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Japo32

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Everything posted by Japo32

  1. Tried to find something but didn't find it. Would be nice to add option to create new routes with hotkeys. So pressing the same key it would alternate between modes (assault, scout, retreat, etc) with a msg label on map mode, and then just draw with the mouse the route. That way we save the option to look for the route menus in with the right mouse button saving a lot of time that is vital sometimes in some situation with lots of units to command.
  2. Hear my crew different than other tanks communications. Right now when I hear a "tank" or "objetive" or whatever from my crew or other vehicles the sound is the same. A radio audio same guy, same way of saying it. So I don't know if it is saying my crew or other vehicle unless I see the text were it says at the beginning of the msg the vehicle is comming from. Would be nice to add audio msgs without radioFX or other kind to hear clearly if the crew is talking to me or not. Also introduce other voices to separate different platoons voices to identify quickly not having to read the msg.
  3. I would like to know how crew orientate in a tank. Suppose they have maps and follow roads. I have the option to remove the right botton icon with Alt+h, but still I have the icon in the map F5 view. Is there a way to remove the icon in those tanks that don't have a GPS or whatever in steelbeast? Someone told me that Steelbeast now have a key to see the compass in the TC outside position... and that is takes some time to have a reading.. But searching it right now I don't remember the key. If exist because a compass inside a tank or near it... is almost impossible to read. Unless is a gyrocompass one.
  4. Well we have different points of view and you are not going to convince me (yes in some points, of course) and I am not going to convince you. It has been a nice chat anyway and very polite to stand my thoughts. But as final statement, I would like to see full fps replays and dx11-12 in future, if compatibility with professionals buyers let you do it.
  5. I record my battles with OBS that is much more better than Fraps.. . but that still gives only one camera, the one that you had. I understand that the professional that pay for the development don't want that, but we also pay for it and maybe there are more people that would like it... and it would be nice IF the development of it would be easy (maybe it is already as it is recording possitions each franction of time, and could be changed to other reduced franction of time.. and introduce again the particles to see the explosions). The same principles comes to Bohemia Interactive for example. they have the VBS3 professional, and the ARMA3. And now also to Titan Vanguard and its "entertainment" future version Maybe a 100$ is nothing compared with (I don't know 3,000-10,000$ per professional station)? but multiply 100$ x 1 200,000-500,000 users (fsx and Prepar3D maybe have a good number around)
  6. I understand your point of view.. but the same you made the "gunner, scan left" "scan center" and "scan right" with Shift+arrow keys.... is the same I am asking. The best system and best weapon in any war (I never was in anyone and hope never be) is communication. So if I would say in real crew multiplayer to my human gunner: "target at 3 o'clock" while he was looking other direction, why not make it in steelbeast with a key as the scan directions feature keys, we have? Sometimes maybe I don't want to move the tank, but yes the turret (for example inside of a dig fixed position in desert) But is your sim, and your decisions. I can live without that option for sure.. I just wanted to put a little of my energy to make it better. maybe the users here are not missing that or other possible things to put new (as the full replays features, or Dx11 compatibility), but the users that still didn't try SteelBeasts, if we show those new possible features, they would come to join us.
  7. That should be leaved to the user to use it or not. I am a user of falcon and believe me the huge data at the end is not so much during a whole battle period or 2 hours or so. Maybe for you is not value for training, but for me is value for cinematics and just spread good battles around youtube... and just enjoy myself watching the battles.
  8. I just wanted a key to tell the gunner where the tank or objetive I saw in the periscope, or any view as TC in ANY vehicle, is. No press the E key to face it and then tell the gunner to scan to the front with shift+up arrow. Just tell him. "turn the turret where the enemy is" anyway....
  9. To not be lost between all these interesting infantry posts:
  10. I wish to have real time replays and analysis. I mean, not record positions every number of seconds but each fotogram of the play. I know that it will increase size, but that would be an option of the user. I wish to see with all detail the battles I fought, with all kind of FX as in the real sim. And even in this option would be nice to try from any moment of the replay the match again (making it different). That way we can learn which tactics are more effective.
  11. No.. it is not because trackir. Removed it and when I press the up arrow in that mission tutorial doesn't do anything in any of the multiple positions of the TC. So I don't know if it is a bug, or something I miss. That is because I asked what is the function in the controls to see if it is mapped or not.
  12. Then, when I press the up arrow it doesn't look where the gunner has the tank centered as target. Maybe is becasue trackir.
  13. Ok.. I understand what you say. But in the M1A1 there is something it makes me crazy.... The Up Arrow is confusing me on the 17 M1 TC B tutorial. Here it says: "at times, the gunner will spot a target before you, in which case he will say, for example "Tank!" remember, you can line up the TC's eye view to the turret's direction by pressing the joystick hat button up, or by pressing the up arrow key on the keypad or keyboard" I press the up arrow key.. and I don't line with anything. What is that TC's eye view? because it cannot be the CWS as you said it is not automatic stabilized. I have a joystick but the hat up is modified to other key. Which one is the function? Up arrow doesn't work, so maybe I removed. How is the function called? Because I don't see any particular M1A1 in filters. Only M1A2 SEP
  14. I must be missing something, because right now I am in a Lepard with similarities with the M1A1 and in the TC position I have something similar as the CWS but this time I can rotate it while the gunner is rotating it. If I press E to make the gunner look where I am looking he do not. What the tank does is look the TANK to that point where I am looking, but NOT the gunner, that for me is important, because I want to point him (A.I.) something. Yes.. I could press the E, and then say him shift+up arrow to scan the front, but If I just don't want to move the tank direction but only the tower, I don't find how without entering the gunner or pressing the palm switch
  15. Watching the video I think he moves the CWS while the gunner is moving of firing the cannon or the gun. I don't know why in SteelBeast each time I move the CWS the cannon stops moving. I know that if he moves the CWS is moved with him.. but I can manage it.. or if I would need it with an instruction like "stop scan" I could order to stop the tower. Everytime I move the CWS the gunners spends 20 seconds or so to start moving again scanning. And also is clear to me in that video that there is communication between all the crew. That is why I ask to include a "enemy at my sight" of the TC to the A.I. gunner, or gunner to A.I. TC. But this is not only valid for the M1A1 but any vehicle we are in. It would be a nice addition to control the A.I. in my little personal opinion.
  16. I understand what you say... but it doesn't work for me. IN the M1A1 TC exercice to tell the gunner contacts, the gunner takes one tank and he stay with that one, unless I press palm switch and point over other. I know that method. But if I want to use the CWS to view other thing than the gunner is looking at, and see other tank which I think is more important target, if I press the E, because the gunner is "glued" with previous tank he won't turn where I am looking. Also I cannot press laser on CWS as there is not.. so I don't know how to work with that. I just wish to have a simple key when I press it I tell the gunner: "tank" or whatever it would be, and the gunner, even if he had a contact already would turn his gun in my direction. That is what I would do in this M1A1 tank "Gunner! Tank 3 o'clock" and the gunner would turn the cannot at 3 and if he see it, would say.. "seen" and me Fire. The same as we have a key to say "column" "line" etc.. Would be nice this one.
  17. Hello, I was wondering in the general discussion if I could tell my A.I. Gunner from the M1A1 CWS position a contact direction, and a user told me not. The only way was to pickup the tower with palm switch and carry it where I was looking, loosing a lot of time. The normal way, as we can do in multicrew positions in Multiplayer is tell the A.I. where the enemy is seen from our TC view. It would be nice to add a function in SteelBeast, to tell the AI that I have a contact as TC at the direction I am looking (with CWS, binoculars or just by eye outside or in the periscope). Not only for the M1A1 but every vehicle. If in multiplayer I can say to my gunner in multicrew positions "contact 2 o'clock", I should be able to do it in SteelBeast 4.xx to my A.I. crew. I know I can tell him to scan front, right or left.. but maybe not the rear, or other "clock" positions. I think it would be nice to be adden in future update. Thanks!
  18. So it would be nice to add a function in SteelBeast, to tell the AI that I have a contact as TC at the direction I am looking (with CWS, binoculars or just by eye outside or in the periscope). Not only for the M1A1 but every vehicle. If in multiplayer I can say to my gunner in multicrew positions "contact 2 o'clock", I should be able to do it in SteelBeast 4.xx to my A.I. crew. I know I can tell him to scan front, right or left.. but maybe not the rear, or other "clock" positions. Thanks.
  19. Hello. I was wondering if the TC can design targets to the gunner through the vision of the CWS 50cal. I find it the only way to both gunner and TC look at different places same time, because the GPSE would produce both look at same place always. So I want the gunner control left for example and I with the CWS control right. If I see a target say to the AI gunner to target my contact. Thanks.
  20. Ok.. understood. Thanks for the reply! Keep up the good work!
  21. Yes.. still the same issue... installed 4.010 uninstalling the previous version and still dark roads. I saw it first time I loaded.. but now same mission, not. Don't know.. Anyway, if I see it again, I will report. What I clearly see are branches of trees that supose to be hiden by the trunk, visible. It is like a Z-depth graphic problem. But that since 4.0
  22. ah.. wait.. I though I had 4.010.. have 4.06. Didn't read anything about the new update.. Going to install and see what happens.
  23. Have anyone seen this in 4.010? Any solution? It is constantly generating in front of me. Only roads. Thanks!
  24. Could you please at least, once the match is started, to let the creator of the server to modify those options? (the terrain ones) Because once is started, even on map, he couldn't modify them, so we have to save the situation, exit and put the new options. The creator should be able to modify the options while we are inside the battle, as we don't know until then if one user has the problems with the fps in thermal images, because the multiple rendering the screen has to do to make the blurry images. Of course it would be more interesting to make the way to have a better perform in multiplayer, as we cannot say to an started battlefield of lot of users, to stop to modify those options to have better performance, but that is better than nothing. Thanks!
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