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  1. Here another spanish with some time already and played with Tizona, E69, in some TGIF. But the problem is the time!! 20h is better but here from 21 to 22:30 dinner time and send to bed children... so imposible, but still alive and kicking hehe.
  2. I have 3 monitors. Not curved but 3. 5760x1080 resolution. I cannot put SB in that resolution because FOV is too zoomed in. The only way I did was to put in a window mode and crop the full 5760x1080 to something like 2560x1080. That way the fov is more friendly to me, specially inside the tanks. But there are some of them (bmp2, t72 commander possition) that still are too zoomed in. Of course I can play 1920x1080, but that is the same as asking something to watch a cinema movie in a squared old TV. So an option to increase the FOV in future would be nice, but maybe that is imposible because sight aim calibrations Another thing I would like to add is again the option to have full trackir 6 axis support.
  3. Thanks for the tips. They are well appreciated. No, I am not saying and never thought that the decision had no reason to not include those options in the mission stage. But it is only a shame not to have them. SB planning is really very complicated to do it all from begining, so the more tools we have the better. But I can live without them, of course, specially with the tip you put in your last post.
  4. Ok.. I see the 2 point is working! thanks! Curious why something that is inside the planning phase is not then int eh execution phase... but anyway.
  5. Hello. I am trying to reproduce this into the last update of SB. I think I could when this video was released, but now the infantry don't move and the vehicle continues its way. There is a way of doing it, It is creating the motion previous to the START of the mission in the MAP window. There, I will have the option "pickup the route if..." (don't know if that is the exact way in english as I do have the menus in spanish). That option will make the same behaviour as in the video, BUT in real time, when I inside the mission, right clicking over the route line, that option won't appear, and that will make that the units won't behave same as in the video with infantry coordination. What I am doing wrong to not have that Line right mouse click "engage route if..." condition window? (also only appears in map previous to start the option "retreat if..." Not in real time mission. Edit: Checking other posts, it seems that the conditional routes only appear in the pre-mission planned time? If that is the way it has to be and those conditional routes menus don't appear in the mission time, what we can do to do the same as in the video? Thanks
  6. Long time without posting, and suppose already said, but for me are important: 1. More axis freedom in trackir motion (possible vr in future? but I don't see the VR too much as in this sim we are a good ammount of time in the map) 2. Hotkey assignation to grouping units. That way I can select them fast with hotkeys as the RTS games do. It was discussed that there is a method to group in SB but I didn't like it so much the way it is done. 3. Lights! Normal visual ones, and IR Lights! Of course visible from long distance. 4. I wish we could use a AWSD method to use the infantery in first person view with right mouse button aiming, as any FPS game. I know this is not a FPS game. 5. More campaigns. I liked the China Farm one, but I need more! 6. And the impossible to make. Reduce the price of the full PE to 50% of it forever. I know.. it is impossible. But maybe you sell the double and make the profit, and I could play with more poeple that they don't buy because the "expensive" price. I understand the "NOs" to all of them from the developer, but those are my wishlist to make this good sim, a great one.
  7. More operations campaings in future. I am loving the china farm Yom Kippur war. A shame that the Shot Kal don't have the full 3D cockpit but it is not really important in the campaing. Wish had more in future even from users. (I know there are some campaign misions (scorpion?) but not as deep as the default one where the win or defeat in one would make different scenario in next.
  8. Thanks for the replies! (now I know it is called scrape en english ) I put a condition of firing max range 2000m so maybe is that the reason. I have to checkout then. Thanks! For the first situation I will pause at begining of the scenario and divide units. It is not the good solution but at least I won't loose too much time doing it while the enemy advance (great campaign, I would like more like this one in future!!). I thought about the mission editor "fix" but I didn't want to see the surprises of it. I would like to see the option to group or ungroup units in the preplaning if the editor didn't make anything with them to trigger something (if possible). 1) I think the emplacements are spaced too far apart. For a platoon to send all four vehicles into the emplacements, they need to be between 25 and 100 meters apart from each other: Problem I have is that the line is not a horizontal one, so I could put an echelon right or left in each situation, but a vehicle would appear in front of the scrapes. But I will try to put them closer and see with the 3D (would be nice to add a future feature to open (not ungroup) the group and move the units where you want in a certain circle distance from the unit center) That way it wouldn't break any script or anything internal. Think about the color of the scrapes in different land conditions. It is clear that sometimes you dig into land and water comes, maybe enough to make grow green grass
  9. By the way... the tanks (automatically) don't go to the end of the hole. They stay in the first step up, resulting totally useless because they don't see anything. How can that be solved? by the way, just to be perfect, would be nice to make the holes of sand in desert areas https://gyazo.com/fef8aa53e00121ae09d2d4c6dea11cf7
  10. Hi! I have a problem. I am in pre-Planing in the defend mission 10 of operations, and I have set my dig holes defensive.. and want to put all the front tanks inside. The single units they do correcly. I just put them in front of the dig-hole in defensive and they advance... but the groups not. Maybe one of them do it, but the other 2 are stopped. Or all of them do not move to the dig-holes. So I was trying to find a way to desaparate the 3 units of tanks into individuals.. but I cannot. So I have to start the scenery and be some time dividing the units and moving in routes to defensive in front of each hole. Very unnecesary if the option to divide the units in pre-planing would be possible (maybe it is and I don't find the way). If not, how do you put the tanks automatically to each hole? I don't want to imagine moving 50 tanks to each hole in a scenery one by one. Thanks! https://gyazo.com/38c548faeee359ec582070d7d53532b4
  11. I want to add something. I think SB as it is it has a great potential as a (adult) video game. But it needs to "carry" new players better (tutorials, mission ladder skills from easy to hard, etc...), and offer missions and DYNAMIC campaigns, preserving the good of multiplayer (adding more players to the matchs) Thanks.
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