackrabbit Flats - slight revision
Adjusted width of Green River and moved penalty zones.
200 downloads
Submitted
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M1A1 v Leo2A5 6on6 deathmatch
Redux of an old-school MP scenario. Good for quick pick-up games. No need to wait around the lobby to fire this one up.
351 downloads
Submitted
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Skeeterville Deathmatch 12v12 beta
By GaryOwen in H2H Medium
Simple deathmatch 12 M1s vs. 12 Leo 2A5s. Requires version 2.370.
311 downloads
0 comments
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Blaudorf-Jaegerheim Co-op
By GaryOwen in COOP Medium
Blue has a reinforced M2A2 company to defend two small villages. Red has a Leo 2A5 company reinforced with CV90s. Can be played single-player, co-op, or head to head.
832 downloads
0 comments
Submitted
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Tankii (2.640)
By GaryOwen in SINGLE PLAYER SCENARIOS
Updated version of classic scenario to provide gunnery practice with T-72 fire control system. Version 2.640
309 downloads
0 comments
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Arnsdorf9
By GaryOwen in Map Packages 4.1+
Map of area surrounding fictional village of Arnsdorf, based on Coyle's novel, Team Yankee.
To download this map, enter 5f253440-b4c1-41ba-a4d3-c3a3a2e350b2 as the map package into the steel beasts map tools UI. If this map is used in a scenario, it will prompt the user to download as long as they have SB Pro Map Tools installed.
134 downloads
0 comments
Updated