Jump to content

Red2112

Members
  • Content Count

    1,375
  • Joined

  • Last visited

Everything posted by Red2112

  1. Not everybody in the simming community comes from a real world counter-part experience. Actually, most of the flight simmers do so because they can´t afford a real world PPL, or never joined the AF, or got to be a fighter pilot. I started as a flight simmer, moved to sub/naval simmer, and not to long ago here with SB. Some simply enjoy simming milsim machines of which not everybody gets to do in real life. Some might like planes more then tanks or the other way around, but what is true is that, if it´s not there, and/or has some atractions to it, how is anybody gonna have any interest in it?
  2. So true. But I think that if ED made a effort to model there ground units in a similar way (Interiors, ect.) as SB dose, that might change some of those air heads thinking 😁 BTW, 20min. is what one spends in the lobby waiting for other players to get in, and then the later brefing. That´s IF someone dosen´t have a fit about ordnance and/or OOB used in the scenario, that would extended to a half hour more LOL! Aside from that, RECCE needs to find/scout the target before it can even lase it, and your SEAD or CAS would not be to far either (close to the no-fly zone). As I said before, the whole Idea of the scenario was to put in practise some Ideas and work flows, and see the end resault. --
  3. Thanks Marko. I´ll try, but I think Iam not the only one who would like to join the Grim Reapers, there well known so not easy to get into there VU.
  4. Count me in if you like. I have been trying the same (with my old VU) since Combined Arms came out. I even made a sceanrio so we could try JTAC Ops and get the feel for it (establish a flow doctrine) with a Kamov Ka50 and a Humvee Recon team (JTAC capable) on both sides. CAS for the Ka-50, IN infiltrate to eliminate OPFOR CP. It was a simple sceanrio to try the CA element between three-four units at most and explore there capabilities. The end resault was to establish a work flow and find any flaws/issues in there use and operations. You know how some folks are, if they find a obstacle while in MP, they soon have a s***fit! So the idea was to have a smooth thought out game experience, in other words, served on a platter 😁 Best Ka-50 pilot I had, and that knew the potential of CA moved to the US and never saw him again, and the rest were basically jet pilots that all they wanted was a ground target to shot at, so I dropped the project...
  5. Why bother if you don´t play it, and/or like it as stated in above post? Nothing is perfect, and we have what we have... More so, the core game is free and you get a couple of airframes to play around with, along with a editor.
  6. Red2112

    Wargames

    I forgot to mention that SPMBT is a hex-based wargame, it really can´t compare to the other mentioned games as they are real-time none hex based games were waypoints are used.
  7. Red2112

    Wargames

    They are built around old engines, especially BCT Commander (1998), ATF (Armored Task Force) would be the "newer" engine following that (2006), and AATF (Air Assault Task Force) being the latest engine (2006) from ProSIM and Mayor Patrick Proctor (dev), I think he is a Mayor, or got promoted IIRC, it´s been awhile. I haven´t looked at the other ProSIM titles, just the ones from Patrick P. For me, SPMBT is just to old-school in the graphical dept. Not saying these other titles I mentioned are any better, but I can live with it with just NATO symbology. As for the rest, yes it can be clunky, or difficult at times to navigate and/or overall management of gameplay which in the end I don´t mind. Like everything, once you get used to it, it dosen´t imply a handycap, at least not to me. You will struggle alot more with Addobe AutoCad then this, belive me. I don´t mind older graphics, actually I think better tactical/simulation games were done back then compared to what we can do today. Steel Beast dosen´t have a modern UI either so to say, but again, it´s the result that matters, which in both cases is to deliver a more/less simulation experience in commanding a force/unit. Oviously SB doses a better job at this, but with a similar atitude (map view, ect. ) these titles do alot better even with there age then most if not all of the currently available PC wargames on the market. In todays games, watching the AI do everything for you except moving the counters and some other admin duties is quite boring to be honest, but yeah, they look real nice! That´s why I still play and enjoy the old boardgame style wargames today, and that´s why Iam revisiting these games again too. As a side note, I think SB has it´s learning curve when new to the UI and system, especially if you were to play only via the tactical map. But that dosent stop anyone from playing/enjoying it. So in the end, one get´s use to it and it becomes second nature. Same with the above games, if one is really interested. Patience is key my friend 😉 Just my opinion... Red
  8. Red2112

    Wargames

    BCT Commander: http://www.gamersfront.com/store/bct-commander.html
  9. Red2112

    Wargames

    War Room (To be Released)... Steam: https://store.steampowered.com/app/1175880/War_Room/
  10. Red2112

    Wargames

    Matrix Games/Slitherine have been a mayor deception, for me at least. Expensive games on old engines and/or recanned into a new look (CMO, Panzer Corps 2, Close Combat: Bloody First). I hope VR Designs will sale his latest game (Shadow Empire) on his own at some point. PoA-2 is another let down, Scott spent seven years to release it in it´s present state, to find out that it´s quite scripted. It´s more a test bed then anything else, not worth $60 IMHO. TBH, I rather buy the boardgames. If you like CMANO, check out Blue Water Navy by Compass Games... https://boardgamegeek.com/boardgame/220508/blue-water-navy --
  11. The same happens with the Kamov Ka 50 (Black Shark). Done it, and can be done. Most serious flight simmers have two monitors, and added key pads to assign key-strokes, read +500 page manuals etc. Then some complain there´s not enough realisim, or it´s to arcade like... Someone ALWAYS has to complain. Especially when they don´t have it there way, aye Sir! What ever you play, ENJOY the ride! But no, then someone will bitch at one because you misfired, like if there life depended on it, or if you were under there command in RL. To miIsim when they play, but then, oh this is to geek for me. Yeah sure, been playing for the last 50 years, and I can tell what wheel rim belongs to each AFV hidden in the bushes by only seeing the wheel rim. Looks away when he hits blue on blue! No thanks! DCS has been at it for 20 years or so, BIG fan base, that means something weather some agree or not. Fanbois or not, theres plenty of them, for the good, and the bad. There´s NO one ring to rule them all, but at least it´s as close as a combined arms sim can get for now. GUNNER FRONT!
  12. It´s hard to consider anything "finished" in the computer world, as everything is pretty much evolving constantly, weather it be with patches, updates or additions. Then you have the dependency of hardware and OS, which they too are in constant changes. So there´s always a chance that a fix, breakes something else, or a update needs other things to be fixed. So is anything really finished? In a way, if you Isolate yourself and your PC from the world, but even then there will be some aspects that never got fixed of what ever hard/soft you have installed. Nothing is perfect, the same way that people are not perfect playing a game... Just my thoughts.
  13. Red2112

    Tactical FPS

    New map available today for download (+3GB), Purple Heart Lane... Red
  14. Red2112

    Wargames

    A bit short on unit types though... Red
  15. Red2112

    Wargames

    It seems it´s going to be released on Feb 26th... https://store.steampowered.com/app/964650/Invasion_Machine/ Same as Naval Battles Simulator... https://store.steampowered.com/app/936980/Naval_Battles_Simulator/ Nice!
×
×
  • Create New...