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Posts posted by GaryOwen
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The US had broken the Japanese diplomatic communications code. We were actively monitoring Japanese diplomatic attempts to have Moscow broker a conditional surrender that would have allowed the Japanese military aristocracy to remain in place. The military aristocracy was effectively in control of the government and wasn't as concerned about the effects of continued fighting on civilians as it was about maintaining its powerbase, the imperial army. The first bomb was dropped and that did not induce surrender. Stalin positively responded to the Japanese diplomacy and the first bomb by invading Manchuria a couple days later. We dropped the second bomb. The Red Army sliced through Manchuria like a hot knife through warm butter. No more imperial army, the Japanese surrendered. We knew what was going on in Moscow the whole time because we were listening to the Japanese ambassador's messages home.
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My recollection is that the vehicle bumper numbers would reflect their parent unit and that the FIST-V's were "sliced" out from the artillery units to the manuever units. If that were the case, then the bumper numbers would depend on the relation between the manuever unit and its supporting fire support unit. A mechanized or tank unit from a manuever brigade within a heavy division would have been supported by tubes from one the DIVARTY battalions, MLRS generally tasked for counter-battery fire or suppressing enemy air defense artillery.
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And just because: 3d Squadron billted at Bad Hersfeld was "Work Horse" or "Bandit" by brevity code in the clear. Units were Invader, Killer, Leadhorse, and Mauler (the tank company). How Battery was Gunsmoke. 58th Combat Engineer Company was billted at Bad Hersfeld as well and was Red Devil.
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I'd suggest something like "Redleg" then.
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Cavalry troop of a divisional cavalry squadron or a regimental cavalry squadron? This will determine where the indirect fire support was coming from. The regimental cavalry squadron had an organic howitzer battery. I believe that the divisional cavalry squadron received its support from the DIVARTY.
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Like I said, I'm flattered that you've gotten value out of it. Thanks.
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I'm also assuming you asked GaryOwen before you modified his scenario?
Personally, I'm flattered every time someone even mentions one of the scenarios I've submitted, even more so when someone uses it as a basis for a modification.
I don't think that I've ever passworded anything that I've posted. The only time I can remember having a problem about someone else posting one of the scenarios I was working on, was when an unfinished version that was used for balance playtesting was posted at another site.
I can still remember the hours I spent over a decade ago introducing myself to the editor by modifying Volcano's Deliberate Defense scenario. I'm glad he never password protected that one either.
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The mission requirement is to control OBJ Kermit within 90 minutes without losing more than one vehicle. If you want to alter the mission requirements to remove the time constraint, just clear the line mentioned by Toyguy on EVENT NOGO, and adjust the mission end time as you mentioned that you already had.
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http://1stusvcav.com/downloads/SBDemo1-195.zip
Try this. It might work.
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What would the MSD consist of?
http://www.fas.org/irp/doddir/army/fm100-2-1.pdf
See pages 14-1 through 14-4.
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In your example, you have five possible routes to the Red objective. Send a recon element (a single scout vehicle, perhaps, maybe a heavy combat recon patrol, or whatever) to proof each of the possible routes. Set a decision point at the far side of the obstacle on each of the routes. If Blue has only one set of obstacles, that leaves four bridges that are passable notwithstanding whatever overwatch forces Blue has in place. You can randomly or non-randomly divide the main body into sub-elements in various proportions along the four passable routes.
The AI may attempt to bypass an obstacle, but that will quickly turn into a clusterf*ck if it isn't guided by non-artificial intelligence.
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Have the Red forces send out recon elements to probe the bridges. Have the main body advance along a route where the recon elements successfully cross the water obstacle.
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Take a look at this scenario for ideas on how to present a semi-random array of targets for training purposes.
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Designed with you mind, we were ready long before you got here.
http://www.steelbeasts.com/Downloads/p13_sectionid/24/p13_fileid/1858
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"I have forgotten all about that folder"
Proposed motto for the Steel Beasts Community: We've forgotten more about combined arms than most communities will ever know.
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After 18 Month of reworking this beautiful Map I reach the southern Outskirts of HÜNFELD.
I decide not to do HÜNFELD 1:1
Aw c'mon. Pretty please. Don't be a tease. You know you want to. Just relax and do it.
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Can't vouch for the download, but the content is an historically necessary document for understanding the war.
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Amazing work.
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Sorry for a bit of shameless self-promotion, but this set of scenarios might be helpful for a beginner interested in familiarizing with the tactical aspect of the game: Camp Hornfelt
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Does anyone have any real-world insight on these less than glamorous, but very important, subjects? It's been almost twenty years since my last land navigation course, and I was on foot. Also, at what tactical level is terrain analysis usually done? For example, is the platoon leader required to do his own, or is this supplied to him/her from higher up?
For what it's worth, a mounted land-navigation scenario may be downloaded from the "map reading" section here.
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Guerilla warfare?
in Ground Zero
Posted
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