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Hase

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Everything posted by Hase

  1. Hi! Thanks. Yes, the are great! Not too big and a very friendly breed. Google for "Blaue Wiener"! Now, for the love of God, someone tell me please how get PE3 running... Regards, Hase
  2. Ok, still no success. All of my usual PWs don´t work, "CodeMeter" doesn´t work, either. For simplicity's sake let´s assume that that´s my own fault, but what now? Can the license transferred to a new stick (for $ of course)? Regards, Hase
  3. No luck here. Every password I enter is wrong. Can´t change it, too, as the old PW is wrong off course. Off fro the weekend now. Regards, Hase
  4. Hi folks! My problem seems similiar to Superbus´, see screens attached. Seems I messed up the installation of the license somehow: * bought the license (40$ update) and made an offline install (I believe...) and everything looked fine. * installed PE3 and it seems to have updated the CM firmware * now my licenses seem to be in the 1.10 container (?) while 1.18 is empty * I see no way to move them or to update the 1.10 * I´ve never known I have a CM password * obviously I don´t know what I´m doing. Havn´t understood this CM thingy Can somebody pleas help?
  5. Hase

    Graphic freezes

    Thanks for the hint, Retro! Downloading alternative version right now. Will let you know. EDIT: Installed newest nvidia-drivers => problem solved! Great. Thank you! Hase
  6. Hase

    Graphic freezes

    Hi all! I have severe problems with graphics freezing in. Symptoms: - Tank range works - starting a mission from editor (to play around with the new stuff) causes freezes of the graphics after a split second, sometimes after a few seconds of looking around. Only mouse arrow still moving, sound playing, vehicle seems to react to orders. Sim still alive in the background? - seems not to affect all maps: flat and empty works, e.g. new Wolfsburg and old Beedenbostel don´t - alt-tabbing allows changing to map view and back to 3D view, then freezing again - quitting the mission requires alt-tabbing
  7. Thanks folks, I didn´t want to sound harsh or impatient, only wanted to remind of this bug. @Tacbat: Yes, I would expect an small explosion with at least some effect on nearby infantry instead of the ricochet. Greets Hase
  8. You cannot be serious! If I want to kill infantry by direct hit or BMPs, I use AP.
  9. 2.546: Pizarro 30mm HE now bounce of the ground and occasionally explode in some tree or building. H
  10. Ok, will check settings (AA, AF etc.)...
  11. Reticle has was symmetrical in the previous release AFAIK and is in RL. Running monitor on its native resolution. Hase
  12. For me the Leo2A4´s TIS reticle is buggy: the small cross in the middle is asymmetrical.
  13. Hase

    Windows 7

    Jens, I like DCS:BS very much due to its depth of simulation (compares easily to SBProPE) and it´s very few bugs. On the other side there are the coarse terrain, the non-collidable (and for AI non-existant and invisible) trees and the (for me) a little bit boring concept of this pure tank-killer. There are good reasons for all these things, so all in all I would say: One of the best sims ever made. If your a at least slightly interested in heli-sims, get it. No doubt. I, too, am anticipating the A-10 module very much. Hase P.S.: I fear I have to say goodbye to my old trusted MSSidewinderFFpro
  14. Hase

    Windows 7

    Jens, you are right! Problem was solved when I installed DCS:Blackshark. Gave it´s directx install a try and it added some files. Tank you! Hase
  15. Hase

    Windows 7

    Mmm... I am pretty sure that Win7 won´t let me install a several years old directx... There seem to be no directx updates for Win7 so far. Clueless Hase
  16. Hase

    Windows 7

    Problem here with Windows 7 Home Premium on my new computer: When trying to launch SBProPE (fresh install, not patched yet, installed newest runtime for the codemeter stick) I get this error: Any ideas what to do to get the kitten purring again? Hase
  17. Possible bug: Pizarro 30mm HE not exploding on ground impact anymore. Effect on infantry only by direct hit on soldier. No dust explosion visible or audible unless hitting a building. Didn´t try trees and vehicles. Dust cloud of impact (no explosion!) seems smaller than a KE impact. Tested by placing one Pizarro and several infantry squads in the editor. Hase
  18. Thank you very much! Will rework the texture file soon and upload it in a few days. Hase
  19. Hi folks, I am sorry to bring this up for the second time, but maybe the other thread title was too meaningless. I am working on a German version of the Pizarro interior texture with increased resolution, based on esim´s original. If there is demand I may make an English version, too. Please see the attached .dds file in the archive. Need help with translation of the panel under the turret roof, the one with the big "Turret On/Off" button. And: In the top left corner of the texture file, is that for wipers or what? Who can help? Please give me a to the point translation into English or explain
  20. ***NEED HELP!**** Hi folks, I am working on a German version of the Pizarro interior texture with increased resolution, based on esim´s original. Please see the attached .dds. If there is demand I may make an English version, too. Need help with translation of the panel under the turret roof, the one with the big "Turret On/Off" button. And: In the top left corner of the texture file, is that for wipers or what? Who can help? Please give me a to the point translation into English or explain. Regards Hase
  21. Hi folks, I have a problem with infantry in 2.460: They do not shoot their rifles (not sure about RPG, Fausts, LAWs, MGs etc.) from houses. Enemy infantry can walk around occupied houses without a single shot being fired, whatever I do (yes, with ammo, fire at will). Scenario for testing is very simple: 2 platoons of infantry (one red, one blue) on the map, one side in houses. Other platoon moving around outside the houses => no shooting (at least on my computer with my installation). What´s going on? Can anyone comment on this? Greets Hase
  22. Version 1.1

    1,524 downloads

    With this mod Cdr and Gnr get high resolution panels etc. All labeling, symbols etc. have been overworked. I doubled the dimensions of the original files, removed the original labeling and added new labeling. Looks much better now. V1.1 Improvements: - Added correct high res screws around the Cdr´s monitor - Replaced the blueish RPP1-8 texture (RPP 1-8 is the thing between monitor and GPS) with own material - Minor corrections (improvements)
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